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1411258 Posts in 69320 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 12:58:49 PM

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101  Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos on: January 29, 2009, 07:19:42 AM
What about game featuring the Holy Grail? Crazy Like MPatQftHG but even more so
*in Frrrench accent* "Well done Arthur, but your Grail is in another castle..."
There could also be a Grailgun...
102  Developer / Art / Re: Art on: January 29, 2009, 07:17:34 AM
Excellent! :D
103  Developer / Art / Re: Art on: January 29, 2009, 07:02:00 AM
Can't help thinking it's lit by an unclear explosion.
104  Player / Games / Re: Promisingly Good Freeware Games in Development on: January 29, 2009, 07:00:20 AM
And now for something completely different.
Simulators CAN be indie and freeware
WIP F/A-18 Hornet simulator called Seven-G http://www.seven-g.com/
Has demo. Next realease is supposed to add some air AI and ground activity


WIP sub sim Danger from the Deep http://dangerdeep.sourceforge.net/news.html
Has demo. At the moment development seems sort of frozen if not dead-ish.


WIP Battletech Simulator http://www.virtualcommander.com/index.php
Has demo of a decent quality. Player can control not only mechs but some other vehicles.

WIP Project W - Phase 2. http://www.saschawillems.de/?cat=5
A global domination TBS with tactical battles, research, several different nations etc. Phase 1 is available ( HERE ), works fine, but is simpler in design (e.g. all battles are calculated)
105  Player / General / Re: Deviantart Counterparts on: January 29, 2009, 05:12:47 AM
 Embarrassed grviper
106  Player / General / Re: Turn-based strategy games on: January 29, 2009, 05:05:27 AM
I heard that Battle for Wesnoth is so luck-based that you can't be certain of the outcome of nearly any battle Shocked So people play it with save/load spell.

There was also Star General, similar to PG and FG but large-scale and with action taking place both in space and on planets. But it tends to get boring and repetitive. MoO2 and GalCiv2 are way better.
107  Player / General / Re: Where are the mecha games? on: January 28, 2009, 11:55:23 PM
There are some indie WIPs. First one has demo
http://www.virtualcommander.com/index.php

http://mech.eltaweb.net/
108  Player / Games / Re: Tag -.The Power Of Paint! on: January 28, 2009, 11:18:06 PM
I think, I also have an early build from original DigiPen student submissions. Not so polished in terms of presentation but with a different set of levels.
109  Developer / Art / Re: TIGSource: Renditions! (current subject: QUOTE!) on: January 28, 2009, 01:35:51 PM
Ahh, the good old machine gun flying. Brilliant Smiley Hand Thumbs Up Right
110  Player / Games / Re: Bob's Game on: January 28, 2009, 01:18:09 PM
Somehow the video of Bobsgame in the making reminded me of Mr.Bean making lunch in the park



Both processes take lots of time, use weird equipment, look awkward and produce odd results Undecided
111  Developer / Design / Re: So what are you working on? on: January 28, 2009, 12:38:55 PM
Maybe you just need more RL samples to make them look right Grin
112  Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos on: January 28, 2009, 11:29:35 AM
Maybe those 'You have'-s could be split into a separate thread? It's kinda hijack-ish but impossible to resist

You have to circumcise the Leaning Tower of Pisa  WTF Hand Knife Right
You have to inflict untold horrors upon the giant naked men  Hand Shake Left Addicted Hand Shake Right
You have to find the perfect gift for the Chernobyl disaster  Undecided Hand Money Right
You have to celebrate the second World War  Beer!

Is there a noun 'gazebo' in the generator?
113  Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos on: January 28, 2009, 06:23:40 AM
My, it's good... :D
Quote
You have to drench the water.
You have to learn the mating call of the generic superhero
You have to declare yourself the colon

I got IT!!!
Quote
You have to make a game about the tomato

P.S. Oh!
Quote
You have to trust the porn
114  Developer / Design / Re: The Qlippothic Mentality: Idea Vault on: January 28, 2009, 01:05:45 AM
It had a story to follow for awhile, then it would transition to open-world sandbox play somewhere between Morrowind and Silent Hill 2. I had started on an algorithm for generating a realistic abandoned city
Have you played Survival Crisis Z?
115  Player / General / Re: Turn-based strategy games on: January 27, 2009, 11:25:24 PM
It may be tactics but it's pure fun, have you tried Chinese chess (Xiangqi)? No luck involved but it will leave you puzzled as in "How the ... did that happen?". At least in the early games. "Normal" chess is an all-out offensive or trench warfare. Xiangqi somehow makes me think of special ops.
A couple of PC adaptations
This one's more adjustable http://www.jcraner.com/qianhong/
This one's better looking http://mayoneez.1g.fi/hiddenlynx/

No luck AND incomplete information AND some building... Solar Vengeance would be the one if it weren't buffed up to real-time with active pause

You could also take a look at this indie, but I can't remember to what extent luck is involved in world domination.
http://www.saschawillems.de/?page_id=114
Phase 2 is supposed to be more complex but it's still a WIP
116  Developer / Design / Re: The Qlippothic Mentality: Idea Dump on: January 27, 2009, 11:23:56 PM
I think you shouldn't have called the thread Dump. The guys are obviously incontinent.
117  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: January 27, 2009, 03:02:45 PM
My turn.
Hi! Gentleman
Long time pillager (i.e. games downloader), first time member.
Gr. in the nickname stands for anything I'm in the mood for. From grim to grinning via grape, green, grasping for more gr- words...

Got an author accout over at indiegames but don't post much.
Mainly work for this Russian magazine ( http://gamenavigator.ru/ ) as a normal author and a collector of freeware games for a section in DVD supplement. We do write that those games are freely downloadable. We even provide links to home pages when it's possible to find one. Tired Once had to review, take screenshots and prepare for the disk 30 freebies in 2 days. Or was it one day...
Also inhabit this area as a flight simmer http://combatace.com/ Pity, there ain't much indie developer activity in that area. FG, YF and that's it... Modders are a different story though.

And I'm also a bit deviant http://grviper.deviantart.com/
Apart from photos there are drawings there as well... It's a warning. Hand Point Left Lips Sealed Hand Knife Right
118  Developer / Art / Re: Art on: January 27, 2009, 03:01:28 PM
A window into my grim world  Hand Fork Left Blink    Hand Point Left Epileptic
http://grviper.deviantart.com/gallery/#Art
119  Community / Townhall / Re: White Butterfly on: January 27, 2009, 01:10:18 AM
Love the ship with beams, and the soundtrack
Finding the remaining lives' counter took me quite some time though. Maybe it would be easier if the markers were shaped like the player's ship - they look a bit like some of the shapes in the background now. On the other hand maybe it just 'cause I have a cold at the moment. Coffee
120  Player / Games / Re: 2009 7DRL Challenge Ideas (was 2009 7DRL Challenge is coming!) on: January 26, 2009, 02:17:37 PM
A roguelike, forbidding the player character do deal damage to the enemies directly? No melee or ranged weapons, no fists, no attack spells... That still leaves tons of options for killing, like summons, necromancy, psyonics, hiring mercenaries, reflecting damage, altering environment, setting traps or (all) the above combined, e.g. buying trapped souls on the black market to put them into found dead bodies of previous adventurers (of different classes), and telling those drones where to go. WTF
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