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81
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Developer / Playtesting / Re: Spelunky v0.99.5
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on: January 31, 2009, 05:31:02 AM
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It would be awesome. Dead Cold meets Abuse, mwa-ha-ha-ha-hah :D Edit: Am I the only one lucky enough to smell wet fur on three icy levels in a row? Edit2: Don't see this bug on the list. You can hang on the edges of the unstable platforms in the third area as long as you like - they won't fall off, like they do, when you stand on them.
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86
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Developer / Playtesting / Re: Spelunky v0.99.5
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on: January 31, 2009, 01:45:37 AM
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Is there any rule on the damage dealt to the player by flying rocks? I sometimes get smashed by the rocks bouncing off the wall after I've thrown them, but I never get hit by rocks flying off the exploding UFO (while they seem faster).
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91
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Developer / Playtesting / Re: Spelunky v0.99.5
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on: January 30, 2009, 11:49:49 AM
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a humorous cutscene between levels. Yeah... a big hairy fella chasing you around the interlevel passage, spreading love and screaming "My hero!"... If the shortcut guy is there too, you get an even more interesting cutscene.
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94
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Developer / Design / Re: So what are you working on?
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on: January 29, 2009, 01:49:56 PM
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Voxels, mmmm!  I wish more games were using them Will be trying to finish this... started a year or two ago. Then sort of lost all inspiration, mood, will to live etc 
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97
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Community / Townhall / Re: Cymon's games is back!
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on: January 29, 2009, 12:15:14 PM
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Cool! Never had the patience for programming but the whole website's idea is interesting. Will Remakes rise from the oblivion next?
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98
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Developer / Playtesting / Re: Spelunky v0.99.5
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on: January 29, 2009, 11:49:47 AM
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Possibly related to level path bug: got a level in the first area that had no path to the bottom. I could walk from the left edge of the level to the right but there was no way down without using a bomb. Closest to it were ground tiles touching one another at corners.
Gaah.. right after I finished that, the game generated another level with the same issue. In both cases those solid floors were somewhere mid-level.
.. and after that there came a sadistic level which offered me a free shotgun in a crate, a blonde to steal, an idol to rescue and a chest.. maybe even a key is there. Evil.
One more bug/expolit. If you stand on the, edge the charachter tries to balance and loses the item he holds in the hands. He doesn't do it if you crouch - that's fine. However, if you press up, he stands there, studying the ceiling with the item firm in his hands. Maybe that's his way to fight the fear of heights, but maybe looking up while standing on edges should be disabled?
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99
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Developer / Design / Re: Horror in an RTS?
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on: January 29, 2009, 09:44:57 AM
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The Avatar of Thamiel, for example, will very much resemble a fallen-angel version of siamese twins struggling with obesity and a REALLY NASTY skin condition. Reminds me of Giger's works. couldn't find the one, but those two kinda give the general idea   Another place full of weird ideas http://www.keiththompsonart.com/gallery.html
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100
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Developer / Design / Re: So what are you working on?
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on: January 29, 2009, 07:37:47 AM
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L.Affairs... Bullets..  Can't help quoting a sketch from the Burkiss Way I operate on the East side of Manhattan, where private eyes keep their eyes out for a loose woman, and private dicks keep getting arrested...
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