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1411319 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 09:20:15 AM

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1  Developer / Playtesting / Re: WIP - Project: Roller Coaster on: April 03, 2011, 04:03:42 AM
Two years since my last post and i STILL haven't finished this game, but it has changed considerably (mainly, I've switched from Multimedia Fusion to XNA).

Here's a video.





And here's a picture. Unfortunately the supports holding the coaster up aren't fully working in this picture (and the video).

2  Player / Games / Re: Nintendo 3DS on: April 03, 2011, 01:38:21 AM
Relating to what Kramlack said, AR Games are really hard to get right. Ideally, you'd get a round, smallish table that goes to your shoulders with no obstructions around then move around that. That never happens, though. I ended up kneeling next to a desk with the card on it and uncomfortably crawling around it.

I found the best method was to put the card on a coaster and spin the coaster around so that it was facing the right direction rather than actually moving. When I moved i couldn't actually see the 3D due to looking at it from an angle.
3  Developer / Playtesting / Re: WIP - Project: Roller Coaster on: February 01, 2009, 12:33:09 PM
Thanks guys! And Xerus, i've seen this glitch also, but it's relatively easy to fix if you research it.

As for screaming sound effects, if anyone knows anyone who is capable of somehow recording a group of people screaming in some way i'd appreciate it if i got put in contact! Thanks!
4  Developer / Playtesting / Re: Galaxy Bros demo on: January 25, 2009, 05:43:33 PM
I agree that it should be left/right to move left/right when on top of a world, and left/right to move right/left when on the bottom. It would feel a lot more natural and i got stuck 90 degrees around the side of a planet for quite some time not knowing how to move. Perhaps the jumping felt ever so slightly too floaty also?

Pretty solid overall though. Tough too, i got hit by about every enemy i came across.
5  Player / General / Re: What do you name yourself in video games? on: January 25, 2009, 05:38:23 PM
I use the name Nick usually, or a variety of random ones for fantasy type games. One of the first times i played A Link to the Past (when i was young) i didn't understand how the letter input system worked, and i ended up calling myself QQ. Played through the whole game and nearly got all the hearts under that name WTF
6  Developer / Playtesting / Re: WIP - Project: Roller Coaster on: January 25, 2009, 11:17:27 AM
I've used Clickteam (the creators of MMF) products for about 8 years I think. While it's not as flawless as creating a game in a 'real language', the only bugs that ever occur are the users own fault. In my opinion, MMF behaves as well as the user does. I have had a couple of random crashes though, but no big deals really if you back up your work.
7  Developer / Playtesting / Re: WIP - Project: Roller Coaster on: January 25, 2009, 10:57:33 AM
Thanks!

I work in Multimedia Fusion 2  Smiley
8  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: January 25, 2009, 10:22:27 AM
Hello!

I'm Nick and i like games. I use MMF2 because i'm pretty simple, and game making/software stuff isn't my main area. I studied Film Production at university and now want to go into video editing or post production of some kind! Easier said than done.

So in my spare time i make games, my main two at the moment are:
Project: Roller Coaster (sim)
Super Boost Force (racing)

I also have a slightly older project called Tuki Tuki Island which i put on hold as i'm not too hot at drawing, and i'd prefer to finish that when i can actually draw something half decent. It's a typical 'metroidvania' type game, but based more on puzzle solving than fighting, with a good dose of adventure.

I try to get by in game creation by avoiding anything too graphically challenging. I have a good friend Adam who's great at art and always helps me out with the more challenging stuff. Here are a couple of screenshots of my two main games so you can get a feel for what they're like. I expect them to be complete around the same time, with Super Boost Force being a much smaller game than Project: Roller Coaster. The website for Project: Roller Coaster is http://www.projectrollercoaster.co.uk/ but don't expect to find much there yet! You can find a link to my Youtube which has some videos and stuff.

Project: Roller Coaster


Super Boost Force


I hope to get some good feedback here, as well as give others my opinions of their work :D
9  Developer / Playtesting / WIP - Project: Roller Coaster on: January 25, 2009, 10:11:19 AM
Hello!

I haven't actually been on this board before, but i've been working on this game on-and-off for just over a year now. It's basically a roller coaster building game, but i tried to make it as different from games such as Rollercoaster Tycoon as possible. The game takes a 2D "platform game" view instead of the general top down or 3D views.

A (slightly outdated) video can be seen here:




And the latest screenshot is here, showing the B&M flying coaster (Air, Tatsu):


Older screenshots:

10  Developer / Art / Re: show off your sketchup models! on: January 25, 2009, 09:55:10 AM
I don't really use Sketchup much, but i used it to create a 3d craft for my F-zero like racer as a sort of poster/title image thing.



Actual gameplay: http://www.nicandreb.f2s.com/2d8games/superboostforce/sbfvelocitygarden.jpg
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