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101
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Player / General / Re: Discuss the Legalities, Moralities of Actual Cloning
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on: February 13, 2009, 11:32:11 AM
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While I do not believe the concept of a soul per se (a spiritual fraction of a living being that somehow acts as a source of awareness), I do believe a soul exists in the same vein economy theory, art, copyrights and such exists: an abstracted conglomeration of non-tangible components and actions that have an effect on tangible entities. That is, the soul is a concept that relates to the things that makes a living being alive and unique from each other. That's fine by me...It's this idea that a soul is some separate entity that scares me. Also, Netherlanders don't have souls, everyone knows that 
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103
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Player / General / Re: Game Night: A Revival
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on: February 13, 2009, 07:50:15 AM
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Will definitely try to make it, but it is V-Day and I will probably spend time with the ladyfriend instead of playing games. I would love for this to become a regular thing though.
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105
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Player / General / Re: Discuss the Legalities, Moralities of Actual Cloning
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on: February 12, 2009, 06:59:42 PM
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The point still stands, though. I think Scientific community is rushing itself. I think they want to make some kind of enormous accomplishment (like mastering organ cloning for donation), which will force people to see how great it is. The result, though, seems to be that they're pushing for it too hard. They need to slow down and forge ahead more steadily. Agreed, we have a long road ahead of us before cloning is perfected, but scientific progress is rarely linear. Some new discovery could come along and change all that. The hype surrounding cloning is a bit out of control, though. Remember how big of a deal the news made of Dolly?
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108
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Player / General / Re: Discuss the Legalities, Moralities of Actual Cloning
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on: February 12, 2009, 02:51:17 AM
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As long as clones are treated as humans with the same rights and everything, I see no issues. I have a feeling that, as far as popular opinion, cloning is kind of in the same basket as the abortion issue. Most people generally don't care and are accepting towards it, while a small vocal minority of religious nuts have to complain about it and spoil it for everyone.
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109
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Player / General / Re: The indie gamer vidya card poll
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on: February 11, 2009, 02:45:01 PM
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I miss the days when I had a super rig and just played games... Yeah, amen to that. I will look into the 6800 working with DM, but last time I checked (albeit maybe a year ago), there was no fix and the devs really didn't seem to care.
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111
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Player / General / Re: Live Videogames?
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on: February 11, 2009, 11:08:14 AM
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The mention of machinima improv brings up an interesting idea. What if you were playing a game knowing that an audience was watching you. Everyone has heard of actors getting really absorbed in their characters, why couldn't this happen in a video game? I mean sitting by yourself and playing a game is one thing, but to play a game and portray a character to other people is another.
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113
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Player / General / Re: Live Videogames?
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on: February 10, 2009, 01:26:29 AM
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Yeah, I totally see where you are coming from, too, and that is a bit of a blanket statement, but I feel like artist statements generally exist in games as a sort of crutch. I can see why you would need one for some games, but if someone plays your game and doesn't get the point and has to go read a .txt file of your intents, is that good art?
I'm not saying that everything with an artist statement is shit, but I really think that it's not something that should be made a habit of. I am actually sitting on a game right now because I can't figure out how to really make it so that the main point of the game, at least, is something that can't be missed. I want everyone that plays the game to "get it" without having to read something. I could easily write a statement that clarifies what the game made sort of clear, but I want the game to speak entirely for itself.
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114
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Player / General / Re: Live Videogames?
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on: February 09, 2009, 10:49:07 PM
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Artist statements are the death of art. If you have to explain your art, it is no longer art. Thank you.
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116
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Player / Games / Re: Multiplayer online indie games
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on: February 08, 2009, 04:57:05 PM
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It's actually not a system requirements issue...for some reason I could get it installed and everything, and when I would go to launch it it would crash at launch. I reinstalled it once before deciding not to spend anymore time on it.
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118
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Player / General / Re: waltz with bashir
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on: February 05, 2009, 11:45:25 AM
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Windows users with integrated nvidia graphic chipsets. Quiktime and nvidia don't play that nice together. Such a curse, it is.
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119
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Player / General / Re: waltz with bashir
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on: February 05, 2009, 10:12:32 AM
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Looks really awesome. Here's a Youtube link for people without that fancy Quicktime stuff.
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