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141  Player / General / Re: BSG 4.5? on: January 22, 2009, 10:48:19 PM
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Question 3c: What happened to the whole opera house thing?

Yeah, my one complaint with the show is that they seem to have abandoned the whole Hera subplot, especially since she is not the only Cylon child now.  They just made Cylon/human offspring seem like such a big deal early on, and now they hardly ever touch on that.
142  Player / General / Re: What are you listening to at the moment? on: January 22, 2009, 10:44:09 PM
Cryptograms by Deerhunter, which btw has the best music video ever for the song Lake Somerset. (

)
143  Developer / Playtesting / Re: Campodecolor (a game of visual composition) on: January 22, 2009, 06:45:17 PM
Ah, it has a name now!  I will have to update my blog review of it.
144  Developer / Business / Re: subscription business model on: January 22, 2009, 06:44:16 PM
As far as I know Apple doesn't support anything like this.  A quick google didn't turn up much either.  This is probably something that Apple doesn't support with the App Store.  If all you are doing is selling access to a website then there are many ways to make users pay to access sites.  What exactly is your app?  Is it even an app or just a website?
145  Player / Games / Re: Global Game Jam on: January 21, 2009, 12:12:41 PM
It sounds great and I would really like to go to the one in Chicago, but I will be damned if Im going to pay $40 for it...I'm too poor.
146  Developer / Playtesting / Re: Engineer - Robotron + Tower Defense...kinda on: January 21, 2009, 10:17:38 AM
Thanks for all the replies and enthusiasm!  Right now the source file is on my laptop, which is missing its AC power adapter, so I am not going to be working on this until that gets here in about a week.  I will, however, take this time to flesh out exactly what I want to do with it.  Based on all of your feedback, here are a list of changes that will happen.

- Shooting will be automatic, but significantly slower.
- Player bullets will do less damage than turret bullets, right now they do the same.
- Zombies will be able to destroy turrets, and some will focus on killing turrets rather than attacking the player.
- Walls will be much stronger.
- Pacing will be completely revamped.  I haven't played L4D, but I did look into it, and the slow trickle + insane rushes seems like it might be fun.  This, coupled with turrets getting destroyed should fix the difficulty curve dropping like it does.
- Object selection bug with 1 and 2 keys will be fixed.

I think once I change those things, the difficulty curve will be pretty fixed.  That is really the main issue I think the game has right now, and once these things are done, I can get to adding new enemies and ways to kill them.  Any suggestions on what kinds of enemies/weapons I should include?  I would really like to have some neat enemies, as the whole "mindlessly chase after the player" is a bit lame.

Again, thanks for all the feedback.  Having other people play it gives so much more insight.
147  Developer / Playtesting / Re: Plain Sight Open Beta on: January 21, 2009, 09:41:46 AM
Download link isn't working for me.
148  Developer / Technical / Re: What 'installer' software to use? on: January 20, 2009, 03:40:47 PM
I third NSIS.  It can be a bit daunting, but NIS Edit makes it pretty easy.

Clickteam's software is generally easiest, but there are a lot of things that it can't do.  It sacrifices functionality for simplicity.
149  Player / General / Re: HOLY SHIT GUYS PRESIDENT OBAMA! on: January 20, 2009, 03:35:38 PM
I was in Grant Park in Chicago on the night of the election, and that seemed a lot more momentous than this.  I know now it's official and everything, but I'm about tired of hearing about how it's great and all that Obama is President, and ready for him to start changing things.
150  Player / General / Re: BSG 4.5? on: January 20, 2009, 12:54:05 PM
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The second obvious question would be, "what" is Starbuck? I've heard some really interesting ideas already and the more I mull them over, the more validity they seem to gain. I'd like to hear other theories though.

I think Starbuck is probably a human.  My theory is that the wormhole thing she went into probably did some crazy alternate universe stuff so that the version of her that exists now never really went to earth, but retains memories of her other self going there, somehow (if that makes sense at all).

Baltar, on the other hand, is completely a mystery.  They really do a great job of confusing the hell out of you with him.  The Six in his head has given him way too much information for him just to be crazy, but I guess that's still a possibility.
151  Player / General / Re: BSG 4.5? on: January 20, 2009, 01:31:37 AM
Yeah, best season finale evar.  A lot of people give the whole Bob Dylan thing shit, but I think it's awesome.  If you like that you should watch the finale to the first season of the Terminator show, as I said before, it's done by him and almost as good.

152  Player / General / Re: BSG 4.5? on: January 20, 2009, 01:17:43 AM
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I stopped watching in early season 3 Tongue I kinda miss television.

Television is dead.  You can watch anything online now thanks to magical flash technology.

BTW
Get off my lawn!
153  Player / General / Re: BSG 4.5? on: January 19, 2009, 11:24:41 PM
Close enough, same episode.  It's "Which side are we on? We're on the side of the demons, chief. We're evil men in the gardens of paradise, sent by the forces of death to spread devastation and destruction wherever we go.  I'm surprised you didn't know that."

When it comes to being a badass, Chuck Norris takes advice from Saul Tigh.
154  Player / General / Re: Looking for conversation-heavy, open-ended RPGs on: January 19, 2009, 11:07:57 PM
Neverwinter Nights is great for old comps, and if it is too combat intensive for you, you can always find mods for it that aren't.
155  Player / General / Re: BSG 4.5? on: January 19, 2009, 11:02:48 PM
Yeah, Bear McCreary, the music guy, is amazing.  He also does the music for the Terminator series (Which has kinda gone downhill).

I, myself, am a sucker for Saul Tigh.  He's one of my favorite fictional characters.  I'm actually making a game that opens with a Saul Tigh quote...points if you can guess which one  Grin
156  Player / General / Re: BSG 4.5? on: January 19, 2009, 10:40:41 PM
*points to icon*

I still don't even know wtf to say about the last episode.  I'm glad you made this thread, because I was thinking about making one myself.
157  Player / General / Re: Isaac Asimov's Foundation Trilogy to get a film! on: January 19, 2009, 07:37:13 PM
OMG WE HAVE TO RUN FROM GLOBAL WARMING!!!

Give me a break.  Isaac Asimov is going to roll over in his grave.  As if "I, Robot" wasn't enough.
158  Player / General / Re: XBLA Reccomendations on: January 19, 2009, 07:35:27 PM
Catan and Carcassone are both excellent if you are into that type of thing.  I never want to invest in the efoort of playing the board game versions, so they are great.  Lost Cities is good too.
159  Player / General / Re: Anyone know anything about this? (Mo'Minis) on: January 19, 2009, 06:00:02 PM
http://www.costik.com/weblog/2007/02/economics-of-selling-games-online.html

This is about a year old, but details a lot of what goes on with online publishers.  Lots of numbers there.  Of course, costik also has an agenda to promote Manifesto Games, so take that with a grain of salt.  One thing he doesn't mention, though, are the game club discounts most major casual portals also offer, which can end up meaning that a customer only pays about $7 for a $20 game.

Bottom line...If you want to do anything other than self-publish, be prepared to give a large amount of money away in exchange.
160  Player / General / Re: Doom on: January 19, 2009, 01:51:22 PM
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One of the most popular is ZDoom. It supports super lotsa cool stuff

I second ZDoom.  I honestly wasn't a big Doom fan until I played Doom multiplayer.
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