Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411128 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 05:01:51 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
  Show Posts
Pages: 1 ... 10 11 [12]
221  Developer / Playtesting / Re: Tomb Jumper on: August 02, 2007, 09:43:30 AM
Firstly, thanks to everyone who provided feedback.  I appreciate it!

Due to the majority of criticism centering around the controls, I will be focusing on revamping that.  The character animations are pretty much nonexistent, and Im aware of that.

The fade in and out is changed, and I do like it better now, so thanks Guert!  I have also implemented a windowed option.

As far as gameplay elements go, I plan on having the treasures midlevel be there as kind of optional items that are a bit hard to get, but will prove to everyone else that you are more hardcore, lol. (With maybe a handful of unlockable levels based on how many treasures you find)

I want the game to eventually center on the amount of time it takes to complete a level, and I hope that implementing online leaderboards will help to create that aspect.

I should have an updated version with new controls and a couple new levels in a few days or so, so keep any eye out!

222  Developer / Business / Re: Refunding... on: July 28, 2007, 01:44:06 AM
I would think that the whole refund fraud thing is just a case of a few bad apples.  Maybe thats just the optimist inside me.
223  Developer / Playtesting / Tomb Jumper on: July 28, 2007, 01:36:08 AM


My First post!  I really like the community here, and feel that its somewhere I would feel comfortable showing my game.

I have been working on a platformer called Tomb Jumper.  I really want this to be more of a difficult game, and Im probably narrowing down my market by making the levels as hard as I am, but that's the point.  I really want Tomb Jumper to be a test of true platforming ability.

Future plans for the game include an almost-finished level editor, which will allow the player to edit levels in real time, and play the level as they build it.  I also plan to include a whole time keeping metric to the game, and making the game also stress the time it took to complete a given level.  I will probably throw up a nice set of leaderboards online to add some more community flavor.

Let me know what you guys think!



http://www.gamesforfree.net/files/tombjumperdemo.exe - Three Level Demo - 3mb
Pages: 1 ... 10 11 [12]
Theme orange-lt created by panic