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1411319 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 08:05:07 AM

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1  Developer / Art / Re: Masna tries to Draw on: March 04, 2009, 02:49:54 PM
What do you mean
2  Community / DevLogs / Re: Sprout - Devthread on: March 04, 2009, 02:43:52 PM
Not sure which one I like more but its really coming along quite well. Please PM me when you finish this game I want to play it.
3  Player / General / Re: Cookies and Communists on: March 04, 2009, 02:35:20 PM
You told me too.
4  Player / General / Re: Looking for Network Testers on: March 04, 2009, 02:25:49 PM
Huh? Huh?
5  Player / General / Re: Cookies and Communists on: March 04, 2009, 02:19:42 PM
Lol :D
6  Player / General / Re: Looking for Network Testers on: March 04, 2009, 02:09:26 PM
Where did you get so many of my cools?
7  Community / DevLogs / Re: Futurology on: March 04, 2009, 02:01:15 PM
Yay, guns.
8  Player / General / Re: Cookies and Communists on: March 04, 2009, 01:48:04 PM
me neither, but it was kind of funny.
9  Player / General / Cookies and Communists on: March 04, 2009, 01:40:17 PM
My friend and I were talking today and somehow cookies and communists came up sohe told me to make a thread about Cookies and Communists. Come on guys tell me what you think.
10  Player / Games / Re: Cave Story v.s. Auditorium on: March 04, 2009, 01:37:13 PM
I wanna go to Canadia
11  Developer / Art / Re: Masna tries to Draw on: March 04, 2009, 01:34:59 PM
his name is Shi-Eld
12  Developer / Art / Re: Masna tries to Draw on: March 03, 2009, 05:47:15 PM
Hey, doesn`t Pablo have a bandana
13  Community / DevLogs / Re: Futurology on: March 03, 2009, 05:41:54 PM
Why such a High-Res picture.
14  Community / DevLogs / Re: Sprout - Devthread on: February 28, 2009, 06:06:32 AM
Looks awesome man. But I noticed that his shadowed dark spots move to which ever direction he is facing. I sudgest that you make his lighting a different entity so that the same side of him is overshadowed
15  Community / DevLogs / Re: Skullboy ( Complete re-haul! -=Feb 18/09=- ) on: February 26, 2009, 03:16:10 PM
Kiss
16  Community / DevLogs / Re: Jet Engine Nights [Dev] (image heavy) (CrAzY SpReE tOnIgHt!) on: February 25, 2009, 05:25:57 PM
This game looks beast! Hand Metal Left
17  Community / DevLogs / Re: Sprout - Devthread on: February 25, 2009, 05:24:05 PM
Excelent!  Hand Thumbs Up Left Grin Hand Thumbs Up Right
Can`t wait for this game dude. Get cracking.
18  Community / DevLogs / Re: Sprout - Devthread on: February 25, 2009, 02:09:59 PM
I have been playing a lot of different games all of the puzzle variety.
If you want it to be a puzzle you should not only have various objects to interact with, but there should also be situations that demand a use of an object or several objects. Plus, if you really want to get fancy with it, you could make it so that every thing could be linked in a way. By that I mean use one object to get to another, to get to another, to get to another, etc. Until you finish the level.
19  Player / Games / Re: Cave Story v.s. Auditorium on: February 25, 2009, 02:02:59 PM
Yeah, and?
20  Community / DevLogs / Re: Ritornare on: February 24, 2009, 04:36:06 PM
Does the character walk or slide across the stage.
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