The problem with limited animation is that in cartoons there are a number of techniques used to make up for a lack of animation, such as an abundance of dialogue or fast editing, that might not transfer well to video games. That being said 2d video games don't require the level of visual immersion that cartoons do in order to keep the audience interested, so I'm sure there are ways to go about it. It would actually be pretty interesting to see it done well.
This is kinda weird. I first got into indie games because of MDickie's stuff, but then started losing interest when he went into 3d. His work was so appealing at first because they allowed you to do things that you would never be able to do in the mainstream alternatives, like throwing you're opponent into a pile of glass and explosives and then shooting them. Otherwise I found his games to be nearly unplayable.
My name is Shaun and I'm an art student in Canada. I made a few really awful games with the RPG Toolkit from 2000-2005, but I haven't really done anything since. I'm planning on pursuing animation and I use Flash a lot of the time, so I thought I might as well try learning ActionScript. Anyway, I'm always in awe of what independent developers are doing and a great deal of awe-worthy work is on display in these forums, so I feel compelled to be here.