Three parts to this post, ideas and discussion, glitches, and rant. Some of these glitches have been covered already but reposting my experience with them in case it helps out. And there's a summary of my rant if anyone cares to read. Also, it's 2:30am when I am posting this so I might not make sense 100% and might be a bit more angry than usual in my rant.

Ideas and Discussion

I think the game is fine as it is for the most part, glitches aside. The Shopkeepers are a bit twitchy and makes for a difficult time if an enemy follows you in.

The dart-trap is still unresponsive at times. Dropping a damsel and other objects (no meaning to objectify damsels) won't always trigger it still. I have died a-many-times to this. Sun Room (I think) where you hold the damsel as long as possible, has many places where you can sit and not worry about hazards. I hope the key-chest spawning gets fixed in the new patch, it ruins many of my City of Gold runs.
Other thoughts: Throwing rope horizontally to cross pits and such? Maybe make it part of an item you can get (grappling hook)? I don't know how hard that would be to code into the game. It'd be an upgrade like bombs can get sticky, ropes can get a grappling hook.

Warning, glitches
1 - Stuck in grimace mode) I threw a pot with a spider in it at a movable block and the spider was stuck, noticed other stuck spiders too.
2 - They're coming out of the walls man!) Climbed a wall when I had spectacles on and grabbed a red gem from inside the rock.
3 - I've got nothing. Magic moving bat? *shrug*) A boulder dropped, cracked the floor (it rolled away to ?safety?), the bat underneath it (now hanging on nothing) woke up and moved towards me. I escaped, it returned to it's old standing place that doesn't exist. It lands on nothing, then slides to the right until it hits a wall.
4 - See no evil, unload no bullets) Pushing a movable block doesn't appear to tag you as hostile to the shopkeepers. He never draws his weapon and never cries vandal. Have yet to re-create.
5 - Warning: Parachute has fear of heights) Parachute deploys randomly at times. Dropping a ledge 1 space big has deployed it before.
6 - Want to see my balls? No, stop calling the police, I meant my bomb!) Start levels with bomb drawn randomly. Usually happens when I start the level holding an item already, but that might be a coincidence. It has made many shopping experiences suicide.
7 - Warning: Depth deeper than they appear) Fell off of a ladder right on top of the still boulder (accidentally climbed it) and when I touched the boulder I took falling damage.
Shot a caveman with a shotgun as he hit the lava, and he gained infinite momentum flying off the screen.

Warning, big ass rant.

I just don't understand how a person could disagree with this. Why should people of lesser skill not be allowed to play the whole game and be barred from having the fun they want to have? By making more content that is optional and less that is mandatory, more people will like it. There are some people (like me) whose main goal is to see the game. They want to go through the game and have fun with the basic elements and play with the world in the game and how the different elements of it interact.
Your argument about "people of lesser skill not be allowed to play the whole game" is moot. Really, that's the kind of argument you're going to put up? If you want to SEE the game, there are play-through videos on youtube. I can take that same argument and apply it to anything, and it will seem ridiculous:
"I'm colorblind, how can they make a game based on colors? What about people who are colorblind? I feel like I'm not allowed to experience this full game because I am colorblind."
"I have no rhythm, how can they make a rhythm based game? What about people who have no rhythm? I feel like I'm not allowed to experience this full game because I have no rhythm."
"I'm tone deaf, how can they make a game that requires pitch? What about people who are tone deaf? I feel like I'm not allowed to experience this full game because I am tone deaf."
Those are actually real problems within my circle of friends, and it's just how it is. They don't custom tailor every game to please everyone. Besides, I want to beat Megaman 9 but it's hard and I can't do it right now. It gives me something to strive for. If the game was over in one sitting, I'd be disseminated. Games are meant to be fun, and for you, challenging games are not fun, but for some people (the people it's targeted at, a point you seem to not want to believe), that is what's fun about it.
Like karaoke games still require pitch, like rhythm games still require rhythm and gun-con games require real aiming.
Not. All. Games. Are. For. All. People. Just like not all stories/books/movies/art/music/styles/fonts/tables/etc whatever you want to pick. You can't please all the people all the time, if you try, you'll only end up giving everyone a miserable time. I have a friend who loves horror-themed games but can't play them for the life of him. He has us play and he watches. I have a crappy computer and no money to spare, so I watch playthrough of games I want to see and can't afford to pay. Do I complain about not having the money for a good computer and video game consoles? No. I don't send them an e-mail saying "How can you leave me out like that just because I can't pay for the game/system/etc?"
The game is FREE right now. Be a bit more appreciative. It's a great game, and I love every moment of it. It glitches, I'm happy that I can document it to help Derek (who's nice enough to let the game be free to anyone to download and play) find out what's wrong with the game and to help make it a better game. If you don't like it, then you don't have to play it. Nobody is forcing you to play the game, just like nobody is forcing me to read A Game of Thrones even though I really like the story but can't remember names for my life, and thus got lost in the first quarter of the book. Oh well, my friends can tell me how the story goes.
The player should be able to expose himself to the entire game no matter what his skill level, and then be allowed to take on various challenges related to the other content.
It's called youtube, look it up.
Don't start at the top and work downward through the difficulty levels, start from the bottom and move up, so that the second group can beat the game squarely, and allow the first group to beat the game squarely, <i>and then some</i>.
More people may like it, fewer people will love it. The target audience, who likes hard games like this, would love it less. This is not targeted at everyone. This is targeted at those people who like hard games like this. It's a very modern thing you're preaching. Drop movie ratings to PG-13 to fill the seats, make games easier so more people can finish it and be happy. That's great, what you end up with is compromised gameplay and loss of focus of the original vision, and maybe more people may play it and finish it, but it will be less rewarding and the target audience is neglected.
tl;dr summary
* Not all games are for all people and nobody is forcing you to play.
* A reflex game that requires reflex and rewards you for having reflex? That's unheard of.
* This game is free so you didn't lose anything by getting it and playing it anyways.
* You can look videos of playthroughs on youtube or get a friend to play it.
* Trying to please everyone instead of your target audience could means you end up dissapointing everyone, especially your target audience.
* Also, I think you've been pampered by modern standards for how hard games are (ie: they are generally not hard).