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1  Developer / Playtesting / Re: Spelunky v0.99.9 on: September 01, 2009, 08:41:49 PM
Hey, guys:

http://www.spelunkyworld.com/

(hint hint)

Wow! Awesome! I will definitely get (my friends who have 360s to get) this game! :D It'll be with a 360 controller and that's what I'm use to using anyways, woot! :D

Also, it's like my post complaining about the dice was answered with a patch, talk about good timing  :D
2  Developer / Playtesting / Re: Spelunky v0.99.9 on: September 01, 2009, 05:54:51 PM
Odd glitch. I went into the gambling house and payed for a roll. I picked up and threw the dice down, but the values were the same and no message came up. I thought maybe it didn't count as a roll so I picked it up again and he attacked me claiming I was stealing.

Does he attack you for even touching his dice without paying (and my original roll did count but no message appeared)? Or did it glitch and he just went apeshit? I really wanted those 12 bombs too. =[
3  Developer / Playtesting / Re: Spelunky v0.99.8 on: February 26, 2009, 08:38:58 AM
http://www.derekyu.com/games/spelunky_0_99_8b.exe

This just fixes a bug in the level editor that causes the player's life/bombs/rope to reset when entering a new custom level.  For people working on Metroidvania-style custom levels.

Awesome! Does this mean I need to get the new version to play custom maps properly, or also design custom maps properly as well?
4  Developer / Playtesting / Re: Spelunky v0.99.8 on: February 22, 2009, 12:38:05 PM
Alzheimer's Set i - Level 1, I rescue a damsel. Level 2, I ropped a shopkeeper of his red-light district 'goods'. Level 3, a shopkeep was out to get me at the exit. Level 4, I ran into another Red Light District vendor and he seemed to have forgotten my history with the other vendors. Probably sleeping on the job, or forgot it happened. In any case, there was no wanted sign and I walked in with no problem. Took the damsel and failed to escape with my life. But he didn't get angry until I tried to leave, I walked up to him and waved. (pretend you can wave)
5  Developer / Playtesting / Re: Spelunky v0.99.8 on: February 20, 2009, 11:08:06 AM
Yeah, this makes sense.  Although it can be hard to make a lot of sacrifices unless you have good gear (especially in area 3).

It will take some balancing to get right.  Smiley

I think raising the chances that something happens, and lowering the rewards is a good idea. Maybe, double the odds you will be rewarded, but reduce them to 1 health, 3 bombs, or something like that, rather than something insane like 6 health and 99 bombs. So in essence, it would be like a random box, which is still good enough that I would spend effort to do it sometimes, but not flip out whenever I find one and I go scavenge the level for corpses.

EDIT: Just remembered you can get regular items too, so maybe not double the rate, but increase it maybe 20%. Because getting 6 health and 99 bombs is gross, and if you get both, it's insane (I got both to happen to me on the first level of the Temple Stage right at the beginning after dropping 4 bodies on it, along with spectacles, it was jaw dropping).
I think the shopkeepers should be able to die the same way as everyone else, that is by being eaten for example.

I think what could be an issue is that the man-eating plants can walk into shops (if it spawns just right) and go in and eat the shopkeeper and maybe afterwards, eat the girl too. It would be quite annoying no matter how rare, like summoning a boulder only to find it breaks into a shop at the bottom of the level where you didn't see it.
6  Developer / Playtesting / Re: Spelunky v0.99.8 on: February 19, 2009, 10:28:02 AM
. . . Look, you people can tell me you are bored with my long posts at any time.

--Delmion

P.S.: Ooh, new game version!


There's been posts 3x longer than yours in this thread before, it's ok. Besides, longer posts have more substance than one sentence posts (usually).
7  Developer / Playtesting / Re: Spelunky v0.99.8 on: February 18, 2009, 11:41:43 PM
I noticed that the bow and arrow item doesn't have separate item memory. I mean that I had a bow from one level, take it to a new one. They share the same ammo count, I couldn't fire one bow without wasting ammo from the second one.

I found this out when I unloaded all the arrows from one bow to get the second bow with a lot of ammo (I collected a lot from traps and wanted to see how many I could hold). It sounds like it'd be a big issue to try to fix this though, I don't know.

EDIT:

Oh my god. Picking things up! Oh my GOD, THE ALTAR. *heart*   

I don't know if this was intentional or not but: This appeared.
The tree isn't rendering properly.

Unrelated: I've gotten 10HP (added 6 to base, or sets HP to 10?), 99 bombs, and spectacles from the altar so far. Oh, and throwing a caveman into spikes was quite a nice feeling. Oh, and bombs + altar = ohmygodtimetorun.
8  Developer / Playtesting / Re: Spelunky v0.99.5 on: February 18, 2009, 01:09:12 PM
4 - See no evil, unload no bullets) Pushing a movable block doesn't appear to tag you as hostile to the shopkeepers. He never draws his weapon and never cries vandal. Have yet to re-create.

Upon further investigation, they still want to kill me. Tongue And adding a new one that happened. I was pushing a block to get to the exit, carrying a maiden, and she tried to leave as I pushed the block past the exit, and she got crushed. I left with no problems. Also in that life, it counted me as killing her twice, which is odd.
9  Developer / Playtesting / Re: Jump On Mushrooms: The Game on: February 15, 2009, 01:24:18 PM
I beat this game twice. The first time I thought I accidentally closed it after I finished so I did it again out of frustration to beat the game start the game. It made me facepalm as I finished it started it.

Some additional variation ideas:
* Maybe add mushrooms in so you can be big, and have to take a hit to get small.
* Bricks you have to unbreak.
10  Developer / Playtesting / Re: Jump On Mushrooms: The Game on: February 14, 2009, 10:33:01 AM
This may just be on world 1 world 2 it WAS world 1 I was just reading it backwards  Embarrassed, but I can land next to goomba-like enemies while touching them, and walk through them (left/right) without any problem. Is this intended?

Edit: Confirmed it happens on all levels. It might be intended though, because I could understand they're not "there" unless I jump on them and kill them where they stand, but watching the replay would be awkward because I'd be walking through all of them they don't exist.
11  Developer / Playtesting / Re: Jump On Mushrooms: The Game on: February 14, 2009, 02:53:44 AM
I. Am. Flipping. Out. This game i awesome, and I was hoping to sleep *relatively* early tonight too. Tongue
12  Developer / Playtesting / Re: Spelunky v0.99.5 on: February 14, 2009, 02:41:58 AM
Three parts to this post, ideas and discussion, glitches, and rant. Some of these glitches have been covered already but reposting my experience with them in case it helps out. And there's a summary of my rant if anyone cares to read. Also, it's 2:30am when I am posting this so I might not make sense 100% and might be a bit more angry than usual in my rant.

  Smiley Ideas and Discussion  Smiley

I think the game is fine as it is for the most part, glitches aside. The Shopkeepers are a bit twitchy and makes for a difficult time if an enemy follows you in.  Tongue The dart-trap is still unresponsive at times. Dropping a damsel and other objects (no meaning to objectify damsels) won't always trigger it still. I have died a-many-times to this. Sun Room (I think) where you hold the damsel as long as possible, has many places where you can sit and not worry about hazards. I hope the key-chest spawning gets fixed in the new patch, it ruins many of my City of Gold runs.

Other thoughts: Throwing rope horizontally to cross pits and such? Maybe make it part of an item you can get (grappling hook)? I don't know how hard that would be to code into the game. It'd be an upgrade like bombs can get sticky, ropes can get a grappling hook.

 Embarrassed Warning, glitches  Embarrassed

1 - Stuck in grimace mode) I threw a pot with a spider in it at a movable block and the spider was stuck, noticed other stuck spiders too.

2 - They're coming out of the walls man!) Climbed a wall when I had spectacles on and grabbed a red gem from inside the rock.

3 - I've got nothing. Magic moving bat? *shrug*) A boulder dropped, cracked the floor (it rolled away to ?safety?), the bat underneath it (now hanging on nothing) woke up and moved towards me. I escaped, it returned to it's old standing place that doesn't exist. It lands on nothing, then slides to the right until it hits a wall.

4 - See no evil, unload no bullets) Pushing a movable block doesn't appear to tag you as hostile to the shopkeepers. He never draws his weapon and never cries vandal. Have yet to re-create.

5 - Warning: Parachute has fear of heights) Parachute deploys randomly at times. Dropping a ledge 1 space big has deployed it before.

6 - Want to see my balls? No, stop calling the police, I meant my bomb!) Start levels with bomb drawn randomly. Usually happens when I start the level holding an item already, but that might be a coincidence. It has made many shopping experiences suicide.

7 - Warning: Depth deeper than they appear) Fell off of a ladder right on top of the still boulder (accidentally climbed it) and when I touched the boulder I took falling damage.


Shot a caveman with a shotgun as he hit the lava, and he gained infinite momentum flying off the screen.



 Angry Warning, big ass rant.  Angry


I just don't understand how a person could disagree with this. Why should people of lesser skill not be allowed to play the whole game and be barred from having the fun they want to have? By making more content that is optional and less that is mandatory, more people will like it. There are some people (like me) whose main goal is to see the game. They want to go through the game and have fun with the basic elements and play with the world in the game and how the different elements of it interact.


Your argument about "people of lesser skill not be allowed to play the whole game" is moot. Really, that's the kind of argument you're going to put up? If you want to SEE the game, there are play-through videos on youtube. I can take that same argument and apply it to anything, and it will seem ridiculous:

"I'm colorblind, how can they make a game based on colors? What about people who are colorblind? I feel like I'm not allowed to experience this full game because I am colorblind."

"I have no rhythm, how can they make a rhythm based game? What about people who have no rhythm? I feel like I'm not allowed to experience this full game because I have no rhythm."

"I'm tone deaf, how can they make a game that requires pitch? What about people who are tone deaf? I feel like I'm not allowed to experience this full game because I am tone deaf."

Those are actually real problems within my circle of friends, and it's just how it is. They don't custom tailor every game to please everyone. Besides, I want to beat Megaman 9 but it's hard and I can't do it right now. It gives me something to strive for. If the game was over in one sitting, I'd be disseminated. Games are meant to be fun, and for you, challenging games are not fun, but for some people (the people it's targeted at, a point you seem to not want to believe), that is what's fun about it.

Like karaoke games still require pitch, like rhythm games still require rhythm and gun-con games require real aiming.

Not. All. Games. Are. For. All. People. Just like not all stories/books/movies/art/music/styles/fonts/tables/etc whatever you want to pick. You can't please all the people all the time, if you try, you'll only end up giving everyone a miserable time. I have a friend who loves horror-themed games but can't play them for the life of him. He has us play and he watches. I have a crappy computer and no money to spare, so I watch playthrough of games I want to see and can't afford to pay. Do I complain about not having the money for a good computer and video game consoles? No. I don't send them an e-mail saying "How can you leave me out like that just because I can't pay for the game/system/etc?"

The game is FREE right now. Be a bit more appreciative. It's a great game, and I love every moment of it. It glitches, I'm happy that I can document it to help Derek (who's nice enough to let the game be free to anyone to download and play) find out what's wrong with the game and to help make it a better game. If you don't like it, then you don't have to play it. Nobody is forcing you to play the game, just like nobody is forcing me to read A Game of Thrones even though I really like the story but can't remember names for my life, and thus got lost in the first quarter of the book. Oh well, my friends can tell me how the story goes.

The player should be able to expose himself to the entire game no matter what his skill level, and then be allowed to take on various challenges related to the other content.


It's called youtube, look it up.

Don't start at the top and work downward through the difficulty levels, start from the bottom and move up, so that the second group can beat the game squarely, and allow the first group to beat the game squarely, <i>and then some</i>.

More people may like it, fewer people will love it. The target audience, who likes hard games like this, would love it less. This is not targeted at everyone. This is targeted at those people who like hard games like this. It's a very modern thing you're preaching. Drop movie ratings to PG-13 to fill the seats, make games easier so more people can finish it and be happy. That's great, what you end up with is compromised gameplay and loss of focus of the original vision, and maybe more people may play it and finish it, but it will be less rewarding and the target audience is neglected.

 WTF  tl;dr summary  WTF
* Not all games are for all people and nobody is forcing you to play.
* A reflex game that requires reflex and rewards you for having reflex? That's unheard of.
* This game is free so you didn't lose anything by getting it and playing it anyways.
* You can look videos of playthroughs on youtube or get a friend to play it.
* Trying to please everyone instead of your target audience could means you end up dissapointing everyone, especially your target audience.
* Also, I think you've been pampered by modern standards for how hard games are (ie: they are generally not hard).

13  Developer / Playtesting / Re: Spelunky v0.99.5 on: February 07, 2009, 11:34:38 AM
Can spike pits still be surpassed by ledge hanging and falling down?
Yes, I've dropped and hung off edges, and landed into spike pits 1 space below without dying, and fallen down them, hugging one side, to move to a space next to a spike pit and got past it without getting hit. let me try to show with emoticons because I'm too lazy to make a level and take a screencap.

Smiley Angry Angry
Smiley Angry Smiley
Angry Evil Smiley
Smiley Smiley Smiley
So the Smiley are walls, and the Angry is an empty space, and the Evil is a spike pit. I was hanging off of one of the Smiley and landed softly into the Evil space. Also, another thing I've done is dropped down (without hanging) and hugged the left to get into the space and avoided the spikes.
14  Developer / Playtesting / Re: Spelunky v0.99.5 on: February 07, 2009, 12:44:38 AM
First post ever, registered just to post here. One: I love this game so much, even though I'm terrible at it. The theme, the game play, mechanics, humor, it's all good. But I didn't post this to tell you how great this game is, I had a few bugs I wanted to share, I don't know if it's been addressed yet.

1 - I've fallen and I can't get up) I don't know when it started happening but after I get hit by something and drop to the floor and I'm stunned permanently, and I don't know why. It happened only once in my 600+ deaths, but once it did, it happened two more times in the same hour. I can toss bombs/rope but that's it.

2 - I'll stand here and wait for you to rescue me) When you drop to the ground from high enough to take damage while you're carrying the damsel, you will drop her where you landed (no bouncing) and she will return to her default stand-and-ask-for-help mode.

3 - I must have slept through it.) I activated a boulder in world 1 and it rolled to the left, dropped in a hole, hit the wall, and rolled to the right, through a shop (but missing the shopkeeper), and I didn't get his angry boomstick. He didn't care at all! This is only one I have a picture of because it's the only one that a picture would show anything.

http://i3.photobucket.com/albums/y78/Anifanatic/Boulder.jpg
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