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1411319 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 08:05:14 AM

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21  Developer / Art / Re: show us some of your pixel work on: April 03, 2010, 11:35:49 PM
Fifth: It looks like his front walking leg is synchronized with the back leg on the opposite side. When his front leg is extended, the opposite leg should kick up and move to the front before he steps again. Also I think the top of his back should only move subtly because of the angle, maybe? There are a bunch of references on youtube.








Or what Xion said. Smiley Hand Thumbs Up Right
22  Player / General / Re: Good 16 bit platformers on: March 28, 2010, 06:57:55 AM
Earthworm Jim
Another World
Flashback
Chiki Chiki Boys
ToeJam & Earl: Panic on Funkotron
Lion King
23  Community / Townhall / Re: Making a new game every week! on: March 24, 2010, 02:07:56 PM
I've gotta catch up with these soon, nice job keeping up with your releases. Smiley
24  Developer / Art / Re: show us some of your pixel work on: March 21, 2010, 06:12:41 AM
Needs more funkification. Crazy
25  Developer / Audio / Re: Show us some of your music! on: March 09, 2010, 03:24:25 AM
My first track/music thing! I've done short loops before, but nothing lengthy.

Starshot xm-MilkyTracker
26  Developer / Art / Re: show us some of your pixel work on: February 10, 2010, 06:29:50 PM
Like blockhead or pencilhead, I suppose!

By the way, your running animation does looks bust between the fourth and fifth frames, then it doesn't flow into the next step. I think you only need the first four frames.
27  Developer / Art / Re: show us some of your pixel work on: February 10, 2010, 05:54:45 PM
@thernz
Removed the duplicates


The miniature looks great, I might try something like that.
28  Developer / Art / Re: show us some of your pixel work on: February 10, 2010, 05:26:16 PM
wip, trying to figure out the lighting. Also looking for tips on AA and dithering.


reference/tracing paper

@thernz
  • There are incidental colours that you aren't really using. you can cut it down from 21 colours to 16.
  • Purple on her shirt, contrast might be too high? Looks alright now that I think about it. Droop

Other than that, I think her face and hair in particular are very well done. Hand Thumbs Up LeftSmiley

@tim-bo-jay
  • The legs should cross and you should add more body movement, the arms could bounce along with the head.
  • The character itself, looks great imo. I ended up doing an edit for fun. Smiley


@Rock
Cool looking guy, needs some arm movement mostly.

@Ben_Hurr
My Word!
29  Community / Creative / Re: Today I created... on: February 07, 2010, 12:57:40 PM
A GODDAMN ELEVATOR Lips Sealed
If it's a working elevator then you've pretty much got Valve beat!
30  Community / Townhall / Re: Making a new game every week! on: February 06, 2010, 12:26:04 PM
Aww, my PC can't handle boss run past level 5. At that point though, I guess you're pretty much dead anyway. Nice game, feels very complete for what it is. Kinda makes me want to check out processing and see what all the fuss is about, too.

Hand Thumbs Up LeftSmiley
31  Developer / Art / Re: show us some of your pixel work on: February 06, 2010, 08:37:39 AM
Somehow I thought "beekachu"...  Who, Me?
..........hey, I think I see it!

Here are some low colour sprites I've been working on.
32  Developer / Art / Re: show us some of your pixel work on: February 04, 2010, 07:42:59 AM
Space goalie or just some guy with really triangle-looking armour.
33  Developer / Art / Re: show us some of your pixel work on: February 03, 2010, 04:45:07 AM
What can be improved? I need comments and help.
The green $ on the bank is hard to read on my screen. Give it more contrast with the wood? I like the story of the portable bank Grin
Yeah, this.

Also I thought it would look good with some money popping out the roof, but now it just looks silly. Then I thought it would be cool if the bank was strapped to his back, but didn't draw that. I can imagine him with a little clipboard and some specs, rad!
34  Developer / Art / Re: Art on: February 02, 2010, 10:33:14 AM
Sorry Xion! My Word!

35  Player / General / Re: Great animation in games on: January 26, 2010, 02:26:47 AM






Earthworm Jim
Kya: Dark Lineage
Monkey Island 2

Also along the same lines as Lemmings, The Settlers also had great animation.
36  Player / Games / Re: Games you can't remember the name of on: January 19, 2010, 07:54:22 AM
Isle of the dead?
37  Player / General / Re: Scary video game songs on: January 19, 2010, 03:01:38 AM






Sonic CD (USA) - Game Over
The Secret of Monkey Island - Cannibal Village
Kirby's Adventure - Nightmare Orb
38  Developer / Art / Re: Pixel Font Collection on: October 03, 2009, 07:35:08 AM
5x6 font
39  Developer / Art / Re: Why pixel art? on: September 28, 2009, 04:30:51 AM
40  Developer / Art / Re: show us some of your pixel work on: September 27, 2009, 10:26:39 AM
The glowing and scrolling text bust me up, it looks good! Tears of Joy
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