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1411258 Posts in 69320 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 12:58:36 PM

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61  Community / Creative / Re: Your company name.. on: February 22, 2009, 04:42:43 PM


nothing.
62  Community / Cockpit Competition / Re: COCKPIT OF DEATH on: February 22, 2009, 04:30:18 PM
Lips Sealed

 Lips Sealed
63  Community / DevLogs / Re: Aduladi: Flo's Awakening on: February 22, 2009, 04:15:53 PM
omg this is cool Grin

is that a foliage at the top? it's too...repeated?
what other kinds of environments are in this - planned or created or trashed?
64  Player / General / Re: What are you reading? on: February 22, 2009, 04:11:59 PM
...
65  Developer / Design / Re: Physics in 2D games on: February 22, 2009, 03:20:47 PM
I'm looking for examples of games where the physics add a "nice touch", much like in many modern 3D games.

czech here: http://forums.tigsource.com/index.php?topic=4470.0
66  Community / DevLogs / Re: The house near the lake I never knew. (devthred) on: February 22, 2009, 03:19:33 PM
The fact it has Z written on it alludes to that fact it may be interactive.

it looks like a checkpoint/save.
67  Developer / Playtesting / Re: Star Guard on: February 22, 2009, 03:00:42 PM

meh, i figured that was the total score
68  Community / Cockpit Competition / Re: Your Face Is A Cockpit on: February 22, 2009, 02:59:29 PM
That's pretty much the gist of the title, but I'm hoping a use of capital letters, exclamation points, and perhaps a subtitle of "Holy Crap!" would imply the same thing.

 Corny Laugh hehe

btw, welcome to tigsource!
you should introduce yourself in the introductions thread Wink
69  Community / Cockpit Competition / Re: Your Face Is A Cockpit on: February 22, 2009, 02:46:30 PM
it should be called your fucking face is a fucking cockpit.

cheerio  Gentleman
70  Developer / Design / Re: So what are you working on? on: February 22, 2009, 02:45:10 PM


Smiley

 Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss
71  Player / Games / Re: The Spirit of Independent Gaming on: February 22, 2009, 02:44:45 PM
F that, I want big bucks
Big enough to cause a...FRACAS!!! Screamy

an indie fracas Roll Eyes
72  Community / DevLogs / Re: Project Solidarity on: February 22, 2009, 02:43:49 PM
this is cool Grin
for a second i thought the grass were pubes WTF
73  Developer / Playtesting / Re: Star Guard on: February 22, 2009, 02:41:38 PM
One of the things people have recommended is improving the score report screen that appears between levels. It was originally static. Now each total is ticked up, and there are little sound effects attached to the animations. It's also adding little visual elements.



This is really tentative. Everything could end up in completely different places, but the final design should show: time, time bonus, kill count (out of max kills possble), kill bonus, total score, high score, lives lost, and crystals found. I know there are a lot of people out there who are really good at graphic design, and I'd love to hear your suggestions.

i suggest this be the final version cause it works nicely Kiss except, wtf is that colored triangle?
74  Community / Cockpit Competition / Re: Cogito Machina on: February 22, 2009, 02:32:17 PM
it doesn't really matter, Metal Combat is a strictly 2D game.
It's a HUD, an enemy robot on the screen, a scrolling background, and mouse input.

the line "i was starting raycasting in gm" was indicative Wink
75  Community / Cockpit Competition / Re: Cogito Machina on: February 22, 2009, 02:15:27 PM
As I offered in the cooperation thread, I can help with 3D (theory, design, OGRE, Irrlich, OpenGL, Direct3D, whatever). But only by assisting, I won't have time for being official programmer or something to that effect, I already have too many projects going and other stuff occupying my time.

Nonetheless, bloody hell, forget 3D models, draw some more on paper, scan it, paste it on billboards in the game and you'll have a bleedin' awesome art style going for you! The best of 2D and 3D combined!

i was starting raycasting in gm Smiley Hand Thumbs Up Right  i'm not new to c/++ but i am new to those api's.
76  Developer / Design / Re: So what are you working on? on: February 22, 2009, 01:49:23 PM
The starting for a character in a new horror game i'm about to begin....

awsom news, caliber! Hand Shake Left Kiss Hand Shake Right
sorry bout the loss of $400 Wink
77  Community / Cockpit Competition / Re: Cogito Machina on: February 22, 2009, 11:03:08 AM
Egads, I'm slightly torn on where to go now.

a) I'm still missing a programmer.
b) I'm now worried that for showing people my templates, they'll expect my game to look decidedly more retro (or flat shaded) than I meant to. Also, now I kind of want to use sketches instead.

Drat.

I think I'll sleep this self-sabotage off. Hopefully my mental mind-rays will fish me a coder.

i code...but have never done 3d and am too scared to try (in gm WTF)
78  Player / Games / Re: LoFi RPG Jam at RPGDX on: February 22, 2009, 11:02:18 AM
A Jam on my birthday? Oh boy!

pre-happy birrday Grin Hand Thumbs Up Right
79  Community / DevLogs / Re: In Another Brothel - Gameplay Video on: February 22, 2009, 10:11:42 AM
Looks great, music is awesome.  I would love to hear some voice acting in game that would be awesome.  Maybe when you save a damsel or something. It would be in that rough super manly detective voice.   Anyways great job.  (side note: Sereneworx, Loved your other video on vimeo, your band is really really good, could you pm me a link to any of your other music?)

song: our hierarchy
http://profile.myspace.com/index.cfm?fuseaction=user.viewProfile&friendID=316686146
80  Developer / Design / Re: So what are you working on? on: February 22, 2009, 10:02:04 AM
What is Boto.

what is google.  no one knows Shocked
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