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81
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Community / Cockpit Competition / Re: Cockpit Collaborations
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on: February 22, 2009, 09:07:23 AM
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Question: If I have an idea, but no means to create it, can I still make a thread, but just say 'I need some way to actually MAKE THIS, though.  ', or should I stick around in here? what's the idea 
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87
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Player / General / Re: NOBY NOBY NOBY BOY
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on: February 22, 2009, 07:47:34 AM
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Mine is Masna0... I think. I'll check and fix it if I'm wrong. We should really start a thread with all the PSN user names.  i think mine's babyConnor_00, lemme go check 
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88
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Community / Cockpit Competition / Re: LARGE HARDON COLLIDER
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on: February 22, 2009, 07:45:58 AM
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Alright so I think I have the basic gameplay down. There are two opposing um.... hardons, and they always move, cant stop. There will be a circular map on which they move. They can slow down or speed up for a while, but can't stop. They turn around the pit, gaining speed, and collide. But they must collide in such a way that the tip of one hardon must touch the other on a place which is not the other's tip (the other hardon dies). If two tips touch, the universe explodes. If they miss each other, they have to do another turn around the LHOC.
The LHOC will be in a pit.
interesting  but seeing how the player is in the cockpit of a dick, this will prove quite frightening when watching a giant (black) head smash into you, eh?
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93
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Developer / Playtesting / Re: Opera Omnia
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on: February 21, 2009, 09:03:02 PM
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ah, escape key, thanks  i didn't look at the readme  I don't think I said anything about it in the readme :D ...
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95
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Developer / Playtesting / Re: Opera Omnia
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on: February 21, 2009, 08:58:27 PM
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Prof Dead, does the '[edit]' mean that you downloaded the updated version and level 3 worked?
Also, you can press escape to skip the dialogue.
yes, it's working. ah, escape key, thanks  i didn't look at the readme 
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97
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Developer / Art / Re: show us some of your pixel work
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on: February 21, 2009, 08:51:38 PM
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Thanks for all the crits, guys.  Worked on it some more:  Always up for improvement, though. i'm not an artist but i think what you did there was "pillowing." amiright? saying that, i think it's strange where the larger formation's darker area reappears at the very left, know what i mean? just sayin see: 
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100
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Developer / Playtesting / Re: Opera Omnia
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on: February 21, 2009, 04:41:55 PM
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"so what did cause it?" and it crashed or was that the end? once i clicked the third episode it closed. i'm running on vista, btw. this is an extremely original work. of course it was confusing at first, but the first episode cleared everything up. then after i completed the second thesis, i sensed something creepy, as if the historians new what had created these awful events. the graphics fit well. if i had to nitpick i'd say i didn't like the blue streaks of the menu's background. and rather have that more formal and minimalist like the rest of the gui. the storyline i didn't get enough of (only 2 episodes) but it was well written (i.e. no engrish/minor punctuation errors). nice work  [edit] ah, lemme try again. also, at one point in time i accidentally exited the episode and had to restart. might there be a way to skip the dialogue?
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