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1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

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1  Developer / Art / Re: show us some of your pixel work on: November 06, 2013, 03:04:05 PM

Oh uh hey! I can't compete with the rest of you guys, but I made eight frames of running. It was a ton of fun, and I learned a lot about movement from anchored points, even if it's just pixelstuff I do as a hobby.

Gosh I'm actually really nervous about putting it up!
2  Developer / Art / Re: show us some of your pixel work on: February 15, 2012, 02:27:59 AM



OH BOY I LOVE MAKING 3D THINGS ON A 2D PLANE.

One Million Hours in MSPaint. I probably goofed it up somewhere, but what the hell. It was fun.

I also did some other stuff, but it's kind of embarrassing. Like this little gif right here.
3  Developer / Art / Re: show us some of your pixel work on: September 23, 2011, 12:29:52 AM
Needed to not work on my current project (which has come to a grinding, painful halt due to hardware malfunctions), so I made these guys.



They've got some really goofy walking cycles. Inspired very much by something posted earlier, to which I can't seem to find currently. To whoever made that dungeon-crawling RPG sheet with the orcs, minotaur, and skeleton dudes, thanks a ton.
4  Community / Townhall / Re: Station 37, a game about fighting fires on: July 23, 2011, 10:17:33 PM
The game itself eats my CPU like a starved hambeast eats at White Castle, buuuuuuuuuuuut even though it lagged like all hell, I still found it to be a worthwhile game.

Unfortunately, I can't seem to beat the first level due to crazy shenanigans.

Good job though, first level really surprised me.
5  Developer / Design / Re: Pitch your game topic on: June 12, 2011, 01:24:50 AM
I'm not sure if I've done this already, but...

You are a scientist that invents harmless weapons of war in an age verging on an industrial/magical revolution, on an alien discworld. You are currently located in a facility that once was a giant robot that crashed so hard into the frozen wastes, nobody wanted to bother digging it up. It is here, that there are many scientists and engineers working around the clock to create weapons of mass destruction to shove into the rocky, gollem-like hands of the local fighting populace, trying to stave off other alien invaders, rebels, and your general run-of-the-mill hazards. Such as enormous Sandworms, or the more looming threat, tribes of angry bear shark lobsters.

You, on the other hand, are against the general violence, and as mentioned above, make more harmless solutions to the ever-present problems, as opposed to the gratuitous violence you had been strongly advised to make. You hold steadfast in the belief that not killing everything is the way to go, mostly due to not wanting things to go extinct and screw up the crazy ecosystem, which, is entirely because you like eating things that have meat on them, and want to keep things that way.

Shit goes down after you mess with the thermostat, and you arm yourself to the gils with your weapons of diplomacy (Most prominently, a rocket launcher that fires a missile, which explodes harmlessly, but with plenty of kickback), your robot bodyguard, a guard with a giant chainsaw blade, a robot with a screen for a face (and a funky way of existing), and a lady made of brains with a neat hat to keep your shit from getting wrecked. With this party, you venture deep into the bowels of the giant robot facility, trying to find out just why everything is going haywire, and aim to stop it the only way you know how.

Read: An exploratory platform shooter with oodles of story, character development, goofing off, and a lesson in why exactly, you shouldn't fuck with the thermostat in other people's houses.
6  Developer / Art / Re: show us some of your pixel work on: June 09, 2011, 09:18:46 PM
I agree with the poster above you.
For Ron Ire laughing, make him face upward and have his shoulders bob up and down.
Also for the running make his left arm move back and forth too.

Thanks for the help, bro.

Time to spend more hours staring at cartoons.
7  Developer / Art / Re: show us some of your pixel work on: June 09, 2011, 09:02:31 PM
For the laugh, I'd suggest having him face upward and bob up and down thrice in quick succession, rather than spread evenly.
I do hope I have delivered, though I'm not entirely certain what you mean.

Now with more cartooney gallop.
8  Developer / Art / Re: show us some of your pixel work on: June 09, 2011, 08:46:23 PM
Jesse, that has frustrated me for quite a bit, yes. Trying to get the head to move right, but then he'd look awful silly with that cannon.

My hope was that one's mind eye would see that one leg switches between the other seeing as the legs are not clearly defined, but I see the galloping thing now, yes. I'm really not entirely sure what to do about that. Maybe add a definite frame that looks like a leg changing from one to the other? I've noticed some animation advice above and see how I can apply it to what I'm doing.

Nix, that's where the cannon goes. I should say it needs to be a bit stiff, like it's hefting something around. Then again, that shouldn't be so when he's not holding the cannon. Perhaps I'll just make new animation sequences when he has it and when he doesn't. It seems to be holding me back from a proper animation translation.

Thank you for your time and your criticism. Do you have any advice about the laughing man? I'm pretty stuck there too. If not, no sweat. I'll stare at old cartoons for hours at a time to see what I can do about it. Likely popeye.
9  Developer / Art / Re: show us some of your pixel work on: June 09, 2011, 11:55:10 AM
A clusterfunk of images.

This is looking pretty awesome!!!!
Need a musician for the soundtrack? Smiley

Can you do Toejam and Earl-grade funk? Please, answer me in a PM as to not detract from the topic as I am now currently doing to ask this of you.

Also, thanks. I've worked very hard at it, and I'm still not hardly finished with even the first level of characters and chipsets/tilesets.
10  Developer / Art / Re: show us some of your pixel work on: June 09, 2011, 05:45:40 AM
Sudden bombardment of animations from a freeware game I'm making in my spare time with NES colors.

Ron Ire: Work in progress(also known as a horrible rendition of a) boastful laugh.
Arms Punching: Work in progress of Arms using his best function. The animation was very much inspired by a blue and white crocodile posted here a while ago. Whoever made that, you rock.
Agrius Fachov: Phone Punch work in progress, as it seems kind of devoid of life.
Agrius Fachov: Looking about.
Agrius Fachov: Running about.
Arms Idle:

Thanks again to Kevin, who helped me straighten out the run cycle earlier.
11  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: June 08, 2011, 04:08:20 AM

Thanks. I'm trying to get my animations to run smoothly, and soon I'll post a few of 'em in the pixelart topic. Just for the sheer novelty of doing so.

Pen, that's some delicious eyecandy you got there. I'm so glad you brought some for the entire class.
12  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: June 05, 2011, 06:03:50 PM


It's chuggin' along.
13  Developer / Art / Re: the angry artist room on: March 31, 2011, 06:51:28 PM
WHY THE FUCK CAN'T I FINISH A SINGLE GODDAMN THING LATELY!? Facepalm

HEY, HEY YOU. I HAVE THE SAME PROBLEM.

Let me tell you what I do to remedy the situation, because it used to happen a lot.

Get proper amounts of sleep. Even seven hours is better than three, but I suggest being fully rested.
Eat less starchy foods, buy some greens, fruits, meats, etc, and cut down on starchy/sugary foods. It's just a little bit extra to make some gruel that's good for you, and it'll last you a good week if you're careful/add some natural preservatives (some chili powder, salt, the like. Meats only really last about three days, though (and if it lasts longer than that, stop buying it. Shit's disgusting to begin with.)
Grab some green tea. Stuff is great for focusing, used to take it when I was a kid instead of Ritalin. Helps you sit down and focus.
Go for a jog in the morning, maybe lift some weights, or just go and do something different and mundane that requires no brainpower to do at all and just think. Let your brain wander.

Helps to do all of those, but it can totally bork up your lifestyle. Not that I care, because it's a system that works (for me, anyway) and it needs to be shared. Even if you don't use the system, it'll still be here.

Good luck, man.
14  Community / Writing / Re: Making interesting enemy characters. on: March 25, 2011, 04:42:29 AM
Make them feel alive.

This is to say, that if they're trying to build an enormous Death Laser that will destroy the moon, give him a reason to. Maybe the moon mocked him as a child. Maybe he's not trying to DESTROY it, and is in fact, trying to make it BRIGHTER so he can read the adventures of Tin-tin at night out in a grassy knoll. Maybe the guy just wants some moon cheese.

We don't know that, and it's up to you, as the writer, to tell us.
15  Community / Writing / Re: Great games with terrible dialogue. on: March 25, 2011, 04:30:45 AM
Baten Kaitos.

Both games were pretty sweet, but the dialog made me cringe like I just got punched in the side by a very heavy man.
16  Community / Writing / Re: Relationship between Protagonist and Antagonist on: March 10, 2011, 06:07:33 AM
What about an evil antagonist that actually LIKES the protagonist? Muppets Treasure Island did it, and it was pretty awesome. For added magnificence in your bastard, try having a confused hero-sort as an antagonist who, amidst the atrocities, is working for a better way for everyone. Legitimately. The hero winning would, by all means, mean that you've lost, while every time you lost, that would mean that the world was saved (even at tremendous sacrifice).

And keep it blatant from the start, not mentioned once to add a twist, but more a point really driven home.
17  Community / Writing / Re: ITT: Possible Game Stories on: February 23, 2011, 12:12:21 PM
You are a squid in a jar on a bipedal spider tank, and you are traversing the desert, talking to cacti and purchasing their delicious ichor to refuel your tank and ensure you don't dry out on your pilgrimage from one beach to another for the annual soggy cake convention. Not all is well, however, as you must defend your cake from tribals with confetti blasters, misleading signs, funny noises, and outright shenanigans to distract them for long enough so you can make an escape. Your bipedial spider tank as a big rubber nose on it, because your real job is that you are a clown. Use your wits to chicken out, and escape to freedom!
I'm quite new to this forum so tell me am I missing a certain understanding of the humor/culture on this forum?
like is there anyone who thinks the posts like the above has even a hint of humor in it? yet the entire thread is filled with them so I guess someone must find them hilarious.

Randomness, my dear sidekick. That's where most of our humor comes from.

I wasn't paying attention to humor, really. Just wanted something that sounded like something fun to play. Any humor in there is secondary to it's true purpose. Like a bonus cherry on top of a sundae from that hot ice cream chick, or something. I dunno.
18  Player / General / Re: What are you listening to at the moment? on: February 22, 2011, 04:37:18 PM
Smile Heavy by Black Moth Super Rainbow, off their album Start A People.

I can't quite explain it, but I love that album.

I'm getting into his stuff lately, through Tobacco. But I lose objectivity over analog synths.

I quite like the synths. Makes things nice and mellow, and really blends with the music in it's own weird, quirky way. This is just one man's opinion, though. Take it as a grain of salt.

Keeping with the topical convention...

CRITICAL.ERROR by The Algorithm, off the album CRITICAL.ERROR

It's like I'm listening to a schizophrenic robot trying to frantically explain an acid trip.
19  Community / Writing / Re: ITT: Possible Game Stories on: February 22, 2011, 01:32:10 PM
The name is Ignok Ropel, but he insists that his name is lame and that people call him "Ig", "Iggy", or "Bernard". He is a watchmaker and as such, he loves the way a clock sounds when it's working, and hates it when the world lacks the ticking tones. He is blind, and these "ticks" (as well as "tocks") allow you to use his acute sense of hearing to make out where he is, and where things are that the sounds bounce off of (such as tiny cogs, springs, etcetera), which all ring against the ticking and tocking sounds. This would allow him to fix, or even create new clocks, which would help sharpen his senses, allowing you to "see" even better.


tl;dr, blind man's puzzle-music thingamadoodle.
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You are a squid in a jar on a bipedal spider tank, and you are traversing the desert, talking to cacti and purchasing their delicious ichor to refuel your tank and ensure you don't dry out on your pilgrimage from one beach to another for the annual soggy cake convention. Not all is well, however, as you must defend your cake from tribals with confetti blasters, misleading signs, funny noises, and outright shenanigans to distract them for long enough so you can make an escape. Your bipedial spider tank as a big rubber nose on it, because your real job is that you are a clown. Use your wits to chicken out, and escape to freedom!
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You are a two story building currently hosting the most sicknasty party ever. Durring the course of this party, the party god has decided to grant you arms and legs, and the power to combine yourself with other houses so that you can host an even bigger party, picking up partygoers and the like as you rock your way to becoming the true host of the biggest and best party this side of existence. Be wary, however, as there are some people who don't want to party and just want to go home, go to sleep, and continue their dull lives. Convert them to wild-partyism with killer dance moves and all the charm of a schoolbus full of rockstars as you party your way to become the ultimate party!

Money would increase with every bunch of people you convert, which can be used to refill your alcohol content and purchase upgrades like rockstars and flashing lights to party to oblivion.

If you want, there could also be the option to dance, rock, or fight your way to victory against other house parties had at the same time and gain a new story as well as resources to keep your party lasting.


The point of the game is to party hard, and don't stop ever.
20  Community / Writing / Re: Ideas For Fantasy Settings on: February 22, 2011, 12:56:43 PM
Alright, I'll pitch an idea.



You are an Ork. Green skin, yellow horns, hatred of everything to ever walk the surface of the planet (including your fellow Orks). You want to live a nice, simple life of a baker, not a barbarian, but the humans and elves are dicks and keep taking what you make (maybe as payback? Doesn't matter, you worked for that shit). Pissed, you retaliate with naught but the furs on your back and your trusty club. Throughout the course of the story, you invent baseball (Smack rocks with your club to make up for not knowing how to use a bow), smack the shit out of elves (Who likes those guys anyway?), and outright pioneer through the story as a berserker.

The story would rely heavily on Rule Zero, in that if violence isn't the answer, you clearly aren't using enough of it. Smash bandits. Vandalize churches. Take a wizz on a throne or two. Use a dwarf as a footstool. Whatever floats your boat, and keeps it afloat.

Maybe even use a breadstick as a replacement for a club. Cook muffin grenades. Nothing quite says "BOOM" quite like a bran muffin explosive. Give the Ork a chef's hat, too. Maybe replace the furs with an apron that reads "Kiss the mook".
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