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1411314 Posts in 69330 Topics- by 58383 Members - Latest Member: Unicorling

April 03, 2024, 02:58:18 AM

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4001  Developer / Art / Re: ASCIIPaint and WEPaint on: July 26, 2011, 03:14:36 PM
Cheers, but I think I already have the source (WEPaint.bmx) from an earlier download link you posted. Unfortunately I can't do much with blitzmax code, and there's another program http://code.google.com/p/ascii-paint/ which I may use instead if Melly doesn't appear in the next couple of weeks.

B
4002  Developer / Art / Re: ASCIIPaint and WEPaint on: July 25, 2011, 02:20:40 AM
Any chance of the source to asciipaint being released? i'd like to write a custom exporter for something i'm working on..
4003  Developer / Art / Re: ASCIIPaint and WEPaint on: July 21, 2011, 07:19:25 PM
My ASCIIPaint creation!


4004  Community / Townhall / Re: SilverQuest - An online ASCII Adventure! on: June 03, 2011, 05:05:32 PM
Looks very interesting, I'll be sure to check it out!  Smiley
4005  Community / Townhall / Re: Bottoms up! - Our way of celebrating the new year! on: May 10, 2011, 05:49:07 PM
Ha, cute. And nice production. Smiley
4006  Community / Townhall / Re: Source code for Jumpman and The Snap on: May 10, 2011, 02:11:14 AM
Cool, I'll take a look. Also, just saw your jumpcore engine, I'm interested in cross mobile dev so I'll take a look at that too. Toast Left

Edit: Just bought iJumpMan, i like it. it's quite difficult.
4007  Community / DevLogs / Re: Archer on: April 01, 2011, 08:49:49 PM
oh man .. i'd totally play this  Beer!
4008  Developer / Art / Re: Retro Avatars on: March 26, 2011, 07:17:08 PM


funfun
4009  Community / Versus / Re: Xoters [Finished] on: March 19, 2011, 09:58:55 PM
i thought i remembered it having a full screen mode...
4010  Community / DevLogs / Re: N?na, Ha?e F?aith ~ a successful one week game on: March 18, 2011, 04:39:06 PM
i like it Smiley
4011  Community / Townhall / Re: Cardboard Box Assembler now on Adult Swim on: March 18, 2011, 04:26:48 PM
great music  Smiley
4012  Player / Games / Re: Making a big independent game on: March 12, 2011, 04:40:00 PM

[EDIT] Oh, it's a joke. Boh.


First answer: $$$.

Second answer:

I think it is possible, but not something many developers here would want to do.

These big budget games are fun, and some, like Shadow of the Colossus, are magnificent. However, indie games belong to a completely different class, and shouldn't be compared to these. They show what is possible when very small teams of highly talented people want to make a game, and the results are occasionally more innovative, fun, dark, humorous, nostalgic.  

As for respect, who on the COD team do you respect? Do you respect the dev who worked on the blood splatter? The artist who designed the jetpacks? The poor voice acting? I think that if you are successful with an indie game, more people are likely to know your name and respect (or despise) you.
4013  Community / DevLogs / Re: No Time To Explain (HYPER DELUXE) on: March 11, 2011, 03:25:04 PM
That concept art by Gustaf Ekelund is mad! His deviantart is the shiz!
4014  Developer / Playtesting / Re: Steamlands [Nitrome Steampunk RTS] on: March 10, 2011, 02:52:04 PM
Hand Thumbs Up Left Wink
4015  Community / DevLogs / Re: Chaos Streams (working title) - fast paced shoot 'em up in ASCII on: March 10, 2011, 02:45:46 PM
I think you should use an ambient atmospheric soundtrack, and on top have a simple generative audio system driven by actions in the game. Even if it just uses ship explosions to play the next tone in a random sequence of notes in a slowly changing key, I think it could work..
4016  Developer / Workshop / Re: It's a rock wall. Yep. Just that. on: March 04, 2011, 05:47:06 PM
Rocks are generic - they're rocks!

Wiser words have never been spoken good sir. Gentleman
4017  Community / Versus / Re: Xoters [Finished] on: March 04, 2011, 05:44:55 PM
I really love the minimalism.

I'm not a fan of the game play, its a bit too confusing how to control/aim, though i've never really played arena shooters (does smash tv count?)

b
4018  Community / DevLogs / Re: Chaos Streams (working title) - fast paced shoot 'em up in ASCII on: March 04, 2011, 05:36:54 PM
Wow this is cool, I like it. also the music is fun.  Gentleman
4019  Community / Versus / Re: Robotic Melee [Finished] on: February 27, 2011, 02:31:49 PM
I just jumped on then but found that the keys are the same: 'a,s' strafe, 'arrows' move, turn. Did you forget to update the binary? Smiley
4020  Community / Creative / Re: Expectations [developer question] on: February 24, 2011, 03:49:06 PM
1. Submit my phd dissertation within two months, after 4 years (of pain).
2a. Work half a week as a research assistant (in generative graphics).
2b. Work the other half week on a game!
3. Profit from 2b, quit 2a, and then ...
4. Work full-time making games. Each one hopfully would take about 6-months, and would involve a different theme (the sun, ancient greece, penicillin, ...) that allows me to keep learning all the wonderful things about this world while doing the thing that I love most, programming teh games!
5. Goto 4 (for the rest of my life).

Smiley

Oh yeah, also have a family, house, meet cool people, maybe start an 8-bit rammstein cover band, and run a few marathons.
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