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1411125 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 11:12:07 AM

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1  Developer / Technical / Re: What popular language is closest to Haxe? on: September 15, 2018, 07:30:16 PM
Thanks, I did learn a little bit of C# in the past but I'm not keen on Unity for... reasons. I may as well stick with it for the purpose of learning to code though. Hand Thumbs Up Left
2  Developer / Technical / What popular language is closest to Haxe? on: August 23, 2018, 06:15:13 PM
So... I want to finally code a game all by myself, and I think HaxeFlixel will work best for my purposes. Learning Haxe as a first language seems ill advised though, considering how much better the learning resources are for more popular languages. I'm lazy though, so I want to learn a language that's as similar to Haxe as possible. What's a good one to start with?
3  Community / DevLogs / Re: Barbearian (working title) - Arcade/action in a colorful isometric world on: April 08, 2017, 02:03:45 PM
There's already a game called Bearbarians so you might have to change the name if you're concerned about confusion.
4  Developer / Design / Re: Pitch your game in 88 characters or less! RIGHT NOW! on: April 07, 2017, 08:03:50 PM
Ur a bird build a nest learn sweet dance moves try 2 get laid.
5  Developer / Technical / Re: Looking for some advice on developing for mobile and web on: April 05, 2017, 06:24:58 AM
Just throwing some more ideas around, what about HaxeFlixel? Seems like a lot of games have been built with it with the sort of scope and feel I'm going for. It does seem more framework than engine though (not that that's necessarily a problem).

I'll probably try a few things once I have the time and see what feels best. Thanks for the info, I'm keeping it all in mind even if I have nothing specific to say in response Smiley
6  Developer / Technical / Re: Looking for some advice on developing for mobile and web on: April 04, 2017, 07:44:00 PM
Hey, thanks! Defold looks interesting but what do you mean by "a bit funky"? I might give it a try.
7  Developer / Technical / Looking for some advice on developing for mobile and web on: April 04, 2017, 04:41:17 PM
Ultimate noob question here, I'm looking to make a game for mobile and web (html5) and was wondering what would be a good tool for this. Before anyone directs me to google yes I have looked into it! But everything is basically new to me so it's hard to pick out the relative merits of anything. I don't know any languages anyone actually uses, but I'm not opposed to learning. My original plan was to use c# and Monogame until I realised getting the game to run in a browser would require more hacking than I'm capable of. I'd prefer a free tool because I'm just making this game for the heck of it and don't expect to make any money. I do want people to actually play it though, which is why I don't want to just pop out a .exe that not even my mom will run. Anyway here are some things I've considered using. I'd appreciate any comments on their ease of use or quality of documentation or even suggestions for something totally different!

Cocos2d-x: Seems pretty flexible, but all the different branches confuse me. The info on the official website still treats Cocos2d-JS (web, javascript) and Cocos2d-x (mobile, c++ or javascript) as two different entities, but as far as I can tell they were merged around 2016. So does that mean I could write the game in c++ and publish to both web and mobile platforms? Trying to google for an answer just turns up old threads created pre-merge. The cocos2d forums would seem like the logical place to ask this but new users are banned from posting with the advice to "spend some time reading threads first". Well I wouldn't post if any of the threads were actually relevant to what I wanted to know but after an hour of idly clicking on threads I still can't post so here we are.

Godot: Seems promising but the community seems pretty small which makes me nervous about running into unsolvable issues. Any thoughts?

Phonegap: I like the concept but has anyone actually used this? What do you think?

Unreal Engine 4: A friend of mine suggested this with a completely straight face, because it's free. I'm making a 2d pixel art game so this seems ridiculous. There do seem to be people doing this, though. Is it ridiculous?

Things I've ruled out:

Clickteam Fusion 2.5: The free edition only supports 3 frames (screens). My game is pretty tiny, but not that tiny.

Unity: Apparently handles 2d pixel art really poorly.
8  Developer / Art / Re: Which version do you prefer? [updated, with totally different images] on: July 24, 2015, 05:20:53 PM


One direction, flip after x moves Smiley

Hahaha! Not really possible due to game mechanics, but I'll keep that gif Tongue
9  Developer / Art / Re: Which version do you prefer? [updated, with totally different images] on: July 24, 2015, 05:44:07 AM
Stealthily reusing same topic for different question. Look up! >_>
10  Developer / Art / Re: Which version do you prefer? on: July 23, 2015, 07:07:49 PM
Yeah, it is just darker soil. I'll try reducing the thickness. Thanks!
11  Developer / Art / Re: Which version do you prefer? on: July 23, 2015, 01:52:49 AM
How so, like dark in some parts and not in others? A lighter dark colour? A thinner dark border/more dithering?
12  Developer / Art / Which version do you prefer? [updated, with totally different images] on: July 23, 2015, 01:01:21 AM
Editing this topic instead of making a new one! Ok, so this is a little weird and hard to explain. There's this dance-off mini-game where you have to hit keys to make your bird do different dance moves. These moves are NOT ANIMATED so if you hit down for example it only shows the "down" frame for your bird - the "movement" comes from you mashing a lot of buttons at once. So this is sort of a simulation of what you see when you mash left and right one after the other.

Thing is... do you think the sprites should be mirrored versions of one another or keep the bird facing in one direction?

Flippy bird


Non-flippy version A


Non-flippy version B
13  Developer / Art / Re: Pixel Art Programs on: July 22, 2015, 12:47:49 AM
Pyxeledit is quite good for making tiled graphics but managing your tileset is quite cumbersome. However, I haven't found anything better for that purpose. You can also make animations and export as gif but I think it's a bit more feature limited than dedicated animation programs.
14  Community / Competitions / Re: A Game By Its Cover 2015: June 20 - August 16 2015 on: July 21, 2015, 09:14:36 PM
I submitted it to compohub like a month ago! Should have made a github account or something to push it through faster Sad
15  Developer / Art / Re: show us some of your pixel work on: July 21, 2015, 04:49:26 AM
16  Developer / Art / Re: show us some of your pixel work on: July 01, 2015, 06:58:07 AM
I've never really done pixel art before and I'm finding it unreasonably difficult. Fuckin leaves, man.

17  Community / Competitions / Re: A Game By Its Cover 2015: June 20 - August 16 2015 on: June 17, 2015, 07:06:19 AM
Should this be moved to the jams forum? I'm planning on making BIRD RPG: http://famicase.com/14/softs/69.html
18  Community / Competitions / Re: TIGS Compo Idea Pool - Thread 2 on: March 28, 2013, 02:59:13 AM
Guys I saw a pretty amazing thread here which really got my imagination going. Would anyone be interested in a HorseComp with titles taken from lists like these??
19  Community / DevLogs / Re: Hiversaires on: February 25, 2013, 04:27:21 AM
This is gorgeous and I am a superficial sucker for visual design. Please keep going!
20  Community / DevLogs / Re: Ink Battle (One Game a Month) on: February 25, 2013, 04:21:10 AM
Popping in to say you're thinking of Battle Painters: http://www.saitogames.com/battlepainters/index.htm

I enjoyed the original but always felt it was a bit limited (even as a kid) so I'd be interested to see what you do with it.
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