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1411128 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 06:27:42 PM

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1  Community / Assemblee: Part 1 / Re: Boscan's MusicLab on: November 06, 2009, 12:09:34 AM
Love SFX3 - makes me feel like I've achieved something just by playing it  Smiley
2  Community / Cockpit Competition / Re: Morrison's Edge on: March 07, 2009, 12:54:29 PM
Sorry guys, no mondo groceries here :-)

But I do have a fantastic looking trolley/shopping cart modelled by Thorero.



This is an ingame screenshot.  Unfortunately, life has taken over and I've been unable to work on the game much this week, but hopefully I can spend a bit more time on it in the next few weeks.
3  Developer / Design / Re: So what are you working on? on: February 28, 2009, 02:54:59 AM
Hey Adamski

That looks fantastic.  Shades of Patapon/Rolito and that's no bad thing Smiley  Are you a little rolling bird in a cage?
4  Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos on: February 27, 2009, 05:06:08 PM
Not sure if it's been suggested before, but an alternative input game.

Banned:
 - Keyboard
 - Mouse/Trackpad
 - Joystick/Joypad

Allowed:
 - Mic
 - Webcam
 - Anything suitably unusual/interesting
5  Community / Cockpit Competition / Re: Morrison's Edge on: February 26, 2009, 12:58:18 AM
I've been a bit quiet of late, but still been working on the framework for the game.  Still no cockpit or game yet... Smiley  But I've got an empty, grey Communist-style supermarket to fly through:



Lately, I've been working on getting kahlua integrated to allow the definition of scenes in lua files, porting over a component model from an old (unfinished, of course!) project, and playing around with Sketchup.

The plan is to have an engine that can load all data via lua files and effectively work as a player.  This compo is a good motivator!
6  Community / Cockpit Competition / Re: Landfall on: February 24, 2009, 01:48:04 PM
Some more in-engine stuff.

Well, that looks fantastic.  Didn't know about alchemy, will play around with it later tonight I hope.  BTW, how did you go from the 2D vectors from alchemy to the 3D mech?
7  Community / Cockpit Competition / Re: Morrison's Edge on: February 22, 2009, 04:59:52 PM
Inanimate, thanks for the pics - I'll bear them in mind when creating my megastore.

Genericuser, I hadn't thought of taking it in that direction - could be fun knocking over your opponent and seeing their cart spill its goods/guts everywhere.

Anyway, got a little bit of work done on the game today.  Nothing much to see of the actual game, but I did model my first piece of supermarket furniture - a JH-M27 supermarket shelf!

8  Community / Cockpit Competition / Re: MECH-THING on: February 22, 2009, 07:32:26 AM
That's looking good, I look forward to crushing things in your mech.
9  Developer / Art / Re: The Fish Dump on: February 22, 2009, 04:39:25 AM
You should make that into a cockpit compo entry...
10  Community / Cockpit Competition / Re: Landfall on: February 22, 2009, 03:14:16 AM
Haha, im just heavily abusing this: http://al.chemy.org/

My new best friend

Looks good so far, and I've never heard of alchemy, so will definitely be checking that out.

Keep up the good work!
11  Community / Cockpit Competition / Re: Morrison's Edge on: February 21, 2009, 11:08:31 AM
Sounds nice. The cockpit is the trolley? But when you push a trolley, you aren't inside it, amiright? :D

Hey, that sounds like a pretty cool idea....  In Mirror's Edge, if you build speed, you can slide over obstacles.  Maybe in this game you can jump onto/into the trolley and skate along for bonus style points.  Of course, you may lose control....
12  Community / Cockpit Competition / Morrison's Edge on: February 21, 2009, 08:43:17 AM
Morrison's Edge is a combination of Mirror's Edge (objectives highlighted red), Supermarket Sweep (collect objects in a certain time) and Burnout Paradise (you're driving....  a shopping trolley).

Think of a supermarket modelled in Sketchup - a rather monotone, flat shaded environment.  You have to collect a certain number of objects in the shortest possible time.  These objects are brightly highlighted in red.  You're pushing your shopping trolley around as quickly as possible, taking care to avoid penalties.

That's as far as I've got, will update with more as I can.  Beer!

Major updates will be posted here, details and other monkey business will be blogged about...

So far nothing much to report, other than I've created a trolley in Sketchup and imported it into the game.  Still creating framework code for data defining in Lua and shifting over a component model I build but never really used for a different project.
13  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: February 21, 2009, 08:38:30 AM
Hi, I'm a Snowy Monkey.  I've decided to try my monkey hands at making a cockpit game.  You might be surprised that a monkey can do this, but we're actually quite smart.  I've also started a blog to follow my game development.

My favourite games are:
 - Donkey Kong
 - Ape Escape
 - Super Monkey Ball
 - Samba de Amigo
 - Sensible Soccer

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