Morrison's Edge is a combination of
Mirror's Edge (objectives highlighted red),
Supermarket Sweep (collect objects in a certain time) and
Burnout Paradise (you're driving.... a shopping trolley).
Think of a supermarket modelled in Sketchup - a rather monotone, flat shaded environment. You have to collect a certain number of objects in the shortest possible time. These objects are brightly highlighted in red. You're pushing your shopping trolley around as quickly as possible, taking care to avoid penalties.
That's as far as I've got, will update with more as I can.

Major updates will be posted here, details and other monkey business will be
blogged about...
So far nothing much to report, other than I've created a trolley in Sketchup and imported it into the game. Still creating framework code for data defining in Lua and shifting over a component model I build but never really used for a different project.