The screenshots are great. Do you have a playable scene/demo to try it?
We are in development now and have some bugs. I think we make playable demo near new year. We have 5 chapters in our game and I think 1-st chapter is good for demo. Let's see.
Um. Pixel hunting -- searching for tiny clickable areas with little or no indication that they're even there or where they are -- that's not a good thing, you know . I hope you meant something else.
Thay not so tiny You need find some stuff, not so tiny.. normal objects. Like foodprints on image above.
About game: It's point and click adventure, with lot of pixehanting. You need to solve puzles, start some engines, click on buttons - open cases and find lot of stuff to done game tasks. The main task - moving forward and fix the small planet after some "tiny bang". You always can move backward but usually we limit backward moving by chapter cuting.
Hi, My name is Dmitry Sannikov. I am from Russia. I started make games in 90s. Firs game was "Tic Tac Toe" game for ZXSpectrum. I was 12-14 Many years later I started working in proffesional game development studio as c++ logic programmer. I worked 6 years as game developer in few studios as programmer and as game designer and affter that I and my friend decided to work together indepentetly. We are rent appartment and now (about 8 mounth) work on our first game - The Tiny Bang Story. So, now we are Colibri Games - small games development studio. (www.colibrigames.com)
Hi everyone, I and my friend are creating quest game - "The Tiny Band Story". We start it in March 2010. We want to make hi polished visual game in original setting. It's game about small planet and journy across it. I think that it's typical old-school quest, but we want to make it in new level. With good cool graphics and very nice atmosphere. Just a nice story for 5 hours of your live.