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1411319 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 09:47:43 AM

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161  Developer / Audio / Re: Show us some of your music! on: November 07, 2010, 06:01:19 AM
http://8bc.org/music/lowmir+disco/BILL+CASTLE/

I try old crystal castles
162  Developer / Design / Re: So what are you working on? on: November 07, 2010, 05:16:50 AM
http://8bc.org/music/lowmir+disco/BILL+CASTLE/

made a song in the train on my gameboy with my hands  Well, hello there!
163  Developer / Design / Re: So what are you working on? on: November 06, 2010, 09:46:05 AM
motherfucker makes good music too   >: (


<3
164  Developer / Playtesting / Re: Super Crate Box [v102] on: November 04, 2010, 08:11:50 AM
haha, thanks!

we just announced the winner of our papercraft contest by the way, got some really really good stuff:

http://www.vlambeer.com/2010/11/04/papercraft-contest-winner/
165  Developer / Playtesting / Re: Super Crate Box [v102] on: October 31, 2010, 05:04:02 AM
thanks everybody! Lot of things, no time, but we'll look into all this. Those 999 SFMT scores will probably be removed.
166  Player / General / Re: Twitter on: October 27, 2010, 08:32:08 AM
@jwaaaap and I use it too much
167  Community / DevLogs / Re: Fez on: October 25, 2010, 09:52:31 AM
maybe he is wearing his formal black fez
168  Developer / Playtesting / Re: Super Crate Box [v102] on: October 25, 2010, 07:47:28 AM
Quick update, feel free to redownload:

-keyboard now works ingame as well with gamepad plugged in
-no more dll related errors
169  Developer / Playtesting / Re: Super Crate Box [v101] on: October 24, 2010, 06:33:13 AM
wow, 4 pages!

thanks everybody, we love all the response, but go tell all your friends at kotaku and spread it and review and whatnot.

We are now looking into the gamepad thing, should be fixed soon, we'll update the site and all.

THANKS!
170  Developer / Playtesting / Re: Super Crate Box [v101] on: October 22, 2010, 06:00:17 AM
No? Might be the amount of traffic?
171  Developer / Playtesting / Super Crate Box [v102] on: October 22, 2010, 05:43:36 AM
SUPER CRATE BOX



You guys might remember this from some time ago. I've been working my ass of with my new company Vlambeer, got an artist (Nathan), a musician (Phlogiston) and animator(Pietepiet), entered IGF, and the game is finally done now!

Super Crate Box is coming to bring back the glory of the golden arcade age, when all that really mattered was getting on that high score list. Grab your baseball cap and loosen your pants, it's time to fight endless hordes of enemies and collect every weapon crate you can. Prepare for an arcade delight with interesting, refreshing game mechanics, cracking retro art and a terribly hip chiptune soundtrack.

DOWNLOAD THE GAME
new in v102: no more gamepad/keyboard issues, and no more dll-related errors
Mac OS X version released

HIGHSCORES





I suggest you start playing, telling your friends about it, comparing highscores, unlocking weapons and having a damned good time!

Thanks,

-Jan Wilem
172  Developer / Art / Re: Art on: October 22, 2010, 02:47:23 AM

It's OCT 22, International Draw a Beaver Day!

Everybody join in and spread the word!

173  Player / Games / Re: IGF 2011 Entrants (Main) on: October 22, 2010, 02:03:05 AM
Madhouse isn't that great. It never got to see its full potential, but in terms of theme and concept it was pretty top-notch. I can understand why a game like Madhouse or Sword of Legends might not be IGF material, but on the same token I can't see why something like Star Guard or You Have to Burn the Rope gets nominated (and I don't mean to step on anyone's toes here). And don't even get me started on the fact that Minecraft and Cave Story have entered this  year's competition. I mean, I thought IGF was a show to expose fresh and new games on the indie scene, not a self-serving circle jerk of praise to those who have already enjoyed suck-cess. *slorping sound*

let's look at this from a game designer perspective:


because Star Guard is FU CK I N G  AWWEOSOMEMEEEE!!!!!11

and I mean it
174  Developer / Art / Re: Art on: October 21, 2010, 01:07:28 AM
thanks alot guys Grin
That is beautiful, Xion. By what means (programs, methods, black magics) did you create this awesomeness?
I used GraphicsGale and drew it big and then scaled it down. here's an earlier wip. I did the wacky run without planning, just straight ahead stuff, but actually keyframed and skeletonized this one.

good enough

guys I met the guy who made that who wants my autograph?
175  Community / Townhall / Re: Super Crate Box will be released 22nd on: October 17, 2010, 08:28:58 AM
thanks guys!

:')
176  Player / Games / Re: Oct 18th is the IGF submission deadline on: October 17, 2010, 08:18:36 AM
we just entered Super Crate Box

competition seems goood >:
177  Developer / Art / Re: Art on: October 17, 2010, 05:35:50 AM

It's late, but it ain't never.


mmmmmmng wooow <3
178  Community / Townhall / Super Crate Box will be released 22nd on: October 15, 2010, 12:54:22 PM
SUPER CRATE BOX



As you might now I've started a company a while ago, and now our first big project, Super Crate Box, is as good as ready. It will be released for free on the 22nd!

Anyway, we've got all kinds of cool stuff like a papercraft contest with an awesome reward for the winner and an action-packed trailer now!

Website: http://www.supercratebox.com

Trailer:



I hope you guys can help us spread the old-school arcade love, and will all play as soon as it's out!

THANKS
179  Developer / Design / Re: So what are you working on? on: October 15, 2010, 12:03:12 PM



just finished super crate box trailer (:
180  Developer / Art / Re: Art on: October 14, 2010, 03:25:45 AM
i did a super crate box art too cause i liked piet's and easyname's fanarts and cause super crate box is the shit



also, junkboy: goddamn your art is good
yesss i love this too
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