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1411319 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 09:46:28 AM

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821  Developer / Playtesting / Re: DROID ASSAULT alpha on: April 02, 2008, 05:09:08 AM
Shitshitshit this is fun. Smiley

What I liked:
Fun fun fun robots!
Great powerup system, makes people care about their droids, but not too much.
Finding new droids is rewarding.
Graphics, of course.
Weapons! All sort of similar but they still kick ass.

What I didn't like that much:
It gets really dark when all enemies are dead. Sometimes annoying to find the exit.
Those turrets were annoying! My "shotgun" couldn't kill them as well. Perhaps make them a little more easy.
You sort of easily lost control.

Suggestions:
Instant transfer to your own droids, no matter where they are. Perhaps use q/e to swap between them. This might add more tactics.
More powerups?  Huh? It'd be more fun perhaps.

Great game anyway. <3

I didn't find it hard btw.

EDIT:

Completed the danger stage with like no health left, but couldn't find the exit because of darkness and died because I walked into a box or something?

Those things you cant walk over but can shoot over are really impossible to see. D:  Add some kind of flashlight or something?

My fav robot is the 4 eyed dual heavy blaster on btw. Smiley

EDIT2:

Forgot to tell, the first boss got stuck in the bottom center entrance thing, on the angled corner. he started flipping looking left and right real fast. He wasn't a lot of fun either though. Sad Just shooting and seeking cover for a long time. I hope you guys work on that. Perhaps he should get sharp bullets also?   Cool
822  Developer / Playtesting / Re: Omar's Orthogonal Oyster Outing on: March 31, 2008, 08:01:45 AM
Loved the first one, tried the second one before I understood it, but well, these vids make me want to play this again soon. Smiley Mist looks really nice.

EDIT:

Holy shit, lighting! <3
823  Developer / Playtesting / Re: Noitu Love 2 Demo on: March 30, 2008, 09:34:31 AM
Wow, I'm surprised how well this mouse melee thing works. Simply love everything, 'nuf said.
824  Developer / Playtesting / One Week Exploration Game on: March 30, 2008, 07:24:25 AM
Since I've got testweek at school, it's the ultimate moment to try and complete a small game. An exploration platformer it is. I'm doing everything myself: graphics, sounds, code and music.
This thread is for progress and stuff.

Anyway: The game is about some green dude stranding in a nasty world full of terrible npc's and monsters. Basicly you have to get out of there or something. Or fix your airplane.

SCREENS:









Game started march 29.
825  Developer / Playtesting / Re: Guppy (prototype) on: March 27, 2008, 01:41:59 PM
I remember seeing a vid of this on indiegames or something a long time ago. You must understand that this looks extremely good to us humans.
826  Community / VGNG / Re: Robotic outlaw mayhem (COMPLETED) on: March 24, 2008, 04:09:16 AM
Not bad, not bad at all. Smiley

There'll be no additional work on this though. Focus goes to super ninja hunter.
827  Developer / Playtesting / Re: (DEMO) Super Ninja Hunter on: March 24, 2008, 03:44:30 AM
Thanks guys. Smiley

Music and sounds will be added in the next demo. Just have to decide if I use 8bit, ripped, or beatboxed sound effects... Area 3 is done atm, today I will start area 4. Also a combo system has been added and the game has been made easier.

And oh, my art games were a joke.
828  Community / VGNG / Re: Robotic outlaw mayhem on: March 21, 2008, 01:03:20 PM
The error is the ending.

SPOILER:

Game tells people to kill anything mechanical to prevent this future. Computer kills the game.
829  Community / VGNG / Re: Robotic outlaw mayhem on: March 21, 2008, 11:56:46 AM
THE GAME IS DONE

http://www.thepoppenkast.com/data/JW/roboticaloutlawmayhem.exe
830  Developer / Playtesting / THE JETLAG (an art game) on: March 16, 2008, 01:03:12 PM
After a lot of thinking, and reconsidering my latest piece of art, THE HANGOVER (an art game) I have come up with an art game even better. yes, it really is.

Screenshots will blow the whole amazing experience.

Download
831  Developer / Playtesting / Re: Game Name Clinic - I will rate your game's name on: March 13, 2008, 12:51:19 PM
"the hangover"
832  Developer / Playtesting / THE HANGOVER on: March 13, 2008, 10:14:00 AM
THE HANGOVER (an art game)

hello

This "game" lets you go trough each stage of the recovery.
No screenshots because they will blow everything.
Obviously inspired by the passage and the mariage.

http://www.thepoppenkast.com/data/JW/thehangover.zip
833  Community / VGNG / Re: Monster Gun Siege on: March 11, 2008, 11:19:56 AM
Looking good. Smiley
834  Community / VGNG / Re: Robotic outlaw mayhem on: March 10, 2008, 12:34:34 PM


I promise a demo this week.
835  Developer / Playtesting / Re: c0re: organism strategy on: March 10, 2008, 11:50:54 AM
I really like most of the concepts and the soundtrack. The intro song is awesome, heavy bass reminds me of red alert 2. Smiley This is gonna be good!
836  Community / VGNG / Re: Robotic outlaw mayhem on: March 10, 2008, 01:46:55 AM
Wait, is the sheriff wearing any pants?  Shocked

Love the pixel style though.

I have long since stopped making games with people wearing pants.

Use lasso to grapple onto cacti.

Good idea. Smiley But I'll use it slightly different. Also thanks balt.
837  Community / VGNG / Re: Robotic outlaw mayhem on: March 09, 2008, 12:23:50 PM



laggy vid

Don't know about the lasso, seems kinda useless to me.
838  Community / VGNG / Re: Armored Love Forever (images fixed!) on: March 09, 2008, 11:44:22 AM
Beginning to like this. Smiley Huge thing in love with beautiful woman?
839  Community / VGNG / Re: Revenge of Octopus on: March 09, 2008, 09:25:39 AM
Nice new art style, this game is gonna be hot of course.  Cool
840  Community / VGNG / Re: Robotic outlaw mayhem on: March 09, 2008, 09:24:21 AM


Enemies. D:
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