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821
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Community / Indie Brawl / Re: Indie Brawl: Character Submissions
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on: March 28, 2009, 09:27:58 PM
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Agreed. The roster will be plenty big enough that someone who wants to play a few rounds will have plenty of characters to choose from. The unlockables will just be a bonus for the people who want to put a bit of effort in. Also, if online play happened, radness would be abound.
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822
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Community / Indie Brawl / Re: Indie Brawl: Character Submissions
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on: March 28, 2009, 07:14:45 PM
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I don't know, I might be an oddball but I kind of like being in the dark (one of brawl's biggest faults was the dojo IMO, got rid of all the suspense. I think it was actually more fun than the game), that way it always comes as a surprise when you get someone new. Again, that might just be me.
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824
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Community / Indie Brawl / Re: Indie Brawl: Character Submissions
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on: March 28, 2009, 06:41:02 PM
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I support unlockables but I like a more melee type unlocking system, where its not explained in game, isn't blatantly obvious (like brawl's), and you just have to play around and out of nowhere you get a challenger and unlock a character. Of course the internet kind of ruins this but whatever. As for the characters I think should be unlockable, I would say more obscure ones and the secondary characters from one series(Cabadath, Curly if she was in, etc...) Also, Flandre sounds awesome.
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826
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Community / DevLogs / Re: Mjolnir [Concept Thread]
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on: March 28, 2009, 03:42:23 PM
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Arachne- It wasn't meant to be particularly story based, but the gist of it was that thor drops his hammer during a big epic fight, it lands on earth near our hero. He finds himself able to wield it, albeit with some difficulty, then you can do whatever (that answers your question GSF). There will be a time when you're able to change the size, but you're slowly gaining Thor powers, so for most of the game you're stuck with the size you get it at.
Also if I got rid of it it would remove the whole puzzle aspect of putting down your hammer because you can't jump or run quickly with it.
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833
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Community / DevLogs / Mjolnir [Concept Thread]
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on: March 26, 2009, 08:22:50 AM
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PremiseMjolnir is a project I've been working on for a little while. It's going to be a mixture of classic sidescrolling beat-em-ups and modern sandbox games. You find a massive hammer, then its up to you what you do next. Your decisions decide what enemies you fight, if you fight at all, what moves you learn, what areas you can visit, your general stats, and even the final boss. Its going to be programmed in either Stencyl or Mechasource, depending on which one I prefer when they are released and assuming I on't come along someone willing to program. GameplayYou will fight by moving the mouse, different directions doing different attacks. Side attack being a quick move that can be chained into other attacks, down being a heavy area attack that knocks enemies back, up being an attack that launches enemies into the air. Various other moves can be unlocked. When you unlock your first level of charge is unlocked early on you can charge up your hammer to do a more powerful lightning charged version of each move, each on using a certain amount of your super gauge. You will later be able to charge it with other elements depending on your alignment and unlock new levels of charge, which may supply you with new moves altogether. The final (4th) level will have a single move, but you'll have to wait and see what that is. As you acquire moves by doing missions from whoever you're working for, you can choose which moves you put where (for example you may start out working for the police and gain a rising attack for your up attack then also apply a move you get from a gang you join later, a flaming smash for example, to your down attack) allowing you to mix and match. Placing a move on a lower level of charge will cause it to use much more of your special gauge. You can also drop the hammer for increased mobility. You later gain the ability to throw it and even summon it. ControlsWith Hammer Arrows- Move Double Tap L. or R.- Dash Mouse Movement While Holding L.Click- Attacks L. Click- Action (talk, interact) R. Click- Block X- Drop Hammer (throw w/ level 1 charge) Hold L.Click (not moving)- Charge (4 levels) Without Hammer Arrows- Move L. Click- Action R. Click- Jump x- Summon Hammer GraphicsIdle-  Idle w/ Hammer-  Walk-  Walk w/ Hammer-  Jump-  Hurt w/ Hammer-  Title Screen-  Explosion-  Police Man- Can You Help?You most certainly can. If you have any ideas, are pretty good with pixels, happen to be good at programming, or are a supar rad musician, feel free. You will get credit and you will be awesome.
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835
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Player / Games / Re: Some Questions About 6DAS [Spoilers Ahoy]
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on: March 25, 2009, 01:25:24 PM
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3. I'm not really sure. On the one hand she HAD to be killed so Theo would be purified and the bridge be created, on the other hand that is EXACTLY what Cabadath didn't want to happen. Maybe she was distracting John a bit and had to be removed. Or maybe the Tall Man didn't even intend to kill HER, but just happened to do so. It's about that "blessed agonies" stuff. Something like, that both the mind the body and the soul have to experience great loss/pain or something like, and Dacabe had to go trough them, like the cultists. Losing Janine was the loss of the the soul I think, so this is why the Tall Man killed her. But why, when throughout the entire game he was trying to stop dacabe from becoming the new prince?
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838
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Player / Games / Re: Some Questions About 6DAS [Spoilers Ahoy]
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on: March 24, 2009, 04:57:06 PM
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Most of that makes sense. But for 3 thats what I meant. If Cabadath wanted to stop it, why would he provide him with one of the agonies. Also, he had ample opportunity to kill him when he killed Janine and when Theo was in the mansion (he had no problem killing the trilbies).
Also, for 4. how could she be an embodiment of his mind when A) thats what the mansion was supposed to be and B) she had nothing to do with John beforehand. My personal theory is that she was more easily tainted by John Defoe's influence than anyone else (its not like John actually changed the bunker into a dungeon, he just slowly seeped his way into people's minds)
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840
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Player / Games / Some Questions About 6DAS [Spoilers Ahoy]
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on: March 24, 2009, 03:29:44 PM
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I just finished six days a sacrifice and I don't understand a few thing. 1. Why didn't Cabadath just kill Theodore? 2. Where did the bomb come from? 3. Why did Cabadath kill Janine? 4. Why did Janine fear Trilby and dress up like John Defoe (I originally thought she would turn out to be the embodiment of his mind or something) 5. Did Malcolm kill the crew or was it John? If anybody could answer these that's be great.
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