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162
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Developer / Technical / Re: Which engine/library/platform do you use for iPad development?
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on: October 20, 2011, 12:42:14 AM
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While the other engines are good and portable, trying to integrate some native stuffs is really a pain and not so straight forward as the native one. For example, Game Center, OpenFeint integration, photo libraries, camera, etc..
With monkey it's no problem, because it does translate/compile into a real XCode project - so you have a native project (you can also wrap it of course). You might also have a look at Corona for iOS / Android. Everthing is written in LUA - it's very easy and has a big and easy-to-use api (I don't like LUA that much, because it isn't type-safe, but I know some developers who LOVES it and they have done serveral cool games with it).
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163
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Developer / Playtesting / Re: Tunneller - Browser Puzzle Game
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on: October 19, 2011, 06:33:34 PM
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I think the basic mechanic is quite nice, but you should improve it so it feels more smoother.
I think when executed right this could be turned into a nice, entertaining game.
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166
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Developer / Business / Re: How to get more people to see my game trailer?
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on: October 19, 2011, 04:08:57 PM
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You can also try to post it to other video portals like veoh, vimeo.. I've uploaded my trailer on a lot of portals, here are some numbers for you: - 293 views sevenload.com - 207 views dailymotion.com - 21 views - 424 views (this one is embed in my website) megavideo.com - 94 views veoh.com - 19 views Not many views, but if you add them up, better than nothing. Is it hard to get on sites like rockpapershotgun.com or gametrailers.com ? BTW: Your game looks awesome!
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167
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Community / Townhall / Re: Captain Backwater released!
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on: October 19, 2011, 03:32:00 PM
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Wheew! Just finished the Linux port. If somebody wants to test it for me on Linux, please PM me and will send you the full version to have a look at it. Thanks! Will work on the demo version now! 
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168
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Developer / Business / Re: Balancing Indie Development with a Daily Job
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on: October 18, 2011, 02:47:50 PM
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I'm working Monday - Wednesday at my main job. Yes, 3 days/week. It's enough to pay my bills. And I have a job that is fun (I'm working at a big developer/publisher of browser based games). The other days I work on my own games. I think this split is perfect for people who want to go indie.
I'm also feeling more motivated at my day job than before when I was working 40 hours / week, because besides working on my indie games I have also enough time for myself for sports, playing games, going to the cinema etc.
I found it very frustrating when I was working 5 days/week and doing some own stuff on the weekends or at night. This always worked a few days-weeks but then I was burned out and I stopped working on my own projects for serveral weeks. Later when I got back it often was hard to get into the flow again.
So if you have the possibility talk to your employer and ask if you can start working part-time. It's great!
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172
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Community / Townhall / Defense Of Yano is available
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on: August 02, 2011, 02:26:46 AM
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Defense Of Yano is a new arcade space shooting game for iOS (iPhone, iPod Touch, iPad) where you have to place mines to defeat the invading human race. Here are some ingame screenshots:    Features: - High-Definition Graphics
- Boss-Fights
- Touch to control the ship
- Skill Tree / Shop System
- Mind-blowing epic trance soundtrack
- Fresh shooting action
Available on iTunes: iTunes Link
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173
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Community / Townhall / Kabama (iOS)
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on: July 21, 2011, 07:37:32 PM
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My latest game Kabama is now available on iTunes.  It's a turn-based board game. You can play it against a CPU or a friend (which is most fun). I hope some of you will enjoy it.
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174
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Developer / Playtesting / Captain Backwater: BETA TEST
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on: June 15, 2011, 02:45:58 PM
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Hi! This sunday evening I will start a beta test of my upcoming puzzle game "Captain Backwater". Here is a screen:  You can follow the steps on my blog or just write me an email to info -AT- intermediaware.de with subject BETAKEY to participiate. Thanks to all!
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