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March 13, 2024, 07:13:00 PM

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21  Community / A Game by Its Cover / Re: [AGBIC] Elec - Educational Electronics Game on: July 19, 2010, 07:08:36 AM
Got a demo version working...





Power generates an electric output,
control converts an electric signal into a control signal,
and node outputs its input unless a control signal is present.

click to push button
ctrl + click to move a component
right click & drag create a wire between two components

you can't currently delete components or wires, but ill get around to that soon...

elec_v0.1.rar
22  Community / A Game by Its Cover / Re: [AGBIC] Buzz Aldrin Space Rainbow Tennis [Demo v0:3] on: July 15, 2010, 09:30:24 AM
well it is supposed to resemble movement in frictionless space, I was thinking of adding some small arrows to point out the players position when they go off screen.
23  Community / A Game by Its Cover / [AGBIC] Elec - Educational Electronics Game [v0.4] on: July 14, 2010, 07:52:01 AM
Elec - Educational Electronics Game

Description

A pseudo/simplified electronics simulator, allowing you to build logic circuits out of transistor like components.


Inspired by



             

Download

elec_v0.4.zip
elec_v0.3.rar
elec_v0.2.rar (NOTE: Crashes when you delete a component)
elec_v0.1.rar


How to play



Use the toolbar to drag and drop components

Power generates an electric output,
Control converts an electric signal into a control signal,
Node outputs its input unless a control signal is present,
LED lights up when powered, use control signal to turn blue,
Delay delays signal for 5 stepps

click to push button / select
ctrl + click to move a component/ select multiple
right click & drag create a wire between two components

WASD pan camera
R,F zoom in/out
G reset zoom

+- NUMPAD increase/decrease cycles
N reset cycles

Delete Delete selected components/wires
V Toggle wire display

loading & saving done automaticly on start/exit.
24  Community / A Game by Its Cover / Re: [AGBIC] Buzz Aldrin Space Rainbow Tennis [Demo v0:3] on: July 14, 2010, 07:30:12 AM
Dose this solve the problem...

http://www.mediafire.com/file/xzddwgjezhz2jzm/Buzz_Aldrin_Space_Rainbow_Tennis_v0.3.rar

What kind of FPS are you getting (Ctrl+F1), as I'm not sure if I've implemeted the frame independent movment entirely corectly.
25  Community / A Game by Its Cover / Re: [AGBIC] Buzz Aldrin Space Rainbow Tennis [Demo v0:2] on: July 08, 2010, 10:11:25 AM
added ball serving, scores and improved AI (still bypasses the normal physics tho)

http://www.mediafire.com/file/dnnznjnvwmm/Buzz_Aldrin_Space_Rainbow_Tennis_v0.2.rar

26  Community / A Game by Its Cover / Re: [AGBIC] Buzz Aldrin Space Rainbow Tennis on: July 01, 2010, 01:05:34 PM
Uploaded a demo. The source is included (incase i lose it, as i often do) if anyone wants to play around with it, though my c++ is rather unorthadox and completley uncommented.


Buzz_Aldrin_Space_Rainbow_Tennis_v0.1.rar
27  Community / A Game by Its Cover / Re: [AGBIC] Star Cats IV (The other one) on: June 30, 2010, 01:08:28 PM
sounds like a cool game, hope you can get the bug sorted out.
28  Community / A Game by Its Cover / Re: [AGBIC] Buzz Aldrin Space Rainbow Tennis on: June 30, 2010, 11:47:56 AM
yes it has gravity, heres a pic of what i've done have so far...

29  Community / A Game by Its Cover / [AGBIC] Buzz Aldrin Space Rainbow Tennis [Demo v0:4] on: June 30, 2010, 05:07:11 AM
Buzz Aldrin Space Rainbow Tennis

             Inspired by

             

Download

Buzz_Aldrin_Space_Rainbow_Tennis_v0.4.zip

Buzz_Aldrin_Space_Rainbow_Tennis_v0.3.rar


Buzz_Aldrin_Space_Rainbow_Tennis_v0.2.rar



Buzz_Aldrin_Space_Rainbow_Tennis_v0.1.rar



How to play

Player 1
WASD - Move
E or R - Hit ball
F - Serve/Deflect ball

Player 2
IJKL - Move
U or y -Hit ball
H - Serve/Deflect Ball

F1 - Toggle Player2
30  Community / Cockpit Competition / Re: PhotonTrap [FINISHED] on: April 29, 2009, 07:20:47 AM
Yes I was thinking that this would be a great game for multiplayer, of course I first need to learn how to write net code.

I also need to clean up parts of the code that I hastily written to be able meet the deadline, as its making it awkward to add new features.

I am also thinking of releasing the source code once its more cleaned up.
31  Community / Cockpit Competition / Re: PhotonTrap [FINISHED] on: April 17, 2009, 06:29:32 AM
The only thing I can think of that would cause this, is the font texture not being loaded.
Did you extract the contents of the .rar file before running the game?
32  Community / Cockpit Competition / Re: PhotonTrap [FINISHED] on: April 05, 2009, 01:55:41 PM
Well its as finished as its going to be for the compo. All I’ve really gotten around to doing since the last version is to add in a few sound effects.

PhotonTrap v1.1
33  Community / Cockpit Competition / Re: PhotonTrap [demo v0.5] on: March 24, 2009, 08:49:56 AM
Here is the latest version, wich now features aiming, pickups and checking for win conditions.

PhotonTrap_v0.6.rar
34  Community / Cockpit Competition / Re: Tragedius [new gameplay video + title track download] on: March 23, 2009, 08:16:21 AM
That music is amazing, reminds me of the music in Tyrian. I actually liked the bit where it changes key.
35  Community / Cockpit Competition / Re: PhotonTrap [demo v0.4] on: March 17, 2009, 03:00:45 PM
This latest version has a lot of new features, most notably the menu system, explosions, a spectator mode and a message system saying who killed who ect…

There’s also the beginnings of the gameplay modes, if you turn lives on you will get a Last Man Standing style game, although without a check for a winner yet.

I do intend to allow aiming slightly to the left and right, I just haven’t gotten around to implementing it yet.



PhotonTrap_v0.5.rar

In spectator mode you can switch between freecam and player cam with the space bar.
36  Community / Cockpit Competition / Re: PhotonTrap [demo v0.3] on: March 15, 2009, 05:16:32 PM
Here’s the latest version, wich introduces collision detection and a respawn sequence, as well as LOD on the mines so that more of them can be displayed.

The AI hasn’t yet been made to doge mines or fire weapons so they end up dying a lot.
Also explosions have yet to be put in, so you currently just respawn instantly after getting destroyed.

PhotonTrap_v0.4.rar

37  Community / Cockpit Competition / Re: PhotonTrap [demo v0.2] on: March 14, 2009, 05:27:10 AM
Thanks for that, GLIntercept proved most useful. The bug was in my model rendering code wich doesn’t occur when they are drawn in wireframe, so you will only get the problem in v0.1 when switching to 3rd person (wich is the F1 key in v0.1)

I also found a problem where I was drawing a non-existent draw list, wich is present in both versions.

Here’s a new version that fixes both problems, as well as the AI improvements I mentioned, and also an improved crosshair on the HUD.

PhotonTrap_v0.3
38  Community / Cockpit Competition / Re: PhotonTrap [demo v0.2] on: March 13, 2009, 08:33:40 AM
Actually you’ve given me an idea there. I could give the AI various states such as Free roam, Tactical, Mimicry ect.. Then when each opponent is initialised it’s preferences for how much time to spend in each state is randomized, giving them a kind of individualized personality.
39  Community / Cockpit Competition / Re: PhotonTrap [demo v0.2] on: March 13, 2009, 04:33:44 AM
Quote
I had a problem with the brightness, though; the sphere is a little bit dark, so it's often hard to get a sense of speed

Yes I thought this might be a problem, my monitor is stuck on full brightness so it looks fine to me, I will be adding an options menu with the ability to adjust the spheres brightness.

I’m also aware that the cockpit is kind of hard to make out, this is why I took the screenshots in 3rd person because in still it's barely distinguishable from the trails.

It is only a temporary cockpit I quickly put together and was planning on making something more detailed.
40  Community / Cockpit Competition / Re: PhotonTrap on: March 12, 2009, 04:34:37 PM
There are now multiple opponents, minelaying and shooting. There’s no collision detection as of yet and the opponent ships simply mimic your own movements.



http://alternatelogic.net/files/PhotonTrap_v0.2.rar

The new controls are

Mouse – Look around
LMB – Fire
RMB - Toggle Cockpit / Chase view

W,S – Accelerate/Decelerate
A,D – Turn left and right
R – Randomize your colour
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