Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411128 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 06:50:55 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
  Show Posts
Pages: [1]
1  Community / Assemblee: Part 1 / Re: Assemblee General Request Thread on: November 22, 2009, 06:33:47 AM
A few large character portraits would be interesting, maybe as customizable (face - hair -body) components.
Also an overland map would be nice.
2  Community / Cockpit Competition / Re: Heldensagen vom Kosmosschlachten / Legend of Galactic Battles [Techdemo] on: April 06, 2009, 02:57:05 AM
Won't go past the title screen. Sad
Try pressing the left mouse button.

I will finish it!  Mock Anger
3  Community / Cockpit Competition / Re: Heldensagen vom Kosmosschlachten / Legend of Galactic Battles on: April 05, 2009, 06:39:36 PM
I won't get it finished till midnight  Cry
Too much work to be done last week, and the level design is a lot of work.
I give you a tech preview of the first level, not yet finishable, but playable. Later tomorrow I hope to put up a demo of the first 2 levels.

Download it here:
http://sharebee.com/ad63f7d1

Forgot to create a readme...
Just unpack, and start options.exe.
Then start Heldensagen.exe
Controls are:
Left mouse button - Select, next text
right mouse button - release mouse pointer
wasd/cursor - move
shift - run
use mouse to look around
4  Community / Cockpit Competition / Re: Heldensagen vom Kosmosschlachten / Legend of Galactic Battles on: March 29, 2009, 08:17:55 AM
I planned to complete it till today night.


Unfortunately there came the deadline extension, so I didn't do anything yet this weekend  WTF

I'm writng a little bit of story and dialogs, then the levels need to be designed and put together.
If I get motivated now, maybe I can put a small demo online tonight.
5  Community / Creative / Foltermaschinen jagen Halbnackte on: March 13, 2009, 03:08:37 PM
Or how a game looks like when politicians talk. (Sorry vor German Text, translation at the end.)

Tragischerweise gab es am Mittwoch wieder einen Amoklauf in einer deutschen Schule. Die Reaktionen waren allerdings sehr vorhersehbar. Es vergingen keine 5 Stunden, da wurde schon gefragt ob der Mörder CounterStrike besessen hatte. Auch weitere Aufrufe zum Verbot von "Killerspielen" kamen recht schnell. Den ersten Gipfel fand das ganze dann in der ARD Sendung Hart aber Fair. Drei "Experten" erklären die meiste Zeit, dass "Killerspiele" Schuld tragen und deshalb komplett verboten gehören. Als Beispiel nannte Wolfgang Bosbach ein namenloses Spiel, das er wie folgt beschrieb:

Es gibt Spiele, da fliehen Menschen vor Foltermaschinen, rufen halbnackt um Hilfe, und jetzt ist es Aufgabe des Spielers, zu töten - aber nicht die Angreifer, sondern die ihn um Hilfe anflehen. Je mehr Hilfesuchende er tötet, desto höher steigt er im Level, desto erfolgreicher ist er.

Eine internet Suche war vergebens. Da es aber so ein Spiel geben muss wenn unsere Politiker darüber reden, niemand würde ihnen vorwerfen, dass sie lügen, setzte ich mich daran und programmierte es selbst. Hier das Ergebnis.

Downloadlink: http://sharebee.com/21760f58

Unfortunately there was a school shooting in a German school on Wendsday morning. A 17 years old former pupil killed 16 people and himself. The reactions were extremely predictable: not even five hours after it the press asked if Counter Strike was found on
the murderes computer. Later the first calls for a complete ban of "Killer games" were heard. The first peek was reached in the evening in a public broadcasting show called "Hart aber Fair". Three self-proclaimed experts explained most of the time that the existance of "Killer games" is a main factor for school shootings. So every game containing violence needs to be banned. As an example Wolfgang Bosbach (vice parliamentary group leader of the largest party in Germany) gave us a nameless game:

There are games, where people flee before torturing machines, crying for help half naked, and the goal for the player is, to kill - but not the attacker, but the people who beg him for help. The more help seekers he kills, the higher rises his level, the more succesful is he

This sounds interesting. But a search in the internet didn't show any game which fits this description. And as we all know, a politician does not lie, this game has to exist. So I sat down and created it.
6  Community / Cockpit Competition / Re: Heldensagen vom Kosmosschlachten / Legend of Galactic Battles on: March 12, 2009, 06:24:11 AM
Just for reference, what sorta rig you running this on?
I have a Athlon 3200+ with 1 Gig RAM. So it is not highest class, but not too bad.

The fire from the ships' tails annoy me a bit. Maybe that could be toned down a bit, I don't remember the ships actually using their main engines unless they were trying to retreat or whatever.
This is already gone in newer verions. It's main purpose was to make the ships visible on great distances.
The shots became smaller - the last shots had a wrong scaling factor apllied.

Currenty I'm working on the interface. Since I'm not very good at graphics this tends to take a while.
7  Community / Cockpit Competition / Re: Heldensagen vom Kosmosschlachten / Legend of Galactic Battles on: March 04, 2009, 03:27:44 AM
First preview of the simulator. Fleets are selectable and move orders can be given.
Also included deflector shields for the ships so there is more eyecandy during battles.

Framerates are currently around 15-20 FPS with 1200 vs 1200 ships. The main leak is the target selection which needs a lot of tuning.



@Mikademus: The series is definatly worth it. It is one of the very best series I watched. The only drawback it has are 110 episodes. A lot time to spend....

@battlerager: I'm German, so yes it is wrong. But the opening title of Legend of Galactic Heroes said Herdensagen vom Kosmosinsel, changed later to Heldensagen vom Kosmosinsel. Quite nonsense. I want to keep the strangeness of that. And I like the ambiguity of Kosmosschlachten (Cosmos battles or Slaughtering the cosmos) the latter is even gramatically correct Wink
8  Community / Cockpit Competition / Heldensagen vom Kosmosschlachten / Legend of Galactic Battles [Techdemo 5.April] on: March 02, 2009, 05:24:57 AM
After watching the anime series Legend of Galactic Heroes I wanted a game with the feeling of the battles shown. Since the official game is doesn't do this job, I had to do it my self.
The last weekend went by and this appeared on my Hard disk.:


You are the supreme commander of an inter galactic fleet. Positioned in your mothership you command the sub fleets and watch the engaging battles. Everything is controlled from ego perspective while you can move freely through your command room. Looking through the windows gives view on the carnage and allows to get information and order fleets around. The latter can also be done at the simulator where the battle is shown in an abstract view of pyramids.

Done:
Engine - allows ~2000+ ships at once and stays playable
Ship battle system

ToDo (in planned order):
the "game" - nothing to do yet
Simulator
AI - maybe AS (artificial stupidity)
Command room
Maybe sub commanders
maybe better models
Maybe sound (sure, sound in space ....)

[5. April 2009]
I couldn't finish it before the deadline. But it is somewhat playable.
So here is a preview of the first level:
http://sharebee.com/ad63f7d1

I hope to put up a bigger version tonight. And some more version till the end of the week.
Pages: [1]
Theme orange-lt created by panic