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1411319 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 11:36:25 AM

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161  Player / General / Re: tigIRC? on: August 24, 2009, 07:01:22 AM
I think I'm banned from IRC or something.  Maybe from logging on from America, then France, then Germany?  I don't know? Sad

EDIT: Nevermind -- mIRC got confused!
162  Community / DevLogs / Re: Delicious Wonderbros! on: August 24, 2009, 05:51:05 AM
Quote
Is the actual game going to look like this? If so, AWESOME.
The finished product will look a bit more cleaned up, although i'll probably keep the general look of the ground, most other parts will have to at least get a little aa and cleaned up linework
I really dig the "sloppiness," actually!
163  Community / Balding's Quest / Re: Balding's Quest: Latest Download (M2 v.1.0.3) on: August 24, 2009, 05:44:11 AM
In two weeks' time I'll be done work and back from vacation, so I could probably contribute some pixels then!
I can help with pixels  Grin
As can I!
Awesome. Smiley  I'll make a list of what's most needed today!

I'd like to script some enemies and things, I'd just appreciate a brief tutorial outlining how to get started with something like that. Smiley

Also a list of enemies/objects that are needed and their expected behavior would make that more fun for me.
I'd like to help with scripting too. I can also do some small sprites if that helps more, though.
I'd be happy to do some scripting for items and enemies etc.
It would be handy to have a list of items and enemies required to get the core levels complete.
Yarr, I'll update the scripting guide and list out some core elements as well!

There's a few things that would, in my eyes, make this project so much better. Firstly, more regular, unstable updates so people can see that this project is going somewhere, Secondly, a proper site for the game with nicely formatted tutorials and possibly some way to share levels. I think these would really drum up some enthusiasm for BQ.
This is solid advice.  I'll work on getting an update out at the end of the week.  And I'll reformat the Milestone 3 main post with a more specific To Do list.  The tech is done -- I'm ready to focus on the game!

Are item effects/behaviors still strongly embedded in Guys code?
Yeah, they are.  Not sure how to abstract this sort of thing, his movement and logic are so intricate. Sad

But I'm thinking, for the sake of finishing the game solidly, he should have a smaller set of abilities that play out in interesting ways, rather than a bunch of different, specific items across the stages.  I wouldn't mind doing the items myself.  Enemies and objects would really help, though.  We need to start building a core set of baddies and traps and stuff that can be combined in interesting ways.

If any artists out there want to start designing global nemeses, that would be rad. Hand Thumbs Up Right
164  Community / Balding's Quest / Re: Balding's Quest: Milestone 3 Development on: August 24, 2009, 05:24:32 AM
Baldbarian :D
165  Community / Balding's Quest / Re: Balding's Quest: Latest Download (M2 v.1.0.3) on: August 22, 2009, 07:41:22 AM
Yo yo, y'all, I've been dealing with doctor stuff, sorry.  Taking the weekend off.  BUT I'll be back Monday, putting this feedback into action.  Thanks so much for the response! Hand Thumbs Up Right
166  Community / Balding's Quest / Re: Balding's Quest: Milestone 3 Development on: August 22, 2009, 07:38:20 AM
How about World of Balding, the MMO sequel to Balding's Quest?  It's a proven fact that games titled "World of ..." are like mega successful. :D
167  Community / Jams & Events / Re: Senior PROMJam 2009: The Battle of Arne-geddon on: August 22, 2009, 07:29:36 AM
I'm a viper girl, in a viper world.
168  Community / Balding's Quest / Re: Balding's Quest: Latest Download (M2 v.1.0.3) on: August 18, 2009, 07:40:53 AM
HELP

So!  I've started working on an update to BQ.  But I'm getting rather frustrated.  Everything is in place to fill out the game, but I don't want to do it alone.  So my question is: What do you need?  What would help get this thing rolling the most?  A specific list of assets needed?  Tutorials?  More objects for map-making?

Currently I'm working on objects.  I want to expand the possibilities for casual map-makers.  Ideally people would be scripting new objects and enemies themselves, but that hasn't really happened that much.  (Which is probably my own fault!)  I'm willing to add a good amount of enemies, puzzle elements, and so on now, but I still need pixels for this.  (Anyone care to help with that?)

Feedback is appreciated!  What should the next step be?
169  Developer / Art / Re: Q-Block - browser-based 3D pixel tool on: August 17, 2009, 04:24:39 PM
Haha, awesome. Tears of Joy

EDIT: http://kyucon.com/qblock/#1025 !
170  Developer / Art / Re: Q-Block - browser-based 3D pixel tool on: August 17, 2009, 11:34:32 AM
Someone please make Guy Balding.  I will heart you forever. Hand Joystick
171  Community / Townhall / Re: AGameAWeek : 1 year on... on: August 17, 2009, 08:03:46 AM
I might do a Kaizen, and make my own little "AGameAWeek" thread, and post every new game inside that.  Any complaints to me doing that?
No! This is a thing you should be doing!
Do this, yes!
172  Player / General / Re: What are you listening to at the moment? on: August 13, 2009, 07:54:20 AM
Does that mean it's good though?
Absolutely not. Epileptic

http://www.tonightshowwithconanobrien.com/video/clips/conan-blow-it-up/1143201/
173  Player / General / Re: What are you listening to at the moment? on: August 12, 2009, 08:38:24 PM


174  Player / General / Re: What are you listening to at the moment? on: August 12, 2009, 08:27:26 PM
In the Aeroplane Over the Sea - Neutral Milk Hotel

Hands down the greatest album ever recorded. Ever. Period.
You guys are so indie my eyeballs just melted. Droop
175  Community / Jams & Events / Re: BIGJam: The Games (and music) on: August 11, 2009, 05:16:33 PM
Haha, I love it.  Anoush won't stop laughing at me playing it.
176  Developer / Art / Re: Let's draw Puzzdog!! on: August 10, 2009, 08:22:55 AM
Hahaha, Puzz-Dog in Chucks!

This thread never fails to make me smile. Hand Clap

Great style, by the way, AK!
177  Community / Balding's Quest / Re: Balding's Quest: Milestone 3 Development on: August 10, 2009, 06:53:08 AM
It seems to be my lot in life. Tongue
178  Player / General / Re: What are you listening to at the moment? on: August 08, 2009, 09:40:34 AM
I too am listening to (and watching) Alec.  It is choice. Hand Thumbs Up Right
179  Community / Balding's Quest / Re: Balding's Quest: Milestone 3 Development on: August 08, 2009, 05:31:28 AM
Haha, I'm right with you. Wink

Also, the "real" game should be more about puzzles anyway.  I didn't really make him a bouncy platformer character.
180  Community / Jams & Events / Re: Senior PROMJam 2009: The Battle of Arne-geddon on: August 08, 2009, 05:30:06 AM
Yarr, I must make it to this.  (Especially after missing NMS.)  Tell me again the legend of these "cheap tickets."
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