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1411314 Posts in 69330 Topics- by 58383 Members - Latest Member: Unicorling

April 03, 2024, 03:15:27 AM

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161  Developer / Art / Re: show us some of your pixel work on: June 07, 2017, 05:30:02 AM




pixel art animation process by our animator - Sebastian
162  Community / DevLogs / Re: Warlocks 2: God Slayers - fresh hack 'n slash experience on: June 07, 2017, 05:27:43 AM




http://steamcommunity.com/gid/103582791458057427/announcements/detail/1336854469196821294
163  Community / DevLogs / Re: Warlocks 2: God Slayers - fresh hack 'n slash experience on: May 30, 2017, 02:49:14 AM


We won Indie Grand Prix and Best Gameplay awards at Pixel Heaven in Warsaw, Poland during the last weekend! Out of 20 finalists Warlocks 2: God Slayers won two prizes (including the main prize) at the event held in Warsaw, Poland last weekend - Pixel Heaven.

This is a big surprise to us, we didn't expect any awards at this point of development! And it's definitely a great motivation boost for the whole team, we know there's still a lot of hard work ahead of us. We want to deliver the best experience possible 

http://steamcommunity.com/games/628330/announcements/detail/1273802809995249004


@gulinbursti: could you tell me more about what would you like the familiar system to have and what features / mechanics to avoid?

and yeah, that gif shows the beginning of a quest where you have to protect the herd and lead them to a nearby village, just after destroying the gate to allow them to escape

@JWK5: great advice as always from you! We discussed it on our team's Slack and Wojtek, the artist will try to mess with that a little  Beer!

@protactinium: thanks, dude! and yeah, unfortunately I couldn't attend personally
164  Community / DevLogs / Re: Warlocks 2: God Slayers - fresh hack 'n slash experience on: May 29, 2017, 04:32:21 AM
165  Community / DevLogs / Re: Warlocks 2: God Slayers - fresh hack 'n slash experience on: May 24, 2017, 11:15:30 PM
166  Community / DevLogs / Re: Warlocks 2: God Slayers - fresh hack 'n slash experience on: May 22, 2017, 10:23:46 PM


working on the third playable Warlock
167  Community / DevLogs / Re: Warlocks 2: God Slayers - fresh hack 'n slash experience on: May 20, 2017, 06:18:15 AM


item system finally works!

anybody interested in a press preview copy?  Well, hello there!
168  Community / DevLogs / Re: Warlocks 2: God Slayers - fresh hack 'n slash experience on: May 20, 2017, 03:18:21 AM
Thanks for the tip! Changed it  Panda
169  Community / DevLogs / Re: Warlocks 2: God Slayers - fresh hack 'n slash experience on: May 20, 2017, 01:57:33 AM


Pan God Totems are not just mere minion spawners! With each tier they not only gain new minion types in their roster but they also gain new abilities, like buffing their guards or attacking Warlocks.


http://store.steampowered.com/app/628330/Warlocks_2_God_Slayers/ <- I encourage you to joining the community because your feedback and suggestions will impact the game's development Wink
170  Community / DevLogs / Re: Flotsam: A survival building sim in a flooded world on: May 19, 2017, 10:28:06 PM
woah, first time I see this project, love the art style!
171  Community / DevLogs / Re: Warlocks 2: God Slayers - fresh hack 'n slash experience on: May 19, 2017, 03:16:49 AM




here is the video with a timelapse of the cover art
172  Community / DevLogs / Re: Warlocks 2: God Slayers - fresh hack 'n slash experience on: May 18, 2017, 07:13:50 AM
http://steamcommunity.com/games/628330/announcements/detail/1273802170608193762

first announcement in the Steam community Smiley
173  Community / DevLogs / Re: Warlocks 2: God Slayers - fresh hack 'n slash experience on: May 18, 2017, 05:11:46 AM


The cover art is done and with it our steam store page is up, adding to wishlists works :* http://store.steampowered.com/app/628330/Warlocks_2_God_Slayers/
174  Community / DevLogs / Re: The Siege and the Sandfox on: May 16, 2017, 10:48:27 PM
woah, this looks so good!
175  Community / DevLogs / Re: Warlocks 2: God Slayers - fresh hack 'n slash experience on: May 16, 2017, 07:11:25 AM
Which familiar will you choose as your buddy?

176  Developer / Art / Re: show us some of your pixel work on: May 15, 2017, 10:02:09 AM
I tried to redraw the two familiars I wasn't happy with, do you think These are better? Any tips on how to improve them?




OLD:
177  Community / DevLogs / Re: Warlocks 2: God Slayers - fresh hack 'n slash experience on: May 15, 2017, 09:59:14 AM


I tried to remake the two familiars I was not happy with, do you think it's for the better?


old ones here: http://i.imgur.com/LIubvsb.jpg
178  Community / DevLogs / Re: Warlocks 2: God Slayers - fresh hack 'n slash experience on: May 15, 2017, 05:10:20 AM
working on dat steam integration




@xix: thanks Smiley


179  Community / DevLogs / Re: Warlocks 2: God Slayers - fresh hack 'n slash experience on: May 12, 2017, 08:39:42 AM
We're still figuring out the look of the second world, we're also finishing up with equipment system

I think we'll have to start implementing the mid-world boss finally  Cheesy

180  Community / DevLogs / Re: Warlocks 2: God Slayers - fresh hack 'n slash experience on: May 10, 2017, 07:43:53 AM


we're working on the second world's design!
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