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1411314 Posts in 69330 Topics- by 58383 Members - Latest Member: Unicorling

April 03, 2024, 03:16:13 AM

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4161  Developer / Design / Re: So what are you working on? on: December 11, 2010, 03:30:39 PM
@jwk5: I want to make multiplayer game with these teams :/
4162  Developer / Art / Re: show us some of your pixel work on: December 11, 2010, 04:41:56 AM
Try to leave only one line of each dithering segment.
4163  Developer / Business / Re: How some games are getting popular on: December 09, 2010, 12:35:15 PM
Quote
make your own forum and work hard to get it active.
Some tips about that? Smiley
4164  Developer / Business / Re: How some games are getting popular on: December 09, 2010, 08:26:30 AM
I would like to know too... I released playable prototypes, 2 trailers, screenshots, I am on youtube, twitter, blog, another blog, IndieDB, Steam group, facebook group, I maintain 2 posts here on this forum, I post in other forums, a community in Orkut (I am from Brazil), I maintain posts in 2 Orkut communities, I maintain a post in Anywherebb (a forum with about 20 regular visitors, usually peaking 6 simultaneous visitors, but most of the helpful fans came from there, the ones that gave information on bugs, that even went to mod my not completed game, or some guy that took the source of the engine and made the game work on Mac).

Yet I am usually at 200 in IndieDB, and don't got in the IOTY top 100... And my game was on IOTY trailer, was one of the game of the month in July (or August, don't remember), and some people (like important blog owners) told me they are willing to write about the game when I release it (they don't wanted to talk about the not done version).


So I also ask: What I am not doing to show my game around?

My guess that the issue is the genre, people that like the genre become fierce fans (handing me out music for free, modding, compiling Mac version, fixing english errors in the english version...), while people that dislike the genre just tell me "your game has high quality, now let me see those shiny new pixel-art game"

Not even my post about the arcade cabinet attracted attention it seems (at least the only people that ever commented about the arcade cabinet were actually my father and my sister boyfriend... I see the post view count in forums steadly climb, but slower than other topics, and no comments).

Forgot to say, there are also a forum and a irc channel, but the only visitors are those from Anywherebb... so :/
I have almost the same situation with my game.
4165  Developer / Art / Re: show us some of your pixel work on: December 08, 2010, 03:06:36 PM
Love this orc <3
4166  Developer / Business / Re: How some games are getting popular on: December 08, 2010, 02:40:12 PM
Instead of making a new thread, I am thinking I will ask in this one.
On the topic of popular games, I am frustrated how some games become popular with very little content. I am not talking about games like Super Meat Boy which deserve their popularity. Rather, I am talking about how games with not a single in-game screenshot become popular.
(Yea, it start to sound like a rant).

For instance, in IndieDB some games with no In-Game screenshot got into the Top 100, and more than that, they got a lot of watchers as well.
So I am asking, what am I doing wrong? Why some games with practically no in-game content become so popular?
</rant>


Like this http://forums.tigsource.com/index.php?topic=14517.195 ? Smiley
4167  Developer / Art / Re: Art on: December 05, 2010, 09:49:26 AM
4168  Developer / Art / Re: Art on: December 04, 2010, 04:44:06 PM
4169  Developer / Design / Re: So what are you working on? on: December 04, 2010, 04:43:35 PM


working on gui
4170  Developer / Art / Re: other traditional art mediums on: December 03, 2010, 04:40:26 PM
I was paiting miniatures till this summer ( I sold them Smiley )





4171  Developer / Business / Re: How do I write a press release, and who do I send it to? on: December 03, 2010, 04:17:48 PM
So i wrote to some websites like rockpapershotgun, pixelprospector, etc. but I even didn't get response Sad
I wrote short description, gave links, links to screenshots. What I should add?
4172  Developer / Design / Re: So what are you working on? on: December 03, 2010, 04:42:41 AM
A new screen!It's the Glade of the Damned, a section of the first cliff of Sheol. (Don't ask... yet  Wink)



Feedback wanted please!

something more about project pl0x? :D
4173  Developer / Art / Re: The random shape filling thread. on: December 02, 2010, 02:18:58 PM


It's Ash's hand when he's throwing a pokeball!
4174  Developer / Playtesting / Re: Glorious - multiplayer turn-based strategy on: December 02, 2010, 01:47:22 PM
Something more about game Smiley

Let’s start from genre of this game; MMOTBS is a shortcut of Massive Multiplayer Online Turn Based Strategy. It is hard to give any example of similar title, because it is in fact quite original project. I can only say that we had taken inspiration from production like Battle for Wesnoth (some time ago our game used to have name of Battle for Temeria) or Heroes of Might and Magic 3 and 5.

The game is set in fantasy world of Navarot, which is stricken by never ending war between 5 sides of conflict, which players can control. Those include: Empire, Elves, Dwarves, Horde and Hellbounds. You can read more about them on our forums (the link is at bottom of the article). Each fraction distinguishes itself with different battle style and attributes from others and also in each heroes have different class to select and mages have various domains of magic. For example imperial sorcerers have offensive spells from domain of fire, whilst elven druids uses magic of nature to teleport units from tree to tree on map and support other troops. Orcs have high strength but they are weakly armored, dwarves are good armored but slow and expensive. And list goes on…

Battle itself is running in “bird’s eye view” / “top-down view”. Players alternately play their turns, starting from positioning their troops on opposite sides of battleground. Each player in his turn can move his soldiers, attack with them, cover under trees or shoot enemy, the only limit is so called Action Points, which each unit have limited amount, that are recovering every new turn (so that elf can do more actions than slow dwarf).

Game ends depending on settings – either after determined amount of turns or when someone’s army is slaughtered. To maximum the balance of game host choose limit of points, which is shown on servers list when player is joining to his server. In lobby each player picks units from his own list, of course while taking into account that he cannot pass that certain battle points limit. To make the process faster, you can save and load in future lists of army with just one click.

After winning a game player gains gold, experience for his units, experience for hero and “Fame Points”. Gold can be exchanged in shop to purchase new units or equipment for our hero. After gaining determined amount of experience, unit raises a level which raises their stats. Players ranking depend on Fame Points – which can be gotten by winning and lost by losing or leaving an already ongoing game.

Each fraction has 5-6 types of units. For example Empire has: Peasant, Recruit, Soldier, Knight and Sorcerer. Most units have at least two different sets of equipment (Peasant can choose between pitchfork and sling, recruit has both short sword with shield as well as bow with dagger) which differ with price.

Player on registration chooses his fraction, creates a hero and gets starting set of units from that fraction which will suffice for smaller battles. Later he must recruit new units on his own. Interesting game can be searched from servers list that other players are creating. You can also view detailed statistics of your opponent like times played, percent of winning, most faced fraction or favorite unit, etc.
4175  Developer / Business / Re: How some games are getting popular on: December 02, 2010, 12:03:08 PM
Ok, thanks for response guys. It's really helpful.
4176  Developer / Playtesting / Re: Glorious - multiplayer turn-based strategy on: December 02, 2010, 07:23:29 AM
Maybe the world is not so much innovative, we didn't want to create "Brgfgtghags" instead of Dwarfs. We have races like Empire, Dwarfs, Elves, Horde (orcs, goblins) and Hellbounds, not really original, just some little fresh ideas Smiley
Why our gameplay is addictive?
In poorest version of the game it was really fun to play ( not only for team members Wink ), that's why I think gameplay will be addictive. Secondly game is mainly multiplayer and u are buying new units, gaining money, exping your soldiers, choosing other units in various battles.
4177  Developer / Business / How some games are getting popular on: December 01, 2010, 01:32:48 PM
I'm thinking about how games like Super Meat Boy got popular without promoting them on sites like indiedb? Maybe I don't know all of them so maybe they were promoted on sites like that.
4178  Developer / Art / Re: Art on: November 30, 2010, 02:06:44 PM
4179  Community / DevLogs / Re: Survivors of Ragnarok on: November 29, 2010, 01:56:06 PM
Tengen Toppa Gurren Lagan! :D

Add the girl with big boobs Smiley
4180  Community / DevLogs / Re: The Salvage | Sci-fi artifact hunting via destructible terrain on: November 29, 2010, 08:07:46 AM
This magma looks like in top-down view, not side view.
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