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1411264 Posts in 69322 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 11:33:18 PM

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161  Community / Townhall / Re: KrabbitSoft to give away 1,000 free copies of KrabbitWorld Origins on: July 06, 2009, 09:35:57 PM
Awesome, can't wait to try it out.   Hand Thumbs Up Left Grin Hand Thumbs Up Right
162  Community / Townhall / Re: KrabbitSoft to give away 1,000 free copies of KrabbitWorld Origins on: July 06, 2009, 08:35:56 PM
Hey, I remember the whole Krabbit thing from a long time ago... I think I've been registered on the site, do I still get a free copy?  Tongue
163  Community / Townhall / Re: Being Struck By Lightning Is Probably The Best Way That You Can Die on: June 23, 2009, 03:42:20 AM
Thanks, I'm really happy with the feedback I've been getting. There have been several complaints about the tiny graphics but other than that its been pretty good.
164  Community / Townhall / Re: Being Struck By Lightning Is Probably The Best Way That You Can Die on: June 19, 2009, 05:33:27 AM
Hey, just got feature on the IndieGames.com blog!  Grin

http://www.indiegames.com/blog/2009/06/freeware_game_pick_being_struc.html
165  Community / Townhall / Being Struck By Lightning Is Probably The Best Way That You Can Die on: June 17, 2009, 08:10:42 PM
New game made for the GameJolt.com "shocking" competition. Just a simple platformer. Hope you enjoy it, there are a few glitches that were unavoidable because they're caused by slowdowns on a computer, but nothing gamebreaking.

Download it here.






166  Developer / Playtesting / Re: Universal Problem Solver [working title] on: May 24, 2009, 10:02:26 AM
I think the problem with the collisions is that they work to well. If your off by a tiny bit and an enemy is moving towards you, you take damage. I think the only solution now is to just make bigger enemies.
167  Developer / Playtesting / Re: Universal Problem Solver [working title] on: May 23, 2009, 07:30:04 PM
I doubled the screen size, so you can see everything better. The links updated so go ahead and try it out.
168  Developer / Playtesting / Re: Universal Problem Solver [working title] on: May 21, 2009, 06:00:56 PM
Ok, some changes to the demo:

- The game has a small quicksave / quickload feature so you respawn when you die.
- My "creative solution" for the small enemies problem was to add a simple auto-correcting system. If you're slightly off aim while falling towards an enemy you're character will correct itself. Basically, your character will follow enemies a short distance automatically. It could still use some tweaking, but it works pretty nicely so far.

Link should be update in the first post, try it out.
169  Developer / Playtesting / Re: Universal Problem Solver [working title] on: May 21, 2009, 02:31:54 AM
Thanks for fixing my screenschot. Tongue

As for the dialog, I was kinda planning on using that. I didn't realize anyone would take it like that. I might rethink that, suggestions on alternative kinds of dialog would be appreciated to.

And the falling through enemies thing: You just have to very precise. I'm trying to think of a good was of fixing this without just doubling the size of all the enemies, but I can't.
170  Developer / Playtesting / Re: Universal Problem Solver [working title] on: May 20, 2009, 06:13:16 PM
Yeah, I was working on him and forgot to take him out. Not sure what I was gonna do with him, really.

I could scale the game up 200% and have it scroll within each individual screen, if you think its to small. I'll have to see how it looks and plays, but it wouldn't be to hard.

About the enemies: do you think the best option would just be to make them bigger, or does anyone have some creative ideas I could steal?  Tongue
171  Developer / Playtesting / Universal Problem Solver [working title] on: May 20, 2009, 03:54:17 PM
Been working on a new game, got a short demo finished today.

Not much happening in the game yet, but you can run around and bring food to people and kill giant mice to retrieve super bananas.

Dunno if the screeny is working, but I'll put it here anyway. (Wasn't showing up in the preview.)


Download here.


Controls:
Arrow Keys - Move
Up - Pick Up Items
Z - Jump
X - Throw Item
C - Turn in Item for Quest

Only a couple different screens to go through in the demo, enjoy.
172  Community / Townhall / "This is a Cry For Help" in GameInformer on: May 19, 2009, 02:04:29 PM
Just was paging through GameInformer and I spotted "This is a Cry For Help" in that section with all that stuff you can buy. Thought it was pretty cool. Heres what it said:

Quote
Fans of the profane and the perverse might be interested in this collection of indie titles from artist and programmer Edmund McMillen. This single CD is filled with 17 games, more than 15 comics, and a host of preliminary sketches dealing with McMillen's creative process. With oddball titles like Gish, Clubby the Seal, and Meat Boy, the disc provides a unique and interesting look into the world of independent game development. Are these games entertaining? Disturbingly so. Somebody get this guy some help.

Just though some people my be interested in knowing. I just saw this was already posted on his blog yesterday, so... yeah. Thought I post it here anyway. Super Meat Boy was also featured. Nice to see indie games in the magazine.
173  Player / Games / Re: Ludum Dare 14 - April 17th-19th on: April 19, 2009, 07:35:21 PM
My entry.  Smiley

http://www.ludumdare.com/compo/2009/04/ ... ntry-name/

Not a great game, but I actually managed to do everything I planned from the start. In fact, I left nothing out that I originally wanted and added more... it just turns out that what I originally wanted wasn't to great. Its mildly entertaining though, and I learned a lot.
174  Player / Games / Re: Looking for MMF alternative on: April 05, 2009, 09:47:16 AM
I use Construct and I love it, but I'm very new to this. Its definitely easy to use, though.
175  Player / Games / Re: Bob's Game on: March 31, 2009, 02:10:06 PM
Its obviously not great, but I could see myself playing through the whole thing. While I know its nothing more than the part of an RPG where you go are around talking to people so you can get to killing things (without ever getting to kill things) I was entertained. Really the biggest problem I had was the overuse of "Yuu."

I do really hate the guy but I'd still play the game.


To those who played it, what goes on in the second screen?

Pause menu and a zoomed out version of the screen you're on. You also play your "GameToy" on it (Tetris knock off in the demo).
176  Player / Games / Re: Bob's Game on: March 31, 2009, 10:45:01 AM
I'm playing the demo right now... the overuse of "Yuu" is the most annoying thing in the game at the moment... makes me want to not play it. Its not like he just replaces "you" with "Yuu," he uses it every where. Its like their either all complete morons when it comes to grammar or they're constantly talking about "Yuu" in the third person. Either way, I hate it. And I don't even get it, its not funny or anything, although it seems like its trying to be.
177  Developer / Playtesting / Re: My First game: Videogame Game. Come to Critique. on: March 27, 2009, 03:27:01 PM
Very fun. I pretty much agree with the previous statements.
178  Community / Townhall / Re: Social Experiment on: March 20, 2009, 02:39:55 AM
Me and my friend got to the tower thing and the dialog started and ended, then started again, and again... We couldn't finish the game then. (I was actually not sure if that was supposed to happen or not.)

Also, whenever Willkinson uses Malky as a weapon, Malky jumps of Wilkensons head, and that makes a lot of the game overly frustrating.
179  Player / Games / Re: Bob's Game on: March 18, 2009, 04:07:01 PM
Maybe the entire time he's been getting everyone to hate him and his game so that they'll buy only so that they can further comment on its horribleness.
180  Community / Townhall / Re: Autralopithecus on: March 15, 2009, 09:38:07 AM
Thanks, overall the feedback has been good. (Most complaints are about the difficulty)

Also, just saw Modest Mouse (the game is a reference to one of their songs) last night. I'm happy now.
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