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168
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Developer / Playtesting / Re: Universal Problem Solver [working title]
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on: May 21, 2009, 06:00:56 PM
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Ok, some changes to the demo:
- The game has a small quicksave / quickload feature so you respawn when you die. - My "creative solution" for the small enemies problem was to add a simple auto-correcting system. If you're slightly off aim while falling towards an enemy you're character will correct itself. Basically, your character will follow enemies a short distance automatically. It could still use some tweaking, but it works pretty nicely so far.
Link should be update in the first post, try it out.
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169
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Developer / Playtesting / Re: Universal Problem Solver [working title]
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on: May 21, 2009, 02:31:54 AM
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Thanks for fixing my screenschot.  As for the dialog, I was kinda planning on using that. I didn't realize anyone would take it like that. I might rethink that, suggestions on alternative kinds of dialog would be appreciated to. And the falling through enemies thing: You just have to very precise. I'm trying to think of a good was of fixing this without just doubling the size of all the enemies, but I can't.
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170
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Developer / Playtesting / Re: Universal Problem Solver [working title]
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on: May 20, 2009, 06:13:16 PM
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Yeah, I was working on him and forgot to take him out. Not sure what I was gonna do with him, really. I could scale the game up 200% and have it scroll within each individual screen, if you think its to small. I'll have to see how it looks and plays, but it wouldn't be to hard. About the enemies: do you think the best option would just be to make them bigger, or does anyone have some creative ideas I could steal? 
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171
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Developer / Playtesting / Universal Problem Solver [working title]
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on: May 20, 2009, 03:54:17 PM
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Been working on a new game, got a short demo finished today. Not much happening in the game yet, but you can run around and bring food to people and kill giant mice to retrieve super bananas. Dunno if the screeny is working, but I'll put it here anyway. (Wasn't showing up in the preview.) Download here.
Controls: Arrow Keys - Move Up - Pick Up Items Z - Jump X - Throw Item C - Turn in Item for Quest Only a couple different screens to go through in the demo, enjoy.
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172
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Community / Townhall / "This is a Cry For Help" in GameInformer
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on: May 19, 2009, 02:04:29 PM
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Just was paging through GameInformer and I spotted "This is a Cry For Help" in that section with all that stuff you can buy. Thought it was pretty cool. Heres what it said: Fans of the profane and the perverse might be interested in this collection of indie titles from artist and programmer Edmund McMillen. This single CD is filled with 17 games, more than 15 comics, and a host of preliminary sketches dealing with McMillen's creative process. With oddball titles like Gish, Clubby the Seal, and Meat Boy, the disc provides a unique and interesting look into the world of independent game development. Are these games entertaining? Disturbingly so. Somebody get this guy some help. Just though some people my be interested in knowing. I just saw this was already posted on his blog yesterday, so... yeah. Thought I post it here anyway. Super Meat Boy was also featured. Nice to see indie games in the magazine.
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173
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Player / Games / Re: Ludum Dare 14 - April 17th-19th
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on: April 19, 2009, 07:35:21 PM
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My entry. http://www.ludumdare.com/compo/2009/04/ ... ntry-name/  Not a great game, but I actually managed to do everything I planned from the start. In fact, I left nothing out that I originally wanted and added more... it just turns out that what I originally wanted wasn't to great. Its mildly entertaining though, and I learned a lot.
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175
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Player / Games / Re: Bob's Game
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on: March 31, 2009, 02:10:06 PM
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Its obviously not great, but I could see myself playing through the whole thing. While I know its nothing more than the part of an RPG where you go are around talking to people so you can get to killing things (without ever getting to kill things) I was entertained. Really the biggest problem I had was the overuse of "Yuu." I do really hate the guy but I'd still play the game. To those who played it, what goes on in the second screen?
Pause menu and a zoomed out version of the screen you're on. You also play your "GameToy" on it (Tetris knock off in the demo).
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176
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Player / Games / Re: Bob's Game
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on: March 31, 2009, 10:45:01 AM
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I'm playing the demo right now... the overuse of "Yuu" is the most annoying thing in the game at the moment... makes me want to not play it. Its not like he just replaces "you" with "Yuu," he uses it every where. Its like their either all complete morons when it comes to grammar or they're constantly talking about "Yuu" in the third person. Either way, I hate it. And I don't even get it, its not funny or anything, although it seems like its trying to be.
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178
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Community / Townhall / Re: Social Experiment
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on: March 20, 2009, 02:39:55 AM
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Me and my friend got to the tower thing and the dialog started and ended, then started again, and again... We couldn't finish the game then. (I was actually not sure if that was supposed to happen or not.)
Also, whenever Willkinson uses Malky as a weapon, Malky jumps of Wilkensons head, and that makes a lot of the game overly frustrating.
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179
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Player / Games / Re: Bob's Game
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on: March 18, 2009, 04:07:01 PM
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Maybe the entire time he's been getting everyone to hate him and his game so that they'll buy only so that they can further comment on its horribleness.
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180
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Community / Townhall / Re: Autralopithecus
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on: March 15, 2009, 09:38:07 AM
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Thanks, overall the feedback has been good. (Most complaints are about the difficulty)
Also, just saw Modest Mouse (the game is a reference to one of their songs) last night. I'm happy now.
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