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There's a part where he let's his wife play a real event from their life, where she is rushed to the hospital and he is left waiting. But he wants her to play it from his perspective. This is immensely fascinating, and something I never dreamed of honestly. I've always wanted games to be more about empathy and perspective, but to easily change places with someone close to you, parents, children, friends... wow.
I'm planning on doing this. I set up a replica of my room and planned out a way to recreate moments from a few months back, which is easy because most significant events recently have been through text messages and IMs.
The event was, of course, my first girlfriend and my first breakup. I'm planning on playing it with her later, but I already played it once with a random person from SIDTube.
It was an interesting experience, actually. First of all, I built my room but nothing else, so a lot of the game was convincing the player he needed to stay in the room while not making him feel like he had to. Which I wasn't really successful with, the first door was jammed shut and the next time his parents yelled at him to go to bed while he was trying to leave.
But the story progressed through the text messages and IMs, like I said, and each time a conversation was over I made sure to tell the player he should go to bed, through one of the messages everytime, I think, and then I'd have some amount of time pass before he woke up again, with things happening in between without the player involved. I guess doing it this way probably leaves the player feeling more out of control than he should, but I was trying to show a series of events as they actually happened.
Even so, it wasn't really anything like it happened, just because this person didn't know me or anything, so he acted like he would, which turns out to be very different than how I would. This was best shown at the break up, which was through text message again, where he got very angry, through the phone across the room, and then went to look at porn.
I'll just say that wasn't how I reacted. But I'm looking forward to playing it again later.
About the game itself: I really love it. I've only played it on the controller side so far, but it works very well. The couple of games took some getting used to; it can be tough to figure out how to show something happening within the time limit, but you start to get the hang of it pretty quickly.
It was also kind of funny when I did mess up, because the players tried to come up with things to say that fit in with the story to explain why nothing had happened. For example, in one story the character was trying to get an apple out of a tree, but I couldn't figure out how in time, so in the next turn the player said, "It seems I need to work on my motor skills..." In another, I forgot to unlock the player after he got out of bed, so he stretched for a turn.
But I've had a great time so far. It's really dependent on the player and the controller, getting stuck with a player who does nothing but shout jibberish or a controller who doesn't have any sort of plan or preparations usually isn't much fun. (Although I'm just guessing for the controller side, I haven't played on the player side yet, as I said.)
But I definitely recommend this game, was most certainly worth the $9 and is still more than worth the $14.