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1411314 Posts in 69330 Topics- by 58383 Members - Latest Member: Unicorling

April 03, 2024, 01:34:11 AM

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1  Developer / Playtesting / Re: [Android] Please help BETA TEST my FIRST game: Birdie (an endless "flyer" game) on: January 24, 2019, 10:52:12 AM
Done, keep up the good work.
2  Developer / Playtesting / Re: [Android] Please help BETA TEST my FIRST game: Birdie (an endless "flyer" game) on: January 19, 2019, 01:15:22 AM
Hi,

I am playing it now, ill give you my feedback soon.
3  Developer / Playtesting / Re: Get Out of My Way I'm Trying to Eat You on: November 18, 2013, 09:15:11 AM
I really enjoyed this
4  Developer / Technical / Re: Why deltas fluctuate and how to fix them - A rendering thought experiment on: April 29, 2013, 02:28:58 PM
Thanks for that, I'm going to try implement this tomorrow.
5  Developer / Playtesting / Re: Deprivation [Platformer Without Jumping] on: January 23, 2013, 08:18:56 AM
Ah I used Blitz Basic in the past, good days Smiley
6  Developer / Playtesting / Re: Deprivation [Platformer Without Jumping] on: January 22, 2013, 02:51:54 PM
What language / engine was this made with? Its lovely and smooth, great fluidity.
7  Developer / Playtesting / Re: Deprivation [Platformer Without Jumping] on: January 22, 2013, 07:45:01 AM
Interesting take on Portal Smiley Its really easy to learn Smiley
8  Developer / Playtesting / Re: Way of the Karate - Hyper Speed Karate bouncing action game! Feedback needed! on: October 31, 2012, 09:04:09 AM
Music and graphics are awesome. I love the intro! You seem to really know what your doing here so there's probably not much that I can add. I would make sure the player knows what buttons need to be pressed at any one time, I spent about two minutes trying to skip the intro the second time I played! Also I couldn't seem to get out of the tutorial once it started, perhaps that was me being dumb though! But anyhow, all I can say is WOW, this is promising!
9  Developer / Playtesting / Re: Just Get Out! - Stealth game with Built-in Editor on: October 30, 2012, 02:53:36 PM
This is going to be one to watch. With a bit of sound and polish, this will be awesome. I had a little play around there with the editor and its very easy to use.
10  Developer / Playtesting / Re: "Tomb Robber" (or something) Platformer Demo on: October 29, 2012, 10:16:09 AM
I'm actually addicted to this now! I cant stop playing! Looking forward to the finished product!
11  Developer / Playtesting / Re: "Tomb Robber" (or something) Platformer Demo on: October 29, 2012, 04:56:23 AM
I really enjoyed it! The only comment I think I can make is that some of the traps are near impossible to predict, which might make some players feel cheated.
12  Developer / Playtesting / Re: Indie game - STORM on: July 28, 2012, 11:57:46 PM
Looks really nice, unique, any chance of a playable demo?
13  Developer / Playtesting / Re: The Love Letter, a five-minute flash game on: March 09, 2012, 11:41:01 AM
I love this well done!!!
14  Community / DevLogs / Re: City Across the Sky on: March 04, 2012, 02:26:30 AM
That's my bad. Currently, due to the recode, I've removed the download link until there's a bit of actual playable content.

If however, you'd like to just test out the movement mechanics, I can upload a build for that?

Ill keep my eye on this thread so and have a go when you have something more concrete done, looks very nice though keep up the good work...
15  Developer / Playtesting / Re: [XNA] The Beautiful Game: The Game - Testing for Fun on: March 03, 2012, 12:21:40 AM
Ah we used to call that game "World Cup" here in Ireland. Some of the best days of my life were spent playing that in the school yard. Some of the guys even went on to play in the Irish League!

Anyhow, the game looks great I look forward to trying it out and giving feedback.
16  Community / DevLogs / Re: City Across the Sky on: March 03, 2012, 12:18:28 AM
I would love to play this and give feed back but I cant for the life of me find a link?
17  Developer / Playtesting / Re: Cavure 1.2 on: February 18, 2012, 08:33:04 AM
Hi,

I gave up playing very quickly, it's just too dam hard. It should be easier starting off with, give the player allot more room to learn the controls. The blocks that move down when you get near them should be distinguishable from the others, when I get killed by one of them, I feel like it wasnt my fault as I had no way to avoid it. Also, perhaps have some info on what the controls are for the game, I found myself trying to figure out the keys...

Kid.
18  Developer / Playtesting / Re: 8BitWorld on: February 05, 2012, 04:34:23 AM
OK ill give Ancient a try, and I look forward to the finished product of 8bitworld
19  Developer / Playtesting / Re: [XNA] Copy Kitty - old-school platformer/shooter, like Mega Man or Gunstar on: February 04, 2012, 03:03:07 PM
What version of XNA is this? Will not run on my comp?
20  Developer / Playtesting / Re: 8BitWorld on: February 04, 2012, 02:48:16 PM
I really l.ike the look and the sound is nice. The controls felt good and responsive. After a few minutes of playing I felt like I needed the game to give me some kind of goal. I assume this is something that will be implemented in a later version. Anyway keep up the good work, oh nice website are there links to those other games?
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