Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411314 Posts in 69330 Topics- by 58383 Members - Latest Member: Unicorling

April 03, 2024, 01:34:12 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
  Show Posts
Pages: 1 ... 7 8 [9] 10
161  Developer / Technical / Compatabilty on: January 03, 2011, 07:14:55 AM
Hi All,

This is a very general question I know but I was wondering if you people have any tips for ensuring your game works on as many different PC's as possible? Currently I'm working on a little project in C++ and SFML, and it seems to work well on a number of PC's, some faster than others. I guess my concern for this subject stems from a big project I made in XNA. I was very disappointed my friends couldn't play it (main problems were installing prerequisite's and lack of compatible graphics card). So what are your thoughts people? Are you guys actively trying to make your games as compatible as possible and if so, what methods do you use?
162  Developer / Playtesting / Re: When I Close My Eyes on: December 14, 2010, 10:12:23 AM
Very very strange! Probably the most unique looking game Ive ever seen! It would be improved if the obstacles were more apparent. For example, the laser beams came out of nowhere and killed me, a bit of warning would make it more fair.
163  Developer / Playtesting / Re: Momentum Racer on: December 14, 2010, 10:06:24 AM
Nice, could develop into a nice little game. I agree with the other comments re. inertia. It has an unsatisfying feeling, like I'm not in control. Perhaps a bigger play-field would be good.
164  Developer / Playtesting / Re: Runner Gunner on: December 14, 2010, 05:07:08 AM
Not much I can say improvement wise. Its looks, sounds and plays great!
165  Developer / Playtesting / Re: Cyborg Virus on: December 13, 2010, 02:16:56 AM
Wow, looks and sounds great. I played for quite a while. Although I agree with handCraftedRadio that there isn't really anything to loose by venturing outside the bubbles, a small bit of fine tuning would greatly improve it...
166  Developer / Playtesting / Re: High Noon Balloon on: December 12, 2010, 10:17:01 AM
Me and my daughter played, lots of fun. Graphics are very very good!
167  Developer / Playtesting / Re: JetPilot GoNow (Working Title) on: December 12, 2010, 10:07:01 AM
When are we gonna get our hands on a demo?
168  Developer / Playtesting / Re: Super Universe Defender on: December 11, 2010, 04:15:41 PM
I'm stuck on second boss!!!!
169  Developer / Playtesting / Re: Walk with Jack on: December 11, 2010, 10:56:44 AM
Nice Idea, looks superb, like Limbo. The sound has quite allot of bass, making me have to adjust the speakers...
170  Developer / Playtesting / Re: Super Universe Defender on: December 11, 2010, 01:35:58 AM
Its got really great style, great to look at. Engine is solid. A bit of music during the levels would really finish it off. It could do with a bit of context sensitive help ie. press z to skip text, press z to go through the door. Also, it was hard to know when I hit the enemies, a sound for each hit would be an improvement. All in all though an enjoyable game, keep up the good work.
171  Developer / Playtesting / Re: Rot8 - gravity is yours on: December 10, 2010, 08:44:55 AM
Has great potential, controls are a bit fiddly. I found I kept pressing space for some reason. Nice little engine. Keep up the good work.
172  Developer / Playtesting / Re: Gravity Garden - Puzzle game with cosmonauts! on: December 10, 2010, 04:23:56 AM
I really really like this, very very nice. I love the style. Did you use time based frame's or SDL.delay to make it move so smoothly? One problem I have with it though, I have to keep reading the text, is there a way to turn it off? Or perhaps have a tutorial level that doesn't need to be played that explains the game mechanic away from the main game.
173  Developer / Playtesting / Re: Endeavor, an exploration game (feedback needed!) on: December 03, 2010, 12:06:01 PM
Really nice. Only problem I have is the text is too fast in the intro (I understand you've already looked at this). I would prefer if it didn't fade away by itself, rather, just press c to progress... Visuals are good, sound is fitting. Couldant find any bus with the engine.
174  Developer / Playtesting / Re: Mutant Brothers - 2 player cooperative platformer [WIP] on: December 01, 2010, 01:38:42 PM
I really like the style, the graphics work very well. I'm not a big fan of the music, perhaps a chptune style would work well here. Any way its a great game with lots of potential.
175  Developer / Playtesting / Re: My newest game: Respawn Man on: November 29, 2010, 11:35:11 AM
Looks good. Could do with a bit more polish. The part when  he uses his corpse as a boat is great!
176  Developer / Playtesting / Re: Time warpist on: November 29, 2010, 11:32:34 AM
Worked fine for me but music did not play during game. Great idea, I enjoyed playing, thanks.
177  Developer / Playtesting / Re: Soul Brother on: November 29, 2010, 11:19:53 AM
Looks great, look forward to playing the finished product
178  Developer / Business / Re: Game company name generator on: November 01, 2010, 01:46:49 PM
    * Soft Banana Group
    * Early Window Interactive
    * Mother Fall Studio
    * South Star
    * Never Progress
    * North Missile Collective
    * Blue Tomato Group
    * Upper Connection
    * River Winter
    * Upper Melon Studio
    * Puny Plane
    * Window Tomato Studio
    * Journey Gem Group

I like this one "Journey Gem Group"
179  Developer / Playtesting / Re: Ballsy - WIP on: November 01, 2010, 01:39:56 PM
I like it, played latest version. It could do with some sound and perhaps an explanation of how to play each game type. Well done, keep working away at it.
180  Player / General / Re: Your beginning with game design on: October 23, 2010, 12:29:53 PM
I used to design games in school. Done this for years until I found The Games Factory in a store in Dublin. For years after that I used TGF to make lots of games that the guys in school used to play them, this gave me a real buzz. The thing that I wanted to do most was to actually program the games myself so I began experimenting with C and Allegro but nothing much came of that. I began using Blitz Basic and Dark Basic and learned loads using those but never really completed a game until I started working with XNA. I found deployment a problem with my XNA game, none of my friends could install it! Now I'm studying software development in Java. My game development at the moment is C++ and SDL.
Pages: 1 ... 7 8 [9] 10
Theme orange-lt created by panic