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62
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Player / Games / Re: WGRealms 2
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on: June 18, 2011, 03:38:56 PM
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Playing this at the moment, I'm very impressed. Does Mr. Silverman know about this project?
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64
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Developer / Playtesting / Re: Joe Snow Beta (Testers needed)
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on: June 12, 2011, 12:42:41 AM
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Very very polished game, even at this early stage. I was constantly reminded of my gameboy for some reason! Perhaps cutting the amount of levels needed to complete a world would be a good idea. The shiny thing on world 1 level 10 was nearly invisible on my screen! Ill look forward to the finished version.
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67
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Developer / Playtesting / Re: The Fourth Wall [WIP]
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on: June 07, 2011, 08:49:43 AM
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Downloaded the latest version. The work that has been done on the collision with the platforms makes the whole experience much better. The puzzles with the pigs are very imaginative. Lo-Fi, keep working on this.
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69
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Player / Games / Re: The Death of Flight Simulation.
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on: May 31, 2011, 02:25:41 PM
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Yeah I played and liked Venus Patrol. The only real barrier for me with Flight Sims is the controls. They were totally associated with PC's back in the day and you have visions of binding lots of keys to different functions, just not user friendly! Physics, damage, landing ect ect are no problem, its just the controls that held me back...
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70
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Player / Games / Re: The Death of Flight Simulation.
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on: May 31, 2011, 10:27:09 AM
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I never played a flight sim, there just so inaccessible. I wonder how they could be made more user friendly, maybe then they would take off again... (awful pun intended  )
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73
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Player / General / Re: Support for Platforms
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on: May 21, 2011, 02:21:16 AM
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Hmmm, yes I think seeing as I'm using SDL it would make sense to support the three major platforms. I like the idea of Linux on a pen drive, ill probably do that. As far as Mac is concerned, I guess ill have to start saving or perhaps I can get myself a second hand one.
Cheers for the responses.
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78
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Player / General / Support for Platforms
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on: May 20, 2011, 09:11:31 AM
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Hi All,
Something that I often think about is the importance of supporting Linux and Mac. I exclusively develop on Windows (purely because I cant afford a Mac yet!) I guess it would be easy enough for me to put a Linux partition on my system and thus release for that platform aswell. Ideally I would like to support as many systems as possible. In your experience, how important are the other platforms. Say for arguments sake you get 100 downloads on Windows, how many would you get for Mac and Linux?
Cheers,
Kid.
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80
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Player / General / Re: Giving Up
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on: May 18, 2011, 08:20:36 AM
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Some really good responses here people, thanks, I might have to reconsider giving up now! Thanks again to you all.
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