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81
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Player / General / Giving Up
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on: May 17, 2011, 11:55:12 AM
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Do any of you guys ever work so hard on a game, maybe put a good few months into it and then just realize you've lost interest in it and cant be bothered finishing? That's the point I'm at now! 
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83
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Developer / Playtesting / Re: The Fourth Wall [WIP]
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on: May 16, 2011, 03:09:43 PM
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*increase the size of the splash screen
*a basic story at this point would add allot of depth. it would make the player feel more for the avatar...
*more pronounced borders for walls would be nice. sometimes (particularly the first level just after he wakes up) i found myself walking into the walls, thinking they were scenery...
*for the icons that show how to jump and use doors, it would be nice to have a bit of text. now i know text can be intrusive and not atmospheric in some games, but you would be surprised how many non gamers would not understand those icons.
*animate the lava. it may not be obvious to everyone that it is in fact dangerous...
*when the player dies, he immediately appears at a checkpoint, with no clue as to what happened. something like "press space to continue" would allow the player to learn from mistakes more easily...
*on the section where the bridge collapses, on my monitor it appears that the bridge is completely gone, yet i am able to walk on it as if its just under the screen, making that particular puzzle confusing.
*i feel the jump is slightly exaggerated for the height and style of the character.
*the music can get a bit repetitive. adding one or two more tracks would be a huge improvement.
*when walking near the edge of a platform and i let go of the arrow key, sometimes the character keeps walking, causing him to fall into lava at times.
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85
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Developer / Playtesting / Re: The Fourth Wall [WIP]
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on: May 16, 2011, 08:45:44 AM
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I have to say, this looks very promising. It will take allot of play testing, polishing. bug fixing, but its a great idea. One of those concepts that makes you think "why didn't I think of that?"! These ones usually end up being very successful... One glitch I found, if I fall towards the corner of a platform, the sprite lands in mid air...
Ill be keeping a close eye on this game...
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87
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Developer / Playtesting / Re: Irukandji 2
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on: May 16, 2011, 08:23:20 AM
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Works perfect on my machine (XPSP3, Core 2 Duo, 2Gb Ram, 7600GT GPU) Controls were fine, intuitive...
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89
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Developer / Playtesting / Re: Tight
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on: May 16, 2011, 07:54:00 AM
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Looks and sounds great. Big problem for left handed players though, the space key is hard to get at for changing weapons. Perhaps space should be used for the little screen that pops up when you press the right mouse button and vice versa?
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91
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Developer / Playtesting / Re: Betaland
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on: May 05, 2011, 09:18:10 AM
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I just played the full version (linked from Distractionware) I like the music. The game itself is compelling. I'll play through it fully later. I got to the point where you get the jump powerup...
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93
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Developer / Playtesting / Re: JugglePix
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on: April 16, 2011, 12:06:15 PM
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@kidchameleoun Thanks! I think the mouse problem is happening on linux systems... Is it your case? Windows XP SP3, FireFox 3.6.16
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94
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Developer / Playtesting / Re: JugglePix
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on: April 16, 2011, 12:08:44 AM
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Hi,
Wow I was very impressed by this. A very original take on the breakout style of game. I found the difficulty curve to be just right (not sure what I scored though!) One little niggle I had with it was the I could see my mouse pointer which got a little confusing when I had the target for disarming the bombs...
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95
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Developer / Playtesting / Re: In Tandem (3 years old)
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on: April 10, 2011, 02:18:10 PM
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Its definitely better on hard setting, so if you were to make a new version I'd recommend bumping up the difficulty across the board... It would definitely work well with new graphics and a soundtrack...
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98
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Developer / Playtesting / Re: Henko
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on: April 03, 2011, 03:38:38 AM
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Its a relatively large download. A bit more info and a screenshot will get you more feedback I'm sure...
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99
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Developer / Playtesting / Re: Pixel Slaughter!
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on: March 29, 2011, 03:15:00 PM
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Its allot of fun, well done. Might I suggest having a quick explanation of the games controls on the title screen for example...
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100
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Developer / Playtesting / Re: A musical experiment
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on: March 29, 2011, 03:10:05 PM
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Hmmm, doesn't seem right without sound effects, there's not much satisfaction to be had from blowing up an enemy and not hearing the explosion!
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