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1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 03:50:59 AM

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1  Community / Townhall / Re: Introducing SDNIA.com - a new news site, with less BS on: April 21, 2018, 05:48:40 AM

Hello comrade,

Thank you for the advice. I will start implementing. I welcome as much help and advice as possible.

One question, why the music video?

SDNIA is indeed an acronym, that is secret for now. :-) My Word!
2  Community / Townhall / Re: Introducing SDNIA.com - a new news site, with less BS on: April 18, 2018, 08:39:21 PM
About to begin week three. Any feedback folks?
3  Community / Townhall / Introducing SDNIA.com - a new news site, with less BS on: April 14, 2018, 07:13:58 AM
Hello fellow gamedevs,

Glad to see TigSource still running strong. Some of you may remember me from days of old and the time of long long ago.

Recently I launched a new "Nerd centered" news site. The website of course being SDNIA.com . I'm currently beginning the Indie Games section of the site. I'm currently growing a fanbase for the honest opinions and lack of pop up ads. Please give the site a visit and if you will like feel free to submit your games to be previewed, discussed and/or reviewed to [email protected] .

About Page
Standards and Practices

Thank you once again for the chance to talk to my fellow Game Developers.


Sincerely,

Nathan Hurde
SDNIA Editor
4  Jobs / Portfolios / Programmer: 8+ years of Coding Experience looking for work($25/hour) on: April 06, 2018, 11:19:01 AM
About Me:

Hello,

My name is Natan Hurde. I have been started my adventure in the world of GameDev via Game Maker 6.x and stuck around through GMS1. I later learned JavaScript, C++, PHP and CSS. I have completed a few game jam games before, as well as build and create my own game engine using C++. That engine is called "Game Pencil Engine" and is available for free and is open source for multiple platforms. The reason for this post is I need to acquire funds to help pay for my bills as I further enhance the game engine. I am free to your projects. Compared to others, my rates are negotiable from  $25.00 an hour.​

My Skills:
  • Engines: Game Maker, Construct, Godot, Game Pencil
  • Languages: GDScript, GML, C++, JS, PHP, SQL

Portfolio:

Theme Editor for Game Pencil Engine Editor


A screenshot of Command Throne aka Underground Space Wars. The project is currently on hiatus.
https://gamejolt.com/games/command-throne/23710


Contact Info:
If you are interested in having me work for you please email me at nathan at__ nathanhurde[DOT]com, PM me here, or on discord (@theweirdnate 6818), or simply reply here. Please note, do I do not sign NDAs or Do-not-Complete clauses since I'm still creating the Game Pencil Engine.
5  Community / Townhall / Re: Join Gamedev Cafe, a Discord chat community of likeminded game developers! on: February 19, 2018, 06:58:37 AM
I'm already on it mate. :-) Wizard
6  Community / Townhall / Re: Hey what's your ITCH.io? on: January 18, 2018, 04:13:30 AM


Well thanks for asking.

My page is http://pawbyte.itch.io.


Currently just got the cross-platform open source game engine on there. But expect more soon.

LOL, current state of runtime is HTML5 based. There is a 2nd run-time coming quite soon for people who just want to use C/C++.
Javascript engine?! Bless your soul, my friend.
7  Community / Townhall / Re: Hey what's your ITCH.io? on: January 11, 2018, 08:32:43 AM


Well thanks for asking.

My page is http://pawbyte.itch.io.


Currently just got the cross-platform open source game engine on there. But expect more soon.
8  Community / Townhall / Re: [Blood Oath]. 3D action open- world fantasy RPG. on: January 10, 2018, 05:18:35 PM

I like what I see.

I have doubts my laptop can handle the specs needed for this.

But it looks pretty good.

Can't wait to see the NPC and battle system.
9  Community / DevLogs / Re: TIGS Coop. Game Dev, Now 50% More Roguelike-ish! on: March 01, 2013, 05:34:37 AM
Let us begin working on the story an characters together.

10  Community / DevLogs / Re: TIGS Coop. Game Dev, Now 50% More Roguelike-ish! on: February 25, 2013, 05:52:56 PM
Will this game have a story or simply we make it up in our head as we play?
11  Community / Townhall / Re: Adventure-RPG Driftmoon to be released (after SEVEN years of development)! on: February 25, 2013, 01:21:00 PM
Yes, gChat or skypeChat is fine.
12  Community / DevLogs / Re: TIGS Coop. Game Dev, Now 50% More Roguelike-ish! on: February 25, 2013, 01:19:23 PM
If we make the game in HTML5 we might as well just use Game Maker or Corona.
13  Community / DevLogs / Re: TIGS Coop. Game Dev, Now 50% More Roguelike-ish! on: February 25, 2013, 11:47:13 AM
HTML5 is cross-platform, but not natively.

Also, this may be just me, but I do not take too kindly to playing games in WebBrowsers.
14  Community / DevLogs / Re: TIGS Coop. Game Dev, Now 50% More Roguelike-ish! on: February 25, 2013, 11:17:11 AM
Hello guys,

I think it will be best for those interested to have skype.This way we can have an easier and quicker communication stream among people interested.

The game should either be made via C/C++, Java or Unity3D.

It should also have Linux support.
15  Community / Townhall / Re: Adventure-RPG Driftmoon to be released (after SEVEN years of development)! on: February 24, 2013, 05:06:59 AM
Got skype?
16  Community / Townhall / Re: Adventure-RPG Driftmoon to be released (after SEVEN years of development)! on: February 24, 2013, 04:31:12 AM
Up for an interview?
17  Community / Townhall / Theweirdn8 Live Streaming. Come on and watch please on: February 23, 2013, 10:53:36 AM
Hello Guys,

After seeing the new Humble Bundle MoJam I want to livestream myself developing Fields of Fresh.

If you will like to watch feel free to watch via here
I will be on 2/24/2013 from 2pm-8pm CST(GMT-6)
Thanks. I look forward to it.
18  Community / Townhall / Re: Artizens: Monster Hunter meets Mega Man (Kickstarter ends in 8 hours) on: February 21, 2013, 03:28:56 PM
Yup they made it. Check out the interview I had with them earlier:

http://www.superlongname.com/interview-with-charles-amis-from-artizens/
19  Developer / Playtesting / Re: The TigSource Community Game on: February 20, 2013, 12:39:46 PM
Woah! Roguelike in space!
20  Developer / Technical / Re: File Open Problem in C/C++ on: February 16, 2013, 02:23:33 PM

Hey guys thank you. The args part was what I was looking for. This is pretty interesting, since for some reason, loading in files took in the directory of the file being read. That shouldn't be too hard to solve. Thank you guys for all of the lovely support.
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