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Pages: 1 ... 8 9 [10] 11 12
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187
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Player / General / Re: 2D Game Marketing Survey
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on: March 23, 2011, 03:51:13 AM
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Hey guys I now have 167 completed surveys. All I need is like 83 more, and I can start processing the results. Hallelujuah! We are 2/3 done!
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188
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Player / General / Re: 2D Game Marketing Survey
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on: March 20, 2011, 04:26:58 AM
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Good news, so far I have 120 completed surveys. Just 380 more to go! Weee!
I am looking for other places to announce this one, so far I posted in: Friendcodes Tigsource Rpgrevolution Game Maker Community GameJolt YoYoGames
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189
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Player / General / Re: 2D Game Marketing Survey
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on: March 19, 2011, 06:19:56 PM
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Thanks. I hope you all saved your coupons.
I decided that these coupons will be used to allow players to get mounts in Corrupting Tales at level 10, instead of level 15 when the game comes out.
Also so far, 113 completed surveys(for the new one), I have no idea how many are completed for the old one.
You guys are good people. Please tell your friends about this survey.
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190
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Player / General / Re: 2D Game Marketing Survey
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on: March 19, 2011, 11:45:56 AM
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Good points you all. Also I am pleased to announce, so far we have 104 completed surveys. We are now 1/5 away from completion, aiming for a knightly 500 completes. If you guys could, tell people about this survey: http://www.kwiksurveys.com/online-survey.php?surveyID=INOEFL_1239fe57Announce it on your blogs, signatures, or tell your msn/skype/yim/aim list. I am excited to see if the 2D gaming world is a viable place to make a game, or should I get 3D on my brains like many people do now.
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191
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Player / General / Re: 2D Game Marketing Survey
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on: March 19, 2011, 07:16:06 AM
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Thank you for your feedback.I will add that to version 3, I hope.
So far its like 90 completed surveys. I know we can get to that 500 survey mark!
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192
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Player / General / Re: 2D Game Marketing Survey
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on: March 19, 2011, 05:32:14 AM
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Okay good point.
Also, there are like about 80 people who have already taken the new survey. Also I added a coupon system for those who complete the new survey, not too complex.
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194
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Developer / Business / Seeking Game Developers who made a commercial game or profits from their game
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on: March 04, 2011, 01:16:08 PM
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Hi,
I am writing a paper on does video games inspire violence. I for one do not believe it does and that will be the angle of my paper.
I will like to ask you a few questions about the gaming industry and your opinion on accusations relating the two together.
I have aim, msn, skype, and yim.
We can connect over these.
Please either reply to here with your details or send me a private message.
This assignment is due really soon, so the quickest we can finish the better. It should take 5 minutes max.
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197
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Community / DevLogs / Fields of Fresh now looking for help!
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on: January 27, 2011, 04:01:53 PM
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 Originally I did not want to use a bigger team to make this game, but I believe a finished and polish game is needed. So I am now opening up the developing floor. Game HistoryFields of Fresh was to be originally made for the last YoYoGames competition, but I was unable to finish it in the summer. I became too busy to finish the project last year, so I am going to finish it this year(I hope). Most of the development has taught me more about C++, GML, Optimization,etc. Recent Screenshots *Please note the current HUD/UI shown in screenshots is not the official HUD/UI. Krisando is working on new HUD/UI* Available PositionsBeta testers - to search and find bugs and errors the game has, as well as critique the game and make suggestions. SPRITERS - to create mainly sprites displayed on the HUD, menus, and some textures that come from sprrites. Marketers - To announce and advertise the game to friends, other forums, chatrooms, or however they well like it. You may also present ideas as to how I and pawbyte can market the game. Signature designers - To design backgrounds and fonts used for signatures that display a player's card. Concept Artist - To design concept art of NPCs that reflect the character that will be described upon inquiry. Music composers - To create preferably mp3s and wavs, midis are fine too for any map in the game. There is no specific style that every map must comply to. Level Designers - Create maps that are unique and reflect the game's story, that will be provided upon inquiry. Other Programmers, though I am doing 94% of the work LINK TO GAMEActual Game SiteDevelopment Blog==CONTACT ME VIA PM, or Instant Messenger: ===AIM: legendarynate MSN: [email protected] Skype: natethelegend Yahoo: nateisoraw
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198
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Developer / Audio / Tailware Radio
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on: January 27, 2011, 04:00:58 PM
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TailWare Radio Station
Proud member of the Tailware NetworkHosted by Nathan Hurde(thegr8n8) Cohost by Roland(krejic) Cohoests also Tim Van Norde Cohost also Dan The Mann Our current shows are: ------------------------------------------------------------------ Sweet Topics in Game Design We plan to record at 4PM on Saturdays GMT-6 ------------------------------------------------------------------ If anyone wishes to bring their live or non-live radio show to Tail Radio, please just shoot me an email: Whats Sweet Topics and Game Design about?Sweet Topics in Game Design is a LIVE Indie game radio show where they discuss topics about game ideas, features,engines, systems, and context. Basically anything that relates to the atmosphere of a game world.An example topic wil be: Should I add double jumping to my platform RPG. Website:You can check out our website at http://tailware.com/radio.phpThere you can click the nice little play button to begin listening to the Radio Podcasts:http://www.tailware.com/podcasts.phpSweet! Can I help?Thank you for the compliment. We are currently looking for cohosts to help our Nathan and krejic. In the future we intend to have multiple hosts with Nathan Hurde and other hosts switching off. If you are interested in becoming a host or cohost please send me a private message. Microphone clipart provided by http://www.wm8c.com/radio_clipart_-_microphones.htm
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200
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Community / DevLogs / Re: Fields of Fresh
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on: January 05, 2011, 08:54:17 PM
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sorry for not updating this thread as often. I keep updating the dev log on my site. So simply go there for the last many updates.
LOL, a super bad early alpha was released.
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