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1411319 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 11:44:31 AM

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141  Player / General / Re: Limbo of the lost (LOL) on: June 22, 2008, 10:02:47 AM
The King of Limbooooh!




This is better than I'm Still Alive!
142  Player / General / Re: Okay, Firefox 3 is pretty damn fast. on: June 19, 2008, 01:30:04 AM
It's either this, or IE, and damn, FF3 beats IE in all fields.

It's either this or IE. Or Opera. Or Safari. Or Maxthon. Or Konqueror. Or... AOL Explorer!

Or Lynx...

143  Player / General / Re: Limbo of the lost (LOL) on: June 13, 2008, 03:29:42 AM
By now I feel sorry for these guys.

I kinda feel sorry for them too. Especially since they had been working on the game for over ten years.

But I feel even worse for the publishers of this. They are going to be in a ton of shit. And it's not even their fault.
144  Player / General / Re: Limbo of the lost (LOL) on: June 12, 2008, 03:44:57 PM
The trailers of the game are hilarious.

http://www.gametrailers.com/player/34863.html
http://www.gametrailers.com/player/28891.html

Also check out the making of video:



145  Player / General / Re: No More Sweden on: June 08, 2008, 07:28:05 AM
grapefrukt: just skip new york. This is going to be so much more fun...

Here's No More Sweden described with the new emo-icons:  Cave Story Beer! Gentleman
146  Player / General / Re: No More Sweden on: June 06, 2008, 02:44:31 AM
Dear God, the Swedish indie developers are getting together in one spot... Shocked
+1 Finnish guy (at least).
147  Player / General / Re: No More Sweden on: June 05, 2008, 05:52:44 PM
Oh my... Shocked

I think I know what this is about. So cool. I totally have this in my calendar.


Nah, that can't be. Nobody could ever possibly confuses Finland and Sweden. Nobody...

148  Player / General / Re: TIGSTWG V: Massacre [ Day Three ] on: May 30, 2008, 01:04:21 AM
...pigbuster...
149  Player / General / Re: exactly why i detest activision and the new guitar heroes on: May 30, 2008, 01:01:34 AM
Gentlemen, please. There is only one * Hero game you should be wishing for.




To the casual observer it would look like that Activision is selling out...




http://www.youtube.com/watch?v=IlUFfAf88mE

150  Player / General / Re: TIGSTWG V: Massacre [ Join up! ] on: May 24, 2008, 01:59:04 AM
Gummikana is so in.

These join-ups close so fast that I've missed the last three of them...
151  Player / General / Re: Nordic Game 2008 on: May 16, 2008, 05:39:41 AM
Thanks jens for posting only the pictures from the first part of the night...

We came up with this master plan for next years nordic game conference to make the whole thing more interesting for everyone. We're going to pitch a (real) indie panel to the conference guys and hopefully get free passes for all the indies talking in the panel Smiley That way we can organize our own nordic Independent Games Summit. 
152  Player / General / Re: MadWorld- Brace yourself, people... on: May 16, 2008, 05:32:56 AM
153  Player / General / Re: Nordic Game 2008 on: May 15, 2008, 02:15:07 AM
The hangover is starting to creep in...

I'm in Sweden and I'm listening to a panel titled: "Independence Day: Can developers go it alone?". And who are the guys talking... It could be cactus, nifflas, joakim... But instead there's one guy who sold a mobile company and got 15 million dollars, one guy who's firm has 800 employees and one guy whose game has a budget of 25 million dollars.
154  Player / General / Re: Nordic Game 2008 on: May 13, 2008, 10:40:45 AM
Wait, so Petri is staying in the Swedish Chef Hotel??

After seeing that clip I decided to cancel my reservation at the hotel...

Jeb: What's name of place you're dragging us into? I mean if there are indies here, who can't make it to the Gustav Adolf's Torg at 18:00 they could join us later.

Anyways looking forward to meeting all of you tomorrow.
155  Community / Procedural Generation / Re: Evolution SHMUP on: May 13, 2008, 10:16:28 AM
This is also pretty funky: http://ejohn.org/blog/processingjs/
156  Community / Procedural Generation / Re: Evolution SHMUP on: May 13, 2008, 05:53:26 AM
Thanks a lot guys for the feedback.

The coolest thing about the game is process of evolution. It's fun to see were the game goes. I hope it turns out to be somewhat playable.

I'll try to improve the game a bit during the competition. I came up with couple of ideas that could help the evolution... I have to try those out.
157  Player / General / Re: Nordic Game 2008 on: May 13, 2008, 05:47:44 AM
Is tomorrow (Wednesday) 18:00-> okay with everyone? I know that there's the Delegate Dinner and Nordic Game Awards going on at the conference, but nobody wants to see that...

jeb: Since you're a local, can you suggest a place where we can meet?

At 21:00 onwards there's the Nordic Game party going on somewhere. We could try to sneak in there. (giving out passes through toilet window and stuff)
158  Player / General / Re: Nordic Game 2008 on: May 12, 2008, 02:50:27 AM
Hey Petri, where will you be staying? We're not actually going to the event (too expensive), but I live in Malmö and thewreck in Lund, so it would be a shame if we missed this opportunity! We should take you down to "möllan" in Malmö and have a beer or five.

I'm staying at the only free hotel that I could find in Malmö: First Hotel Jörgen Kock. The whole travel thing is quite expensive... I'm just lucky that I got a free pass.
159  Player / General / Re: Nordic Game 2008 on: May 12, 2008, 12:43:18 AM
Kinten, cool I'm looking forward to drinking beer with the oxeye-gang in homemade togas! And with the penumbra guys as well! I think the Wednesday night might be the best for beer drinking.

160  Community / Procedural Generation / Evolution SHMUP on: May 11, 2008, 07:51:37 AM
Here's my submission to the competition. It's basically just a standard vertical SHMUP (implemented using JavaScript), in which all the game data is generated at "random".

Follow this link to play the game.



Randomly is in quotes because the game uses very Darwinistic way of generating the data. Every time you play a game, the game keeps track of how long you played that particular game. And the way that a game is generated is by selecting few of the more popular games and mashing them (randomly) together. Hopefully this process will create a game that is even more interesting and thus will be played even longer. The plan is to create the ultimate game, that is so addicting that once people stumble upon it they can’t quit playing it. And then the game will evolve consciousness and it will start taking over the world by itself. And thus Skynet was born…

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