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1411128 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

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61  Community / Versus / Re: Versus Competition: Rules on: January 31, 2011, 03:23:16 PM
I'd buy THAT for a dollar!

Also I'll drag my sister to the computer to play some versus games with me this weekend.

She'll be THRILLED.
62  Community / Versus / Re: Versus Competition: Rules on: January 31, 2011, 07:17:52 AM
The competition is about competitive multiplayer. It's 'probably' not the best idea to get a concept not built around that and shoehorn something of the type in. I don't believe that tends to go very well.

In the end it's your choice.
63  Community / Versus / Re: Guardian Soul on: January 31, 2011, 04:22:41 AM
It's more like a cone of slow projectiles.

31/01:

More work on the boss controls and a new attack type. I've actually worked a fair bit more today than usual, but managed to progress more slowly because a lot of that time was figuring out how to do stuff.

01/02:

Not much done today. I'm kinda stumped in a collision problem I'm having, but I should have some help tomorrow.
64  Community / Versus / Re: Guardian Soul on: January 30, 2011, 11:39:45 PM
30/01:

It's more alive!



The general core of the boss controls are in place. A bit of polishing, extra functionality and some different attack types and I'll have something to test with a hero character.
65  Community / Versus / Re: Drop Balls on: January 30, 2011, 10:40:12 PM
This summer, the balls, will DROP
66  Community / Versus / Re: Radical Viking Carnage (First game.. Don't expect much.) on: January 29, 2011, 09:26:16 PM
Please add the Versus message icon on your thread. And good luck. Grin
67  Community / Versus / Re: [insert Awesome Game Name] on: January 29, 2011, 08:19:41 PM
I'm still quite intrigued.
68  Community / Versus / Re: From Somewhere, A Transmission... [no title yet] on: January 29, 2011, 08:17:36 PM
The nofaces hoard items inside their blob-like bodies. They do so because they're compelled to do it. They have no reason for it.

the stronger a noface, the more items he hoards.
69  Community / Versus / Re: Brigands on: January 29, 2011, 08:15:29 PM
All your games have delicious graphics.

Like candy.

And the concept sounds awesome.

Like candy! Grin
70  Community / Versus / Re: Versus Competition: Rules on: January 29, 2011, 08:10:19 PM
Dude there's still more times than most compos had.
71  Community / Versus / Re: Guardian Soul on: January 27, 2011, 12:30:01 AM
26/01 - Progress report:

I'm gonna make these reports of progress daily, so I'm always updating giving myself incentive to keep working hard on it. I hope people don't find it too annoying.

Spent most of my time working on the game trying to figure out more thoroughly how the boss interface should be coded, so it's easy for me to use it for many different attacks with different ways to control their effect.

I've decided to make sure no attack needs more than two mouse button presses to pull of. You press to bring up the radial menu, hold the button to move over an option, release it to choose it, then more aiming, pressing and holding to alter the attack's behaviour. Hopefully this will make the boss control simple and easy to learn.

I'm also not feeling very well so I'm gonna head to bed.

EDIT (I'm going to edit my last post in the thread instead of making a new one unless I have something actually worthwhile to say or show in these updates):

27/01 - Progress report:

Today wasn't that productive. I did some more work on this interface and I feel I'm getting somewhere quickly enough. Hopefully tomorrow I won't be so stupid with my time.

28/01 - Progress report:

Quote
Hopefully tomorrow I won't be so stupid with my time.

Hahahaha. ha... I worked some more on the code, I guess. <.<

29/01 -

Better today, not nearly as good as I wish it was, but whatever. Still working on the boss behaviour and interface. I'm progressing constantly, falling into issues I obviously never saw coming (as is usual), and so on.

I'm hoping tomorrow I can put up a small test for people to play around with boss attacks and the controls for it.
72  Community / Versus / Re: Guardian Soul on: January 25, 2011, 11:31:43 PM
IT LIVES



...kinda.

trying to implement the boss controls. I'm having to do some healthy figuring-out-action with the code since I've never done an interface like this one before, but I'm progressing.

I've also put some time to create a single color palette to use in all the game's assets:



I would love feedback on the color picks. I actually took a palette Arne posted on the Pixelation forums that I liked and added a couple of extra colors to it.
73  Community / Versus / Re: Coop-etition on: January 25, 2011, 11:27:25 PM
Please use the correct Versus message icon in your thread. Smiley
74  Community / Versus / Re: Guardian Soul on: January 25, 2011, 01:24:45 PM
I'm closing music admissions. There is already plenty of interested people and I'm starting to have trouble deciding who'll do what, and I think I'll have to cut a few off to put quality first. WTF I'm hoping they won't take it personally.

Of course, I could always have some work on sound effects instead of the songs. Taht could be very useful too.
75  Community / Versus / Re: Guardian Soul on: January 25, 2011, 10:36:51 AM
Also, Mecha, anosou and soundofjw, which one of your should I send the track descriptions to?

If you could send an e-mail to multiple addresses that'd be great:
mattias [at] anosou [dot] com
chris.t.geehan [at] gmail [dot] com
josh [at] jwmusic [dot] org

We have means to discuss it all together once the e-mail arrives  Gentleman

Ah, too lazy, I'll send you three PM's.

EDIT: PM's sent.
76  Community / Versus / Re: Guardian Soul on: January 25, 2011, 12:24:44 AM
Thanks. I'm hoping I can deliver. I'm trying to improve my work schedule for this a lot, but I guess I still have a ways to go.
77  Community / Versus / Re: Guardian Soul on: January 24, 2011, 09:48:03 PM
First things first, a series of speed sketches of possible boss designs:







Now, for coding!

Also, Mecha, anosou and soundofjw, which one of your should I send the track descriptions to?
78  Community / Versus / Re: Mercenary Duel on: January 24, 2011, 04:46:30 PM
There's a ton of threads to go through around here. Please don't take a lack of initial feedback as lack of interest. Smiley We'll all get to play the games eventually, and most of us are busy with our own.
79  Community / Versus / Re: - Quake - on: January 24, 2011, 12:48:14 PM
...will you implement rocket jumping? Durr...?
80  Community / Versus / Re: High Score on: January 24, 2011, 12:47:25 PM
As long as your game is focused on competition between human players, how that plays out is up to you. Grin
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