26/01 - Progress report:
I'm gonna make these reports of progress daily, so I'm always updating giving myself incentive to keep working hard on it. I hope people don't find it too annoying.
Spent most of my time working on the game trying to figure out more thoroughly how the boss interface should be coded, so it's easy for me to use it for many different attacks with different ways to control their effect.
I've decided to make sure no attack needs more than two mouse button presses to pull of. You press to bring up the radial menu, hold the button to move over an option, release it to choose it, then more aiming, pressing and holding to alter the attack's behaviour. Hopefully this will make the boss control simple and easy to learn.
I'm also not feeling very well so I'm gonna head to bed.
EDIT (I'm going to edit my last post in the thread instead of making a new one unless I have something actually worthwhile to say or show in these updates):
27/01 - Progress report:
Today wasn't that productive. I did some more work on this interface and I feel I'm getting somewhere quickly enough. Hopefully tomorrow I won't be so stupid with my time.
28/01 - Progress report:
Hopefully tomorrow I won't be so stupid with my time.
Hahahaha. ha... I worked some more on the code, I guess. <.<
29/01 -
Better today, not nearly as good as I wish it was, but whatever. Still working on the boss behaviour and interface. I'm progressing constantly, falling into issues I obviously never saw coming (as is usual), and so on.
I'm hoping tomorrow I can put up a small test for people to play around with boss attacks and the controls for it.