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9941
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Community / B-Games / Prepare to dance and thrill with Tecnojam Dance 34K!
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on: August 18, 2007, 11:12:35 PM
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Coming from the illustrous developers in Dreamgate Studios is a new way to experience the thrill of dancing to the hottest tunes! With your fingers!  Tecnojam Dance 34K has all the latest technologies in keyboard-only rythim gaming! None of that pad stuff to tire you and make you think you actually dance good, oh no! In here, all you need is your fingers and a keyboard, and you can jam, baby! Here are some of the amazing features! - Incredible visuals in amazing 400x400 pixel resolution for greater definition of each individual pixel! - Tons of unlockables, including new skins in any of the game's amazing 8 available colors! - A large number of incredible songs, performed by all-time classical musicians, including Yoko Ono, Shaquille O'Neal, as well as top-chart hits like She Bangs performed by the illustrous William Hung! - for the gamers, we have a treat! Classical videogame music, like the theme of the classical 8-Bit Back to the Future, and the popular theme of Daytona! All this coming to you soon from Dreamgate Studios. You've never experienced finger-dancing like this before, never ever! All of the above information may be prone to change, or completely unfounded in reality. Most of it is pretty much made up. Dreamgate Studios will take no responsabilities on eye strain, ear mutilation, pet suicide, cancer and AIDS symptoms, disgust, nightmares or mass hysteria and genocide allegedly caused by any of its products.EDIT:FINISHED!Download links: http://www.yoyogames.com/games/launch/11113Yoyogames http://rapidshare.com/files/55160153/tecnojamVfinalB.zip.htmlRapidshare It is advised for players to turn off any music-playing programs before starting the game, as it needs an external player to work properly. Sorry for the inconvenience.
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9942
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Player / General / Re: Man Hugs
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on: August 18, 2007, 02:10:52 PM
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But would it be manpecks-on-the-cheek or manfrench-kisses? And yes, hyphens are never-too-much.
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9945
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Player / General / Re: Bioshock?
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on: August 18, 2007, 12:20:24 PM
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I don't have the ability to play it, but from what I've seen and read about the game, it doesn't seem like it'll have the same depth as Deus Ex, though it will have a lot to do. Then again, I'm not sure any first person game has had the depth of Deus Ex since its creation. Of course, I'm probably wrong.
In Deus Ex you had a lot of ways to beat a level. You could go through it not killing one enemy, using stealth, hacking abilities, greater agility, or just good old running guns'a'blazing, though it wasn't nearly as easy to do so as other FPS's. From what I got out of BioShock, it seems you have to kill everything on sight. You're just given more ways to do so.
Of course, I'm probably wrong.
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9946
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Player / General / Re: What do you love about video games?
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on: August 18, 2007, 12:11:17 PM
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What I love about videogames is, like it's been mentioned, the ability to create new worlds, and tell stories in ways no other medium can possibly do. It's something that has tons of possibilities, a huge part of which has not been tapped into. It's an exciting thing to work on.
The biggest problem in the way of seeing those possibilities flourish is how tough it is to make a quality game. If there were more powerful development tools that were still as easy to use as Game Maker drag'n'drop, we would see even more experimental awesomeness out there. It's coming already, but we need more.
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9947
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Community / Creative / Re: What was the first game you made?
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on: August 17, 2007, 06:10:36 PM
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My very first game, I think, was an unfinished RPG Maker 2K thing with almost only graphics from the built-in resources. I had a bit of fun making it, but it was a bit too grandiose for my experience level (Level 1 in an RPGish scale. I'm now at Level 2  ) but I was fairly proud of the little I managed to make. After that I tried Game Maker, which I'm still using. The first game I almost made in it was an abstract shmup, you know, when it was fashion  .
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9949
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Developer / Playtesting / Re: Vectra
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on: August 17, 2007, 04:24:40 PM
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The color combination is an interesting idea and the game plays well. Like it's been said, you can get through the game very easily using the white beam or all buttons, but I don't think that's too detrimental because in games like this the goal really is to score as much as possible, so the white spammers will always get shitty scores.
Would just work a bit on the presentation. I found that the textures didn't match too well. To be honest, the game looked kinda ugly and uninteresting for me.
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9950
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Developer / Design / Re: Are you gonna eat that? (Unusuable game plots)
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on: August 17, 2007, 04:07:51 PM
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I've thought of the idea of breaking the fourth wall as far as character control goes. Though I'm not too keen on giving away my idea unless I'm certain they could not be realized by me into an actual game someday. I dunno, I wanna do something that nobody ever did SOMETIME. So I apologize. 
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9951
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Player / Games / Re: Games with unusual music
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on: August 17, 2007, 03:57:12 PM
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Lots of games with some pretty good music here. I'll have to grab them in emulators sometime.
I wonder how Rez hasn't been mentioned yet. One of the few games that would not be the same with any other type of music. It flowed with the game and the game flowed with it.
Also, WarioWare's presentation is the genius of randomness.
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9952
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Developer / Playtesting / Re: Until I'm Gone- New game revealed!
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on: August 17, 2007, 02:50:29 PM
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I'm also a fan of ice and winter (though that's probably because I live in a tropical country where it never snows  ) so I'm also a bit excited about the game. Also, I can imagine what it's like to prefer to make games for free. Not like I'm at the level of selling my stuff, since all of what I've done so far was too crude to be released even as free, but I can imagine having to try and rush a project through a deadline, having some of my own ideas for it be replaced by what the publisher thinks is best to make him some more bags of cash, etc. Especially if I was trying to make a game for the purpose of making something I find awesome, and not something to make money.
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9954
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Community / B-Games / Re: B-game Competition!
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on: August 17, 2007, 02:10:56 PM
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I don't think you'll get in too much trouble for reappropriating some music. Hell, we used a song from DDR for I'm OK and the only person who threatened to sue us was Jack Thompson, not the RIAA. We should soo make a compo about: "Make a game to get a threatening letter from Jacko. The game that gets the most hilarious letter wins". Entering I'm O.K. doesn't count.
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9955
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Developer / Playtesting / Re: Rotrix
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on: August 16, 2007, 11:48:16 AM
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Maybe make the game in a way that prizes exploration of its large world of concentric circles and the puzzles they offer.
Also, does anybody else keep thinking of Samus' morph ball in the Metroid Prime games when thinking about this concept?
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9956
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Player / General / Re: RE: Games as Art Topic....
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on: August 16, 2007, 06:49:02 AM
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Man, the first times I played Descent games I could barely manage it. It definitely has a learning curve, but man is it worth it.
As for motion sickness, I'd go crazy and induce that in myself out of purpose. Fun times.
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