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Pages: 1 ... 4 5 [6] 7 8 ... 64
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102
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Player / General / Re: IGF Thread 2012
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on: February 23, 2012, 12:11:56 AM
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Guys guys...
if that was a reference to the closure discussion, i don't think i was unfairly trashing it Ah, I didn't mean anyone was. I meant I see it coming.
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104
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Player / General / Re: Cracked Game engine
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on: February 22, 2012, 10:08:10 PM
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There's no point in publishing your game anyway. We will just download cracks for it.
Compo Theme: ImbaGaming's Unity Game Cracks
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105
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Player / General / Re: IGF Thread 2012
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on: February 22, 2012, 10:04:26 PM
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Guys guys. Throwing some dirt at each other is one thing, but we're stepping on unfairly trashing other's games (which I think this forum is uniquely apt to appreciate the harshness of that).
- Rob "IGF 2012 NUOVO HONORABLE MENTION" Lach
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106
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Player / General / Re: Cracked Game engine
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on: February 22, 2012, 05:05:09 AM
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#1 You cracked Unity? Unity is free. #2 You can release stuff made with Unity no problem unless you need extended platforms (iOS, Android)
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112
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Player / General / Re: ⓉⒽⒺ ⓁⒺⒼⓄ ⓉⒽⓇⒺⒶⒹ
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on: February 19, 2012, 02:43:37 PM
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One of my high-school friends was like a lego building champion or something and one of his creations is in lego land. He built a human size robot.
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114
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Player / General / Re: ⓉⒽⒺ ⓁⒺⒼⓄ ⓉⒽⓇⒺⒶⒹ
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on: February 17, 2012, 01:27:38 PM
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I hate this. According to LEGO (not Lego or lego), you should refer to them as LEGO bricks or LEGO toys, not LEGO, Lego, legos, whatevs. But no outside of LEGO corp is going to refer to them as LEGO bricks and/or LEGO toys, so I say people can use whatever term they want.
I was semi-sarcastic. It doesn't really matter if you call them Lego, Lego blocks, or legos... AS LONG AS YOU DON'T CALL THEM MEGABLOKS
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116
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Player / General / Re: ⓉⒽⒺ ⓁⒺⒼⓄ ⓉⒽⓇⒺⒶⒹ
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on: February 17, 2012, 12:21:37 PM
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This thread is making me sick. I'm a Lego (not legos) purist. Original edition blocks only please.  None of these specialized blocks for thematic sets.
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119
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Developer / Technical / Re: embedding resources
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on: February 14, 2012, 09:14:40 PM
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Just a heads up, anti-virus apps tend to go crazy when they encounter executables with a bunch of resources packed into them.
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120
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Developer / Technical / Re: Int or Float
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on: February 11, 2012, 11:24:35 PM
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What are you guys doing where you're running into precision problems with floats? I've only run into stepping issues in rendering systems which require floats, but the errors are only graphical.
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