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1411315 Posts in 69330 Topics- by 58383 Members - Latest Member: Unicorling

April 03, 2024, 04:13:59 AM

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101  Player / General / Re: ART! on: February 23, 2012, 12:14:40 AM
That was excellent.
102  Player / General / Re: IGF Thread 2012 on: February 23, 2012, 12:11:56 AM
Guys guys...

if that was a reference to the closure discussion, i don't think i was unfairly trashing it

Ah, I didn't mean anyone was. I meant I see it coming.
103  Player / General / Re: What did/are/will you eat(ing)? on: February 22, 2012, 10:10:14 PM
4 Bacons, pan-fried
104  Player / General / Re: Cracked Game engine on: February 22, 2012, 10:08:10 PM
There's no point in publishing your game anyway. We will just download cracks for it.
Compo Theme: ImbaGaming's Unity Game Cracks
105  Player / General / Re: IGF Thread 2012 on: February 22, 2012, 10:04:26 PM
Guys guys. Throwing some dirt at each other is one thing, but we're stepping on unfairly trashing other's games (which I think this forum is uniquely apt to appreciate the harshness of that).

- Rob "IGF 2012 NUOVO HONORABLE MENTION" Lach
106  Player / General / Re: Cracked Game engine on: February 22, 2012, 05:05:09 AM
#1 You cracked Unity? Unity is free.
#2 You can release stuff made with Unity no problem unless you need extended platforms (iOS, Android)
107  Player / General / Re: ⓉⒽⒺ ⓁⒺⒼⓄ ⓉⒽⓇⒺⒶⒹ on: February 21, 2012, 02:46:56 PM
love the paisley wallpaper

love that pirate ship
108  Player / General / Re: Minecraft Lego Summer 2012 on: February 21, 2012, 02:40:08 PM
My mind still has trouble comprehending all this so I'm staying away.
109  Developer / Technical / Re: What pros do to protect their assets? C++ on: February 20, 2012, 04:44:01 PM
What's the purpose of protecting assets?

I haven't come across any games (that come to mind at least) that purposefully kept their assets under wraps unless it was because of some weird licensing thing.
110  Player / General / Re: ⓉⒽⒺ ⓁⒺⒼⓄ ⓉⒽⓇⒺⒶⒹ on: February 20, 2012, 03:42:41 PM
That's a great find phubans
111  Player / General / Re: Anyone Else Do Calculator Game Programming? on: February 19, 2012, 06:22:11 PM
I made a roguelike for ti-83+ back in high-school since I had a "study hall" period.
112  Player / General / Re: ⓉⒽⒺ ⓁⒺⒼⓄ ⓉⒽⓇⒺⒶⒹ on: February 19, 2012, 02:43:37 PM
One of my high-school friends was like a lego building champion or something and one of his creations is in lego land. He built a human size robot.
113  Community / Jams & Events / Re: Anyone have an extra IGS pass for GDC? on: February 17, 2012, 03:19:50 PM
If you pay a lot extra you can get the summit pass which gets you into the igs.
114  Player / General / Re: ⓉⒽⒺ ⓁⒺⒼⓄ ⓉⒽⓇⒺⒶⒹ on: February 17, 2012, 01:27:38 PM
I hate this.
According to LEGO (not Lego or lego), you should refer to them as LEGO bricks or LEGO toys, not LEGO, Lego, legos, whatevs.
But no outside of LEGO corp is going to refer to them as LEGO bricks and/or LEGO toys, so I say people can use whatever term they want.

I was semi-sarcastic. It doesn't really matter if you call them Lego, Lego blocks, or legos... AS LONG AS YOU DON'T CALL THEM MEGABLOKS
115  Player / Games / Re: Review a game in 5 words on: February 17, 2012, 12:35:57 PM

Fighting hell for great fun.
116  Player / General / Re: ⓉⒽⒺ ⓁⒺⒼⓄ ⓉⒽⓇⒺⒶⒹ on: February 17, 2012, 12:21:37 PM
This thread is making me sick.

I'm a Lego (not legos) purist.

Original edition blocks only please.  Angry

None of these specialized blocks for thematic sets.
117  Player / General / Re: itt mesh has a magical adventure inside of his mind. on: February 16, 2012, 05:35:41 PM
no wonder you're so crazy, you went to sunday school and church. i've never been in a church and i hope i never will be in one

I taught sunday school.
118  Player / Games / Re: TigSource iOS games? on: February 15, 2012, 03:07:35 PM
yep, plenty.
119  Developer / Technical / Re: embedding resources on: February 14, 2012, 09:14:40 PM
Just a heads up, anti-virus apps tend to go crazy when they encounter executables with a bunch of resources packed into them.
120  Developer / Technical / Re: Int or Float on: February 11, 2012, 11:24:35 PM
What are you guys doing where you're running into precision problems with floats? I've only run into stepping issues in rendering systems which require floats, but the errors are only graphical.
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