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1411315 Posts in 69330 Topics- by 58383 Members - Latest Member: Unicorling

April 03, 2024, 04:13:12 AM

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1181  Community / Creative / Re: Saint's Yarn on: March 06, 2010, 01:49:38 AM
I've got to say these are pretty sweet.
1182  Community / Creative / Re: Your Greatest Mistakes on: March 06, 2010, 01:38:48 AM
Game Maker has this thing with not drawing the background that creates a really trippy effect when combined with surfaces. I managed to make the background in this game based on that effect.




hahah i love that background
1183  Player / General / Re: Steam coming to Mac OSX! on: March 06, 2010, 01:36:43 AM
As of now, I don't think there is any formal confirmation. So its still just rumor and speculation. Of course, they have been teasing the hell out of it, so SOMETHING is definitely in the works.
Honestly? Let's say they just make a Steam IM client for mac. I'd be pretty happy with just that.

I've been hearing the whole source engine has been ported.
1184  Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos on: March 06, 2010, 01:23:32 AM
My favorite sport game is Shaq-Fu.

Mine is, Charles Barkley's Shut Up and Jam: Gaiden

http://5z8.info/worm.exe_jsh
1185  Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos on: March 05, 2010, 06:54:39 PM
Sports Game Compo

The sports game genre is so stale it might be interesting to see what we'd be able to come up with. Of course the interpretation of the sport's rules and gameplay could range quite a bit. Also since a sports game is the farthest thing away from indie, some great design would definitely spawn from working in such a foreign area.
1186  Developer / Technical / Re: Sound Latency in Flash on: March 05, 2010, 03:24:22 PM
You might want to contact the guys who made punk-o-matic since their timing is pretty good.
1187  Player / General / Re: Steam coming to Mac OSX! on: March 05, 2010, 03:19:59 PM
ps3 uses opengl (embedded edition) and the engine would require a re-write to port it.

Yah, but no one working on anything as low-level as the source engine would be using OpenGL|ES. They will most likely be using LibGCM.
1188  Developer / Technical / Re: RTS Algorithms on: March 03, 2010, 07:16:47 PM
I was really expecting that evacuated building to explode or something Smiley

Me too, but you know academics  Yawn Yawn
1189  Community / Creative / Re: Your Greatest Mistakes on: March 02, 2010, 10:54:18 PM
I managed to do this today. Was sampling the wrong textures and projecting shadows with color values as a scalar.

Created this cool 3d projection effect that's super trippy.



1190  Player / General / Re: I've Changed My Avatar. on: March 02, 2010, 09:08:10 PM
I guess that's just an average rainbow horse peeing rainbows.

 Wink
1191  Community / Creative / Re: Dealing With Citicism on: March 01, 2010, 07:09:26 PM
For me, criticism only hurts when I don't know right then how to fix whatever is being criticized.
1192  Player / General / Re: Touch typing software on: March 01, 2010, 06:59:57 PM
I learned to type quickly from IRC.
1193  Community / Creative / Re: How do you end a story? on: February 27, 2010, 08:29:21 PM
Have a character  go to a writing coach early on the game where he is given a quick lesson and is instructed to never use a deus ex machina because it is a poor storytelling device, then have a random character be introduced at the end who saves everything.

People will see you as a genius writer who masterfully used a deus ex machina ironically.

It'd also help if you game was about a struggling writer and the story was told completely first person.
1194  Community / Jams & Events / Re: Business Cards on: February 25, 2010, 09:03:01 PM
Most as well jump on the bandwagon and post mine from last year. Unfortunately I'm not going to GDC this year so I'm not getting them reprinted, and I was also going to change the design (clean it up a bit, new email and whatnot).

Front:



Back:



On the front one you might notice that you can't see my name or the stuff on the right, that's because there's another layer of UV Spotting which shines, whereas the rest of the card is a matte surface. I'd have to take an actual photo for you to see how it really looks.
1195  Player / General / Re: General advice thread on: February 25, 2010, 08:41:48 PM
Dodos are easy to kill because they do not fear us.
1196  Developer / Technical / Re: SmartFox Server (engine behind Club Penguin) on: February 25, 2010, 08:39:03 PM
I've been researching socket programming on the flash platform and in addition to SmartFox I've stumbled upon this:

http://www.unionplatform.com/

It looks impressively simple but I would definitely like to get some benchmarks between the two to see their memory/cpu loads on a server and how they scale.
1197  Developer / Business / Re: Tobe's Marketing (XBLIG) on: February 23, 2010, 01:52:55 AM
Well, our current PC version isn't exactly stable for some reason. It lags the system quite a bit, and the programmer has no clue why it happens. Now I hate myself for not being a programmer too. Damn, this world is wrong.

What's happening is that your memory management is way out of whack and your GarbageCollector is overloaded. The Xbox 360 implementation of XNA manages memory much better than the PC. Unfortunately if the problem is on the PC, the same issues are on the 360 version, but it takes longer to reach them, if ever.

Edit:
I.E. Stop calling "New" all over the place and implement object pooling so you don't create new objects and make the garbagecollector sort it out but reuse old useless objects.
1198  Player / General / Re: Post Counter on: February 22, 2010, 11:53:50 PM
Sometimes when I check out games in the feedback section or music in the audio section, I like to know how many posts the person has so that I can gauge whether or not they've just signed up to spam about their stuff...

Pretty much this is the only use I can think of.

Is this beneficial though? I'm not advocating someone spamming their game but maybe someone doesn't think they have anything to offer for whatever reason, and posting their game and seeing feedback might give them the nudge to reciprocate.

I guess it comes down to being slightly more inclusive and having to manually deal with more problems, or being slightly more exclusive and inherently keeping the problems away.

Also maybe replacing the post count with your join date might be more informative as I doubt there are problematic sleep-cells within tigsource.
1199  Developer / Technical / Re: The grumpy old programmer room on: February 22, 2010, 11:41:29 PM
I just wasted 5 hours rewriting a deferred shading pipeline because it wasn't rendering anything and looking back at the old version I noticed I was passing in my view matrix as my projection matrix to my shaders D: , and the new version is essentially the old version split across different functions.

 Facepalm
1200  Community / Jams & Events / Re: Business Cards on: February 22, 2010, 04:56:03 PM
What's the size of the cards you (all) use? Wikipedia seems to report different sizes between US and Italy, do people in the US use the A8 format?
http://en.wikipedia.org/wiki/Business_card

When I got my cards made they were 3.5 x 2 inches (88.9 x 50.8 MM). I know a lot of countries use 90 x 50 mm which would be pretty much US sized. Japanese cards are slightly wider and British ones are slightly taller.
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