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162
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Community / DevLogs / Re: Treasureline
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on: April 30, 2010, 04:56:53 AM
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Bit much maybe for the low-fi quick route you want to take, which I like btw. I think it looks fine as-is. Did some fiddling and the described effect works better if you keep certain bits on the top layer: 
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163
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Community / DevLogs / Re: Treasureline
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on: April 30, 2010, 04:44:38 AM
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You could have the outline as a separate sprite, then draw the outlines first (underneath) and the insides afterwards. 
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169
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Community / DevLogs / Re: Xenonauts
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on: April 22, 2010, 05:41:27 AM
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Saw this on the ol' RPS the other day. Good show. Try not to make it too dreary please! The problem I had with UFO Aftermath was that it was MEGA DRY. That and the unfamiliar/uncomfy pausable (vs. turn based) combat. Looking forward to what you are cooking up.
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172
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Developer / Technical / Re: 3D graphics that look like 2D pixel art
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on: April 16, 2010, 12:27:29 AM
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Trixels DO look like pixel-art, at least when you're looking at them head-on/along an axis without perspective. That's sort of the whole point AFAICT, it's an extension of pixel art to 3D  Well they only look like pixel art because they are pixel art in that perspective, as drawn by the pixel artist. The intent of the OP was to formulate a process that generated bitmap data from e.g. 3D scenes that looked like it had been pixeled by hand.
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173
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Player / General / Re: tigIRC?
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on: April 15, 2010, 08:12:11 AM
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[17:04] <p> My balls have stopped bleeding [17:04] <p> The stitches are a little itchy, though [17:06] <p> The swelling has gone down [17:07] <smn> what didcha do to yer balls then, p? [17:09] <p> Smn: i didn't do anything, i paid someone to do stuff to them [17:10] <p> Anyway yeah, the bruising is improving too [17:10] <C418> you paid someone to smash your balls?
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176
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Player / General / Re: A Digital Nation
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on: April 12, 2010, 05:13:41 AM
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Really? Dove's "predictions" rely on humanity doing the exact opposite thing it has been doing for the last three thousand years.
That's just what they want you to think!
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