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1411315 Posts in 69330 Topics- by 58383 Members - Latest Member: Unicorling

April 03, 2024, 03:31:05 AM

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161  Community / Townhall / Re: "LambdaRogue: The Book of Stars" Release Announcements on: May 03, 2010, 01:44:57 PM
I know it's a terrible, terrible movie
Don't make me come over there!
162  Community / DevLogs / Re: Treasureline on: April 30, 2010, 04:56:53 AM
Bit much maybe for the low-fi quick route you want to take, which I like btw. I think it looks fine as-is.

Did some fiddling and the described effect works better if you keep certain bits on the top layer:


163  Community / DevLogs / Re: Treasureline on: April 30, 2010, 04:44:38 AM
You could have the outline as a separate sprite, then draw the outlines first (underneath) and the insides afterwards.

164  Player / Games / Re: wtf!?! new NES-inspired Nifflas game out in a couple weeks on: April 28, 2010, 07:49:36 AM
I deliberately ripped off GalCon and Circle, even personally causing the latter to be abandoned, and sell my game for $20. So how come you guys don't hate on me?

this is a joke post
165  Player / General / Re: Anthony Burch leaves Destructoid on: April 28, 2010, 07:31:05 AM
I like Anthony Burch even though he gave us 4/10
166  Player / General / Re: Anthony Burch leaves Destructoid on: April 28, 2010, 01:05:05 AM
seems over for destructoid
167  Developer / Technical / Re: Akihabara - an HTML5 game engine on: April 22, 2010, 08:27:08 AM
I don't really have a problem with that either.
168  Community / Jams & Events / Re: Jam at the World of Love on: April 22, 2010, 07:51:59 AM
I'm probably going to be able to do this, it's a bit more likely than the next cambridge one I think. will try to do both obv
169  Community / DevLogs / Re: Xenonauts on: April 22, 2010, 05:41:27 AM
Saw this on the ol' RPS the other day. Good show. Try not to make it too dreary please! The problem I had with UFO Aftermath was that it was MEGA DRY. That and the unfamiliar/uncomfy pausable (vs. turn based) combat. Looking forward to what you are cooking up.
170  Developer / Technical / Re: OGRE, raycasting and geometry generation on: April 20, 2010, 07:43:47 AM
I can't really help beyond saying your environments look sweet!
171  Jobs / Offering Paid Work / Re: Seeking Game Designer / Developer on: April 18, 2010, 10:30:13 AM
Haha, i'd take the offer, but i don't have "2+ years of professional experience in game design & development" since i'm indie  Cheesy


pro indie is still pro bro
172  Developer / Technical / Re: 3D graphics that look like 2D pixel art on: April 16, 2010, 12:27:29 AM
Trixels DO look like pixel-art, at least when you're looking at them head-on/along an axis without perspective. That's sort of the whole point AFAICT, it's an extension of pixel art to 3D Smiley

Well they only look like pixel art because they are pixel art in that perspective, as drawn by the pixel artist. The intent of the OP was to formulate a process that generated bitmap data from e.g. 3D scenes that looked like it had been pixeled by hand.
173  Player / General / Re: tigIRC? on: April 15, 2010, 08:12:11 AM
Quote
[17:04] <p> My balls have stopped bleeding
[17:04] <p> The stitches are a little itchy, though
[17:06] <p> The swelling has gone down
[17:07] <smn> what didcha do to yer balls then, p?
[17:09] <p> Smn: i didn't do anything, i paid someone to do stuff to them
[17:10] <p> Anyway yeah, the bruising is improving too
[17:10] <C418> you paid someone to smash your balls?
174  Player / General / Re: A Digital Nation on: April 15, 2010, 06:45:45 AM
So now this thread is turning into another "The Conspiracy Hour" with host The_Flying_Dove, just like this thread: http://forums.tigsource.com/index.php?topic=11703.0

Lips Sealed
Hahaha oh man, missed that one.
175  Developer / Technical / Re: 3D graphics that look like 2D pixel art on: April 15, 2010, 01:49:44 AM
Still, this all misses the point as neither voxels nor trixels end up looking like pixel art however prettily they are drawn.
176  Player / General / Re: A Digital Nation on: April 12, 2010, 05:13:41 AM
Really? Dove's "predictions" rely on humanity doing the exact opposite thing it has been doing for the last three thousand years.
That's just what they want you to think!
177  Player / General / Re: A Digital Nation on: April 12, 2010, 01:46:31 AM
Pretty much agree with what The_Flying_Dove said.
178  Player / General / Re: So Amanita Design are making a movie. on: April 08, 2010, 08:08:44 AM
Looks great.
179  Developer / Playtesting / Re: cyanide and happiness: race to the cemetery on: April 07, 2010, 09:25:47 AM
Is this a comment on the determinism of modern video game product? Perhaps the message is more anti-game; we are being encouraged to go outside and stay away from life bars and cemeteries...
180  Community / DevLogs / Re: World Generator Development on: April 04, 2010, 04:04:01 AM
Very nice, lovely stuff.
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