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1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

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61  Community / Creative / Crazy Japanese Game on: November 06, 2011, 09:40:06 PM
I saw a crazy japanese game called "Muscle March"




I wonder if people will buy this kind of games? Will game developers feel risky for making crazy game like this and not afraid of their company image being tarnished? What's your opinion?
62  Community / DevLogs / Re: Waa Cha! [Dev Blog Launched] on: November 05, 2011, 12:39:24 AM
I love the graphics style, could u record the process of creating the character sprite?
ahhhh we are almost finish all the sprites but we didn't think about that. Embarrassed
Basically it's all drawn using brush tool (with tablet) in Photoshop. Yes, frame by frame. WTF

Anyway, we are doing a trailer right now and will put it on RocketHub and call for pre-purchase so that we can push out a (even) better quality before release. Any idea how to get those indie game-related blogs and websites to mention about us? Never had done that before.  Blink
63  Developer / Business / Re: Experiences of Alpha Funding on: November 04, 2011, 07:51:13 AM
I am going to try crowdfunding too but too bad in order to use kickstarter you need to have a US bank account and I am not US citizen. I probably will try http://www.rockethub.com
64  Community / DevLogs / Re: Waa Cha! [Dev Blog Launched] on: November 03, 2011, 09:10:14 AM
All the 3 character sheets! You can also find it on our blog: http://blog.bigbunkerstudio.com/





65  Player / General / Re: Indie as a doorway to AAA on: November 03, 2011, 12:26:14 AM
I am currently working in a AAA game (outsource) company who did art assets for Super Sonic Racing and Brink. They don't give a damn to certificate, only look at the portfolio. If you have a successful indie game under your belt, they will hire you. Big company like EA *might* probably be the same because quite a few top people here in my company are former EA leads. They probably using similar standards. But somehow you gotta polish your game before showing them. Just some tips here.
66  Community / DevLogs / Re: Waa Cha! [Dev Blog Launched] on: November 02, 2011, 05:36:25 PM
New GIF!! Cool

67  Community / DevLogs / Re: Waa Cha! on: November 02, 2011, 01:03:12 AM
Our development blog has been launched! Check it out!  Hand Shake Left Cheesy Hand Shake Right
http://blog.bigbunkerstudio.com
68  Developer / Business / Re: Indie Link Exchange on: November 01, 2011, 10:36:09 PM
http://www.bigbunkerstudio.com
Big Bunker Studio

Just created the blog few days ago. Gomez
69  Developer / Business / Re: A financial analogy on: November 01, 2011, 09:44:57 PM
With salary of USD$800 per month as game programmer Facepalm (well, I'm living in Asia), I am still struggling to save my first buffer enough to go full indie. Currently only saved around less than USD$2000 lol how long you think I could save up to something like Jonathan Blow did? Crazy But luckily my team mate is doing the game fulltime (he teaches concept art at a nearby college, 1 class per week) and hopefully our game can be released in few more months from now so I'll see how it go. Feel kinda guilty for not able to full-force with him in the development. Waaagh!
70  Developer / Business / Re: Starting game development for Android on: November 01, 2011, 07:51:25 PM
You can use cocos2d-x which is a C++ port of cocos2d. It works on iOS, Android, Windows, Linux, Mac, etc without changing much of the code. I have tried it on iOS and it works fine. I havent try it on android yet but I'm sure it will work (saw numerous success stories on their website)

I have wrote about it on my blog http://blog.bigbunkerstudio.com/?p=47
71  Developer / Design / Re: Starting indie development: what about programming? on: November 01, 2011, 03:01:06 AM
I kind of agree with st33d. I myself was from art background and I've been studying programming all by myself and it took me years to understand how it work. I took art subjects in college too and continued to study programming by reading books (even threw the book few metres away when got stressed up) and search on internet. Few years later I'm now working in a game company as a programmer (I don't even have any certificate in computer-related subjects) and creating my own indie game during spare time.

All you need to do is stop complaining and start learning. It's never too late to start.
72  Developer / Design / Re: Lack of game ideas? on: November 01, 2011, 02:21:37 AM
I always talk crap and joke around with friends about anything and sometimes it just hit the jackpot. (everyone silents and looks at each other) "hey, why don't we make this into a game" Well, hello there!
73  Community / DevLogs / Re: Waa Cha! on: October 30, 2011, 08:23:29 PM
by the way who is Peta?

PETA is an animal rights charity/organization that ends up killing more animals than they save.
Kicking is too gentle for them. Should throw them into a cage full of tigers Hand Fork Left Tiger Hand Knife Right
74  Community / DevLogs / Re: Waa Cha! on: October 30, 2011, 09:59:03 AM
Another new character!



He was a kung fu student in Shaolin when a small kid, but he returned home and became fat after several years. Too much junk foods and TV. Cheesy

By the way I will set up a development blog very soon. Smiley
75  Community / DevLogs / Re: Blitz Meet on: October 27, 2011, 11:52:23 PM
nice character. he looks a bit like the restaurant owner near my place  Well, hello there!
76  Community / DevLogs / Re: Waa Cha! on: October 27, 2011, 10:53:46 AM
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Please make their trousers drop when you press 'T'
LOL XD

(sadly there is no 'T' button on iPad Sad)
77  Community / DevLogs / Re: Waa Cha! on: October 27, 2011, 10:36:15 AM
Quick update again!
New background for "insane mode"! The fire in the background is animated. Will post a GIF pretty soon. Cool (I don't actually smoke)
78  Community / DevLogs / Re: Project Sumo on: October 26, 2011, 08:47:32 PM
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Looks good. I like this style. Very solid looking. Smiley
79  Community / DevLogs / Re: Waa Cha! on: October 26, 2011, 08:04:03 PM
Quick update!

Second character design! (rough sketch)



Sushi Master Grin
80  Community / DevLogs / Re: Waa Cha! [Opinion Needed] on: October 26, 2011, 06:03:31 PM
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Looks really cool and fun to play. can't wait to see it in action! Will there be options to kick high, kick mid, kick low? just to spice up the challenge?
Thanks. Smiley I am not very sure but not likely will have high,mid,low options due to the size of the character quite similar to the objects size. Instead of putting the character at the side, we decided to put her in the middle. Objects are now not just coming from one side but both! This should spice up the challenge a bit. Gomez

Quote
Agree
Thanks, astrofa. I will choose the upside down option then. Beer!

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Love the graphics. What language are you coding in?
Thanks. My teammate is a great artist and he did a great job on the graphics.
I am using C++ language for this game. I use the C++ port of cocos2d library called cocos2d-x with Box2D. The reason why I choose C++ is for multiplatform purpose and also... I don't really like Objective-C's coding style. WTF

More coming. Cool
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