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1411258 Posts in 69320 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 12:26:03 PM

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101  Community / DevLogs / Re: Sarutobi on: April 12, 2011, 06:42:29 AM
Looks nice!
What are your plans for the design? I see lots of icons / options.
102  Developer / Playtesting / Re: The Katakijin Thread (RELEASE DATE) on: April 12, 2011, 06:40:55 AM
Bump. Hope this comes out!
103  Player / Games / Re: CAVE STORY IS SOOO...FUCKINg...HARD!!! on: April 12, 2011, 06:23:37 AM
go float a boat..
http://www.nethack.org
104  Developer / Design / Re: Designing a fighting game? on: April 12, 2011, 06:20:53 AM
dont make useless moves, that is moves that can be prevented or that a superior version exists in the characters' moveset. Make sure to make characters varied too though that's not as bad, but it's definitely more interesting.

Remember that a fighting game is a very complex Rock Paper Scissors.

Yes! Useless moves that are "funny" end up failing eg. attacks with 3 second charge up and 2 sec of recovery that anyone can run up and hit after 2 seconds of laughing and reaction.

Great article on Guilty Gear / designing "failsafes" to keep your game balanced while allowing for creativity:

http://www.sirlin.net/articles/fail-safes-in-competitive-game-design-a-detailed-example.html
105  Player / General / Re: Zombies on: April 11, 2011, 07:07:16 AM
I once saw part of an old italian movie with awesome zombies.
Not only did they move very fast but they could teleport and they had telekinesis powers.
And apparently they could also haunt people and make them go crazy, like some sort of mix between zombie, vampire and ghost.

Name of film?
106  Player / General / Re: Moon on: April 11, 2011, 07:06:12 AM
Loved Source Code. First thought at the end: He is going to be a terrible teacher.
Mine too, hah. Funny how they don't say anything about that.


I just finished watching eXistenZ. It was a very interesting movie.

What it's like?

At first thought it's a mindfuck movie, but if you consider it for a while it poses some very interesting philosophical-type questions.

Yeah, it's good. Dirty in a good way. It's not vulgar.
107  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: April 06, 2011, 04:44:37 AM
"Game designing in your dreams"
http://forums.tigsource.com/index.php?topic=17979.45;topicseen
108  Community / Townhall / Re: BOSSES FOREVER on: April 06, 2011, 04:30:12 AM
Expected to be able to dash in the air.. Also Z fire / X jump / C secondary stuff (eg dash) seems more standard for flash games these days. Trying the game again.
109  Developer / Playtesting / Re: JUMP THAT BIRD on: April 06, 2011, 04:25:47 AM
but wat if i didint wan to jump burd? Angry

When a baby elephant is born, its keepers tie its leg to a stake. The baby, small and weak, is unable to break the cord. Eventually it stops trying, and when it becomes a brother elephant, it still believes it cannot break the cord. It justifies this "fact" by believing it does not *want* to. This circular reasoning keeps might elephants tied by a weak cord and keeps brother men like you from fulfilling your potential.

Break that rope. JUMP THAT BIRD, brother man.
110  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: April 05, 2011, 11:30:44 AM
http://www.4thandbattery.com

Popcap just started this new site to put up their more experimental games on. The first one is called Unpleasant Horse, which looks pretty cool.


I saw only a trailer.. which showed no gameplay. Did I miss something?
111  Player / General / Re: Moon on: April 05, 2011, 11:19:55 AM
For me the great sci-fi of the last decade includes Moon, Primer and the Solaris remake (really liked the different interpretation to the book / original movie.)  Besides that, it's been thin on the ground imo.

Look forward to Source Code.

I sat through Solaris but just didn't enjoy it to be honest.  It wasn't bad, really, but it didn't captivate me in anyway.

I'll toss my hat in for Primer as well.  I didn't remember the name, and was about to mention it to see if anyone knew it before I checked it on imdb.   Cheesy  So ya, great one there.

EDIT:  Oh, and I just watched Source Code this morning.  Really quite good even with the thin science behind it all, and the obvious plot device behind what was going on.

Yes, Primer ++
112  Developer / Playtesting / Re: Henko on: April 05, 2011, 10:08:39 AM
Please put video link & screen shots in first post, and early in it Smiley
113  Developer / Playtesting / Re: JUMP THAT BIRD on: April 05, 2011, 10:05:28 AM
So many manbabies... why?

I'm surprised responses are so optimistic. I interpreted the giant bird as a metaphor for the futility of human progress.

You have much to learn when you leave your nest.
All it takes is one good jump.. and then you learn to fly better than the birds.
114  Community / DevLogs / Re: Minitroid (Tech Demo) on: April 05, 2011, 06:41:51 AM
Issues I have;

- Can't jump while charging (running right). I assume this is a bug since you can when you run left.

It's quite possible that it's your keyboard. Certain keyboards can't detect certain sets of keys pressed at the same time.

Try using a gamepad.
115  Player / General / Re: Moon on: April 05, 2011, 04:35:20 AM
Damn, I never finished Sunshine; made it about half-way through.
Several friends and now forumers have recommended it though, so I'll go back and watch it.
Saw Source Code last night, it was decent.. the science was hokey but whatever, cool ideas.

I feel the movie has some propaganda: serve your country even in death and you'll get to live 'happily ever after'. 'everything is going to be ok', etc. Though I guess the story was more "real" than Inception's dream reality (and encouragement that a dream was simultaneous with reality). Something about Source Code still gives me the creeps though..
116  Developer / Design / Re: Strategy game design on: April 04, 2011, 11:40:24 AM
Might help to think of what theme/setting you want then translate that into mechanics.
Looking forward to what this thread produces.
117  Community / Townhall / Re: BOSSES FOREVER on: April 04, 2011, 11:34:44 AM
Great concept, cool game!
Will you post details on how the bosses evolve?
(So far bullet power+2 is too easy Smiley )

EDIT: I Spoke too soon Level 12 hit me for once, level 13 wiped me out with pipebomb spam.
118  Player / General / Re: Moon on: April 04, 2011, 11:24:38 AM
Good thing this topic popped up and let me know of Moon. Great movie! We have too  few good scifi movies so this was welcome.
eXistenZ is a must see for game devs!
119  Player / Games / Re: Starcraft 2 Tigsters? on: March 31, 2011, 07:55:55 AM
I play quite a bit. Diamond Protoss on NA server, same name as my I'd here. I'll throw a chara code up if I remember at work.

Do you find Diamond games are mostly mechanics, or do mind-games play a heavy part?
120  Player / Games / Re: Viriax is out! (Locamolito's new game) on: March 31, 2011, 07:55:07 AM
Looks cool. (don't have windows atm)
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