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1411258 Posts in 69320 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 12:28:35 PM

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121  Player / Games / Re: Starcraft 2 Tigsters? on: March 31, 2011, 06:53:07 AM
I lost my first season 2 match from a decidedly crappy "drone+ling all in"
and then they promoted me from silver to gold.

You need name & character ID, or e-mail, Greender/Kreender.
I'll post my id later
122  Player / Games / Re: iPhone recommendations? on: March 31, 2011, 06:51:57 AM
Spider is excellent! Met their lead dev in Austin at GDC a few years ago, cool person.
123  Player / General / Re: What are you reading? on: March 30, 2011, 12:59:38 PM
Delusions of Gender
How society and neurosexism make the difference

It's fascinating so far.
124  Player / General / Re: What I do now? on: March 30, 2011, 11:43:50 AM
Post more screenshots of your arcade game please Smiley
125  Player / General / Re: Ice Cream on: March 30, 2011, 11:42:36 AM
I'm 12 and what is this?
Is that a meme?
126  Player / General / Re: WHAT IS WRONG WITH ME!? on: March 30, 2011, 11:40:51 AM
I read "Interplay's Learning to Program BASIC" as a kid. Great examples, made some almost-fun adventure and text-adventure games out of it too! OP see if you can find that somewhere Smiley

127  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: March 30, 2011, 11:34:17 AM
http://textaligncentaur.com/  Cool
128  Developer / Business / Re: Marketing feedback on: March 30, 2011, 08:35:03 AM
Post on toucharcade forums, with good screenshots & trailer.
They can make you famous, if you get featured.
129  Player / General / Re: 2D Game Marketing Survey on: March 30, 2011, 08:21:22 AM
Took me to the survey site after. I assume it saved ok Smiley
130  Player / General / Re: WHAT IS WRONG WITH ME!? on: March 30, 2011, 08:15:51 AM
I second meditation/yoga for focusing. My code is always a lot clearer and faster to write after I stretch for a while.

Also, OP, don't be afraid of failure. Programming drives you mad. It's supposed to. Embrace the insanity. By this I mean, you have to think in totally different concepts. A totally new language. Would you expect to learn French or Japanese in a day?

The best way to learn is total immersion. Jump in, hack away. Follow a tutorial to get an example running. Then change one little thing, like "speed=3" becomes "speed=5". Then change something else. Etc. Etc.

Also, you're 14 and learning to code? Stick with it and you'll grow up to be a badass coder while your peers are absentmindedly picking their college classes.
131  Player / General / Re: Obvious Propaganda is Obvious on: March 30, 2011, 08:09:28 AM
Instead of figuring out how to avoid people dying, or preventing them from killing by killing, why not motivate others to have no reason to kill?
Sounds good. How?
I don't think it's easy for a small group of people to influence "the whole world", because a multitude of sub-cultures exist. But starting with your own subculture and questioning violent rhetoric or aggressive behavior...
A nice sentiment, but this isn't going to have an effect on Libya until long after the current conflict is over. In the mean time, other actions should be taken to ease the situation there.

Besides, the two options are not mutually exclusive. You've presented a false dichotomy. You can both motivate others towards peace in general, and support military intervention in certain circumstances.

Fine, fine line. "Kill people who would kill people because killing is bad"

I can agree though that, when the shit's already hit the fan, people may need violence to avoid their own death (so now the ethic is subjective of "these people should live and these shouldn't, because they initiated the killing).


Gimmy Tilbert: When it comes to political soveriengty, point well made. I still maintain that the people directly responsible for war are much fewer than all involved in governing (weather through creating laws, enforcing laws or making say, decisions on tax rates).
132  Player / General / Re: Obvious Propaganda is Obvious on: March 29, 2011, 11:13:10 AM
What I find especially silly about war business,
is that it's a relatively small group of people actively involved in fighting
and a much larger group of people who suffer for it, who have been forced to supply their money towards energizing the war effort.
It's not "The US(A)" who's at war with anyone, it's a sum of bureaucrats and soldiers who nominally claim themselves as *THE* USA.

inaccurate neurolinguistic parsing is propaganda too.

it tends to make associations like "I live in the USA" + "The USA is attacking Libya" = "My country is attacking Libya". But how can a country attack anything? A country is either an abstract social concept, or a boundary of space. Individual soldiers following orders from their commanders following orders from their commanders coming from a self-named "Department of Defense"

And speaking of propaganda! Remember (re-meme within your brain) that this "DoD" was once "Department of WAR" - unashamedly associating themselves with violence. (emphasis added for demonstration)

Department of "Defense" relates to social philosophy memes like, "Violence is ok when attacked, entities have the right to defend themselves". Combine + "The USA Department of Defense is at war" implies "Defense at war.. the war is deserved".

So yes, phubans, obvious propaganda is obvious. Neurolinguistic memes hijack our consciousness, forcing associations on symbols that can be manipulated, edited.
133  Jobs / Collaborations / Re: "The Moops: Combos of joy" post mortem on: March 29, 2011, 09:28:28 AM
Post mortems are good, thanks for posting.
134  Player / General / Re: Obvious Propaganda is Obvious on: March 29, 2011, 09:20:18 AM
Instead of figuring out how to avoid people dying, or preventing them from killing by killing, why not motivate others to have no reason to kill?
Sounds good. How?
I don't think it's easy for a small group of people to influence "the whole world", because a multitude of sub-cultures exist. But starting with your own subculture and questioning violent rhetoric or aggressive behavior, for example

"Jackass! You cut me off in traffic! If I could get my hands on you.." - disagree with this.

A serious discussion on the soveriengty of the few vs many as it relates to resources distribution when you meet an opinion promoting violent war as a solution.

With anything, if you can win the mind you don't need to win the body. Fighting opinions is easier than fighting the whole person.
135  Player / General / Re: Obvious Propaganda is Obvious on: March 28, 2011, 12:45:06 PM
Instead of figuring out how to avoid people dying, or preventing them from killing by killing, why not motivate others to have no reason to kill?
Taking action for or against wars seems to only address the symptom of "bad shit is happening(case: people dying)" and not the root: "people intend to hurt each other for gain in their cause"
136  Developer / Technical / Re: Simple black and white microblog - do you know the link? on: March 25, 2011, 08:14:33 AM
Sorry, it was a site for creating your own microblog.
Like you can sign up microsite.com/nugsy
and then that's your blog.

It was very.. "ASCII" looking, if that makes sense. Like the giant ASCII art people put on GameFaq's back in the day.
137  Developer / Technical / Re: Function Issues D: on: March 25, 2011, 08:13:22 AM
Just try reading it out loud.

    while(hero.x != zomb.x && hero.y != zomb.y)

"While hero-x is not equal to zomb-x, and hero-y is not equal to zomb-y, do this thing".

That's not what you want.

    while(hero.x != zomb.x && hero.y != zomb.y)

"While hero-x is not equal to zomb-x, or hero-y is not equal to zomb-y, do this thing".

That is what you want.

I think you meant to change the second && to || ?
138  Developer / Technical / Simple black and white microblog - do you know the link? on: March 25, 2011, 06:27:54 AM
It was something like micro.com/username

it was dark colours, light background, and archaic, linear shaped font.
139  Player / Games / Re: CAVE STORY IS SOOO...FUCKINg...HARD!!! on: March 25, 2011, 04:52:50 AM
I found Cave Story to be just hard enough to be challenging and fun to play, honestly. I wouldn't say it was incredibly difficult, although it certainly is harder than most modern platformers. That said, most modern platformers are fairly easy.

The "just hard enough to be challenging and fun to play" worked well. There's always the 3-heart version (whatever it's called - not collecting health upgrades) too.
140  Player / Games / Mr.Ninja (by Ponos, maker of Mr. Aahh) on: March 25, 2011, 04:50:44 AM



Timing / gravity game with stylish / low-budget (take your pick) orange/black colour scheme.
Ninja turns on a planet, tap to launch him towards monsters/aliens, he slashes them, hopefully lands on the next planet.
If you aim correctly you hit all your enemies, keep your combo and land on the next planet.
They rotate at different speeds to make it interesting.

Anyways, just played the free/lite version and it's fun.
(Requires iOS 4 point something so I haven't bought it on my own device yet)
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