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Pages: 1 ... 8 9 [10] 11 12 ... 33
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181
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Community / Versus / Re: VOTING
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on: March 14, 2011, 09:40:21 AM
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Damn, I thought this was a multiplayer game where you voted..
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182
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Community / Versus / Re: Guardian Soul
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on: March 14, 2011, 09:38:20 AM
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I hate DLC. HATE. You should just offer the full game for a price. Much better tactic IMO.
But then they can try before they buy..
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184
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Community / Townhall / Re: [iPhone] Helsing's Fire
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on: March 14, 2011, 07:38:17 AM
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An update with new mechanics? Downloading  It was in the campaign, how do I get the puzzle code for that? (Take a look at the screen shot though! See if you can see it.. ) The last 30 puzzles you play (either in campaign or bounty) are saved to the Journal. Just open it up and scan it for the problem puzzle. I spent a few minutes with the screenshot, but couldn't figure it out. :D My latest journal entry is from months ago.. is it not saving the journal if you don't win?
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187
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Community / Townhall / Re: [iPhone] Helsing's Fire
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on: March 13, 2011, 03:40:08 PM
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An update with new mechanics? Downloading  It was in the campaign, how do I get the puzzle code for that? (Take a look at the screen shot though! See if you can see it.. )
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188
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Player / Games / Re: Games you can't remember the names of
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on: March 12, 2011, 08:20:35 PM
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Ok, SHMUP meets fighting game. Graphics like the Touhou games, girls in dresses etc. It was a 2D fighter, but you could shoot bullets. If you were dashing, you could go through bullets.. interesting mechanic. Anyone remember? Got it. "2d fighting game dashing can dodge bullets" on google found a wiki. Some guy had a blog about the game strategy somewhere, too.
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191
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Developer / Design / Re: Designing a fighting game?
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on: March 10, 2011, 08:34:01 AM
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Highly recommend either getting an artist (or more) to work full-time Or drawing rectangles/hit boxes so you can focus on what matters most - mechanics.
Think of "options", for example in Guilty Gear: Attacking: Chain into stronger attack, chain into special/super, roman cancel, f. roman cancel, jump cancel from normal, super-jump cancel, jump-install..
Defending: High/low block, instant block, slash-back, faultless defense, alpha counter (forget the "gg" version of this move).
Variations: Baiken can attack out of block. Zappa can activate the dog (I think?)
Being hit: Time your techs, Burst.
GG gives most of the control to the attacker, but the inclusion of Burst and the many options for adjusting your distance while blocking - Faultless defense puts distance between you but increases stun, but also absorbs chip damage. Slashback is risky, keeps you in the same spot, but gives you a fast (but NOT instant) recovery.
GG's oki (attacking while they are down) game favors the attacker for pressure, but makes it harder to throw/score hits (because of the low throw range, 6frame throw invincibility and lack of fast high attacks).
Third strike's fighting is much more fluid - it's more "hit to hit", and the wakeup game is very interesting because of highs,lows,throws, canceling into supers and easy parries. Prediction plays a key role in Third Strike becase parries are easy to do, can be done on wakeup (cannot parry on wakeup in GG - favoring the attacker's pressure) and give instant recovery.
Then Smash Bros. gives the defender control over *where* they go, giving a more "struggle" feel, like dogs fighting.
I think you should figure the "feel" of the game - is this a game of high offense? Prediction? Movement and spacing management? Are attacks generally safe or unsafe on block? On whiff? How much is reactable to? How much is predictable? How much is technical oriented?
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192
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Developer / Design / Re: I'm bored. What do I DO!?
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on: March 10, 2011, 08:12:07 AM
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YES. I AM BORED!  .... I hate this stuff. I WANT to be creative but I just CAN'T DO it. I WASNT to make games but I feel like it's SOOO far till completion. What do I do!? I usually start working on my game, then I have some small progress... then I get bored. I want to start a new game and...NO!!! Must no abandon project! I have no idea how to speed up progress and seeing all of thie MARVELOUS stuff you guys make... man...  . Sign off the forums. Turn off your tv, cellphone. Go for a walk. Then pick up a pencil, start writing, etc..
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194
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Developer / Design / Re: Game designing in your dreams
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on: March 09, 2011, 12:40:30 PM
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Manuel, what about BIT TRIP tripped you out?
BIT. TRIP BEAT, although I have seen recently the trailer of BIT. TRIP FLUX (which from the trailer had the same game play as BEAT), so it was either of them. So.. what tripped you out? What unnerved you in your dream?
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195
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Community / Creative / Re: How do you get out of a slump?
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on: March 09, 2011, 11:56:43 AM
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Stop thinking about what you want to do. Shut off all distractions: phone, internet, tv, movies. Go for a walk, then sit and think for a while. Don't force it. You'll find yourself creating without even recognizing it. Don't label or categorize your creativity.
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197
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Player / Games / Re: iPhone recommendations?
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on: March 09, 2011, 08:14:32 AM
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Tiny Wings has me enthralled lately. I'm a sucker for anything with procedurally generated content.
Just tried it out - it's fun. Glad they zoom out the camera -- my main issue with Wavespark was inability to predict future slopes when high in the air (a map showing what's coming up would have worked fine too). Had a bit of trouble playing like Wavespark (where you hug the ground tight b/c you can't predict very well). Different gravity physics I guess. I'll have to try it again before deciding to buy or not.
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200
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Developer / Design / Re: Can a game make a person cry and some arguing too. <.<
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on: March 08, 2011, 06:44:52 AM
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If anything, game makers should strive to make their games more like music. Not paintings, or film, or books, or movies. The joy of playing and experiencing music surpasses all of these. Most games I've played have felt to me like badly constructed songs, with repetitive notes and predictable, uninspiring phrases. Instead of asking "can" - why not try to make a game that achieves your goal - however arbitrary it is. Pushing our skills in practice yields results, this discussion won't answer anything directly.
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