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1411126 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 02:07:58 PM

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41  Player / Games / Re: iPhone recommendations? on: May 05, 2011, 06:45:11 PM
Freak Fiesta is awesome. I wish it actually had people playing it, I only see myself and a couple friends.
42  Developer / Business / Re: Flash Game License on: May 05, 2011, 11:40:13 AM
So if I can make a decent action game, I can expect to earn ~ $1200?
Nix can you link to some of your friends games/portal accounts?
43  Developer / Business / Re: Flash Game License on: May 05, 2011, 07:54:38 AM
If don't want to make anything big or long or computationally intensive, Flash is a great platform for easy cash (assuming you don't suck at making games).

I don't suck at making games albiet everytime I've tried Flash it's been terrible. I'll give Flixel a try next time.

Or just use the standard AS3 multimedia library. It's more than powerful enough to do graphics stuff. I've used both Flixel and raw AS3 (no Flixel) for developing Flash games and I just found Flixel annoying. Flixel is good if you don't know much about game programming, but I didn't like being tied in to a specific style of scene/state management.

Hm, thanks for the pointer. Do you have a tutorial/book recommendations on building a game engine (my own classes, subclasses, gameloop etc)?

Forum search: http://www.attiliocarotenuto.com/flash/121-flash-shmup-tutorial Looks decent.

Back on topic.. any other success stories, or games you've developed? Anyone where a part or full-time flash game developer?
44  Developer / Business / Re: Flash Game License on: May 05, 2011, 07:04:17 AM
If don't want to make anything big or long or computationally intensive, Flash is a great platform for easy cash (assuming you don't suck at making games).

I don't suck at making games albiet everytime I've tried Flash it's been terrible. I'll give Flixel a try next time.
45  Developer / Business / Re: Flash Game License on: May 05, 2011, 06:45:41 AM
Depict1?

I made depict1 at a game jam.  This dude ported it to flash.  $12,000.
Well shit. I think I should learn Flash.
46  Developer / Playtesting / Re: Betaland on: May 04, 2011, 02:16:08 PM
What is betaland?
47  Player / General / Re: Lybia war is because reintroduction of Gold Standard? on: April 28, 2011, 11:01:24 AM
By the way money of any kind never had value from itself, it only the potential value of the thing it can buy, when those things are inaccessible, money have no value. If you want to eat and money can't buy you food it's not worth. Money is an abstraction of potential value.

Also economic was NEVER about money, it's about the exchange, production, distribution and consumption of good and service (effort). Money is just the grease to make the system goes smooth. If you understand how the system work, you can actually exploit loophole to avoid money as long as possible.

Actually the main value in any current economic system is territory, but you never fully own territory as an individual, government does, you pay taxes which is basically a loan, it mean you are forever in debt towards states. Territory is what hold resource and allow most production (through space). War are always about territories first to gain advantage on resources. The main standard is therefore territories over gold.

 Hand Clap

How's the war in Libya going by the way?
48  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: April 28, 2011, 10:56:42 AM

http://www.gamepeople.co.uk/board_board_plasticanimalchess.htm
49  Player / General / Re: Gamification on: April 27, 2011, 05:15:10 PM
Quote
How to win over stubborn children

Woah, use reinforcement? That's some revolutionary shit.

Yup, games aren't new. (That's why I referenced homo ludens in with the CNN article). Everything we do has some kind of "game" rules.. you could say that game is just another word for "kind of life" or "existence"
50  Player / General / Re: Strong AI on: April 27, 2011, 08:44:11 AM
RELEVANT:
http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.4.5511&rep=rep1&type=pdf
51  Player / General / Re: Gamification on: April 27, 2011, 08:43:00 AM
You have 367 friends connected to you. Invite more. (side note: I recently received a few facebook friend suggestions which were clear advertisement placements!).

CNN's "How to win over stubborn children" article suggests "sneaky parenting", and making games or contests out of chores. And rewarding children with stars and privileges.
Other "sneaky parenting" tactics include how to present 2 options so the child feels they have a choice, eg. "Do you want me to dry you off or can you get the towel yourself?" when the child doesn't want bathtime to end. Or "play soothing music to relax the child when it's bedtime". Good tips for game designers, too.
Hey, funny. Training kids. Designing games. Training brains.

http://www.cnn.com/2011/HEALTH/04/25/win.stubborn.child/index.html

You can't have your vacation until you accumulate enough day's worked..
you can't access free-play mode until you beat level 10..

http://en.wikipedia.org/wiki/Homo_Ludens_%28book%29
52  Player / General / Re: Gamification on: April 26, 2011, 02:57:44 PM
Gamification is designed by an evil small god who wants to trick everyone into playing a game for points ("karma") for its own sadistic amusement.
Even if you win, eg, defeat the Master Hand, the universe returns you to a trophy, until the god wants you to play again..
53  Player / General / Re: Lybia war is because reintroduction of Gold Standard? on: April 26, 2011, 02:55:11 PM
Is there still a conspiracy
And is gold worth more than cash?
54  Player / General / Re: Is it possible to disprove solipsism? on: April 26, 2011, 02:52:57 PM
We can see that the variables are "just right", because if they weren't we wouldn't be here to observe them. Just because it happens to work out that we can exist doesn't mean that we are "meant" to exist.

http://en.wikipedia.org/wiki/E-Prime
55  Player / General / Re: What are you reading? on: April 26, 2011, 02:49:39 PM
http://www.rawilson.com/jokes.html
56  Developer / Business / Re: Flash Game License on: April 25, 2011, 10:45:05 AM
There is already a thread with this exact same title
Also: anonymous successes
http://www.flashgamelicense.com/report_monthly_site_sales.php

Ah, thanks. The regular search only showed one post from a different thread Smiley
57  Developer / Business / Flash Game License on: April 25, 2011, 06:55:50 AM
Success stories? I can think of SteamBirds.
What else?
58  Developer / Business / Re: Humble Bundle gets $4.7 million in venture capital on: April 25, 2011, 06:54:37 AM
Interesting. Planning on funding some new games? Maybe split that 4.7 million across N development teams?
59  Hidden / Unpaid Work / Re: Sprawl - Cyberpunk Multiplayer-Only FPS on: April 25, 2011, 06:52:33 AM
Your youtube link to flamethrower has some extra http in it.
Btw, Cyberpunk FPS sounds great Smiley

I enjoyed the Shadowrun FPS demo but no one played it..
60  Player / General / Re: Is it possible to disprove solipsism? on: April 25, 2011, 06:22:37 AM
Quote
You mean AI that has a conversation with itself?




http://en.wikipedia.org/wiki/Chinese_room#Chinese_room_thought_experiment
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