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42
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Developer / Business / Re: Flash Game License
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on: May 05, 2011, 11:40:13 AM
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So if I can make a decent action game, I can expect to earn ~ $1200? Nix can you link to some of your friends games/portal accounts?
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43
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Developer / Business / Re: Flash Game License
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on: May 05, 2011, 07:54:38 AM
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If don't want to make anything big or long or computationally intensive, Flash is a great platform for easy cash (assuming you don't suck at making games).
I don't suck at making games albiet everytime I've tried Flash it's been terrible. I'll give Flixel a try next time. Or just use the standard AS3 multimedia library. It's more than powerful enough to do graphics stuff. I've used both Flixel and raw AS3 (no Flixel) for developing Flash games and I just found Flixel annoying. Flixel is good if you don't know much about game programming, but I didn't like being tied in to a specific style of scene/state management. Hm, thanks for the pointer. Do you have a tutorial/book recommendations on building a game engine (my own classes, subclasses, gameloop etc)? Forum search: http://www.attiliocarotenuto.com/flash/121-flash-shmup-tutorial Looks decent. Back on topic.. any other success stories, or games you've developed? Anyone where a part or full-time flash game developer?
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44
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Developer / Business / Re: Flash Game License
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on: May 05, 2011, 07:04:17 AM
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If don't want to make anything big or long or computationally intensive, Flash is a great platform for easy cash (assuming you don't suck at making games).
I don't suck at making games albiet everytime I've tried Flash it's been terrible. I'll give Flixel a try next time.
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45
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Developer / Business / Re: Flash Game License
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on: May 05, 2011, 06:45:41 AM
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Depict1?
I made depict1 at a game jam. This dude ported it to flash. $12,000. Well shit. I think I should learn Flash.
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47
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Player / General / Re: Lybia war is because reintroduction of Gold Standard?
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on: April 28, 2011, 11:01:24 AM
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By the way money of any kind never had value from itself, it only the potential value of the thing it can buy, when those things are inaccessible, money have no value. If you want to eat and money can't buy you food it's not worth. Money is an abstraction of potential value.
Also economic was NEVER about money, it's about the exchange, production, distribution and consumption of good and service (effort). Money is just the grease to make the system goes smooth. If you understand how the system work, you can actually exploit loophole to avoid money as long as possible.
Actually the main value in any current economic system is territory, but you never fully own territory as an individual, government does, you pay taxes which is basically a loan, it mean you are forever in debt towards states. Territory is what hold resource and allow most production (through space). War are always about territories first to gain advantage on resources. The main standard is therefore territories over gold.
 How's the war in Libya going by the way?
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49
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Player / General / Re: Gamification
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on: April 27, 2011, 05:15:10 PM
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How to win over stubborn children Woah, use reinforcement? That's some revolutionary shit. Yup, games aren't new. (That's why I referenced homo ludens in with the CNN article). Everything we do has some kind of "game" rules.. you could say that game is just another word for "kind of life" or "existence"
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51
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Player / General / Re: Gamification
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on: April 27, 2011, 08:43:00 AM
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You have 367 friends connected to you. Invite more. (side note: I recently received a few facebook friend suggestions which were clear advertisement placements!). CNN's "How to win over stubborn children" article suggests "sneaky parenting", and making games or contests out of chores. And rewarding children with stars and privileges. Other "sneaky parenting" tactics include how to present 2 options so the child feels they have a choice, eg. "Do you want me to dry you off or can you get the towel yourself?" when the child doesn't want bathtime to end. Or "play soothing music to relax the child when it's bedtime". Good tips for game designers, too. Hey, funny. Training kids. Designing games. Training brains. http://www.cnn.com/2011/HEALTH/04/25/win.stubborn.child/index.htmlYou can't have your vacation until you accumulate enough day's worked.. you can't access free-play mode until you beat level 10.. http://en.wikipedia.org/wiki/Homo_Ludens_%28book%29
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52
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Player / General / Re: Gamification
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on: April 26, 2011, 02:57:44 PM
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Gamification is designed by an evil small god who wants to trick everyone into playing a game for points ("karma") for its own sadistic amusement. Even if you win, eg, defeat the Master Hand, the universe returns you to a trophy, until the god wants you to play again..
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