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1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 06:24:47 AM

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1  Community / DevLogs / Re: City of Gangsters - mafia management tycoon WIP on: November 07, 2020, 11:11:12 AM
Check out the changing seasons! Smiley







More info on our blog! http://www.somasim.com/blog/
2  Community / DevLogs / City of Gangsters - mafia management tycoon WIP on: August 27, 2020, 02:34:15 PM
Hey all, it's been a while since I posted about gamedev here - but here's a new project we're working on!

City of Gangsters is a mafia management tycoon.
Start from nothing and grow to be the boss of the whole city, during the Prohibition in the 1920s.
If you ever wanted to run illegal manufacturing and supply chains, that's what it's all about Smiley





I'll keep updating as we get further and further into development! Here and also on our blog: http://www.somasim.com/blog/
3  Community / DevLogs / Re: This Grand Life - Personal Finance Simulator [PC] on: July 04, 2017, 08:13:28 PM
Oh man, this reminds me of Jones in the Fast Lane so much! That's awesome.  Coffee

One bit of a comment: the UI feels very abstract and dry right now. If you remember from Jones, it was very visually rich - every place you went had custom visuals for the dialog (looked like a fast food menu, or like a library, or like a department store, etc) and that made a huge difference in getting into the fantasy of being a person going from place to place. Your UI seems to have the core loop mechanics down right, but it lacks the fantasy. Do you suppose it's something that could be brought into it?

Love the concept by the way, I've been hoping for someone to do a Jones reboot for a long time. Good luck to you! Smiley

4  Community / DevLogs / Re: Cyberpunk City Simulator on: December 25, 2016, 06:58:59 PM
This looks amazing!

I'll be following your development for sure Smiley 
5  Community / DevLogs / Re: Project Highrise (skyscraper / business sim) on: July 10, 2016, 06:26:42 PM
A fancy apartment building Smiley



6  Community / DevLogs / Re: Project Highrise (skyscraper / business sim) on: July 01, 2016, 08:44:14 PM
It is lunchtime Smiley

7  Community / DevLogs / Re: SCREENSHOTS on: July 01, 2016, 08:38:38 PM
Artificial people living their artificial lives in Project Highrise Smiley

8  Community / DevLogs / Re: SCREENSHOTS on: June 04, 2016, 10:40:39 AM
New highrise under construction...

9  Community / DevLogs / Re: Smooth Operators 2 (Business/SC Simulator) on: April 23, 2016, 04:50:44 PM
Hey, I remember Smooth Operators! That was a fun (and funny) game.  Beer!

I'd be curious to hear how you're changing the gameplay in the new one?

10  Community / DevLogs / Re: SCREENSHOTS on: April 23, 2016, 07:09:32 AM
Working on campaign mode. This is scenario #2: the Flatiron Building.

It's a very narrow lot, and the only place to go is up.

Here's what it looks like after a few hours of playing:

11  Community / DevLogs / Re: Project Highrise (skyscraper / business sim) on: April 23, 2016, 07:02:04 AM
Two screenshots this time!

1. A very narrow "Flatiron Building" scenario, where the only way to go is up.
Also there's a fancy building information UI in the lower right! Wink



2. Flatiron building a few hours later - looks like a very busy place Smiley

12  Community / DevLogs / Re: Project Highrise (skyscraper / business sim) on: April 14, 2016, 07:55:38 AM
Working on scenarios for a campaign mode... Starting with the Merchandise Mart in Chicago! Smiley

13  Community / DevLogs / Re: Project Highrise (skyscraper / business sim) on: March 11, 2016, 07:24:00 PM
A few new screenies showing UI to illustrate what's going on under the hood:

1. Your standard skyscraper:



2. Examining interior power lines, phone lines, water and gas hookups:



3. Heatmap showing tenants who are comfortably profitable (green) or trending towards insolvency (red):



14  Community / DevLogs / Re: Project Highrise (skyscraper / business sim) on: February 14, 2016, 07:42:57 PM
Hey, thanks! I hope we can live up to the expectations Smiley

I know what you mean about room types. I think it's easier once you start playing the game, because there are color themes for particular types of rooms - warm beiges for offices, cool grays for retail, oranges for residential units, greens for restaurants, etc. - but it's not really obvious from these few screenshots. Smiley And for sure, we'll need to do some color grading work once we have all the assets in place.

Speaking of which, I should make some animated gifs! That's a good idea, things always look better in motion. Smiley Thanks!

And to answer your question, it's all Unity - but using my own spritesheet animation code, so that we could squeeze out more perf than unity's built-in sprite system. So far, on a desktop computer, I can build a tower with 500 rooms and 500 NPCs without breaking a sweat. We'll see about laptops and mobile, though Smiley

PS. Looking forward to Parkitect! I've been following the news about that game for a while now.

15  Community / DevLogs / Re: Project Highrise (business simulation) on: February 12, 2016, 06:43:08 PM
Can I get a hand for this awesome fountain?  Well, hello there!

16  Community / DevLogs / Re: Project Highrise (business simulation) on: February 04, 2016, 10:30:07 AM
Tax day is still two months away, but I'm setting up an accounting office already Smiley

17  Community / DevLogs / Re: Project Highrise (business simulation) on: February 01, 2016, 08:58:24 AM
Wow, I remember seeing this at Indie City Games. Seems like it has come a long way!

Hey, thanks! :D  By the way we'll be there this Saturday, too, playtesting the new tutorial after the meeting!
18  Developer / Technical / Re: Reducing memory allocations to avoid Garbage Collection on Unity on: January 30, 2016, 08:30:09 PM
Good points about object pooling and similar reuse techniques, they can make a *huge* difference in avoiding spurious allocations!

One question, though: are you quite sure Vector3.Equals causes heap allocations? This is the decompiled source for it (via ILSpy):

Code:
// UnityEngine.Vector3
public override bool Equals(object other)
{
if (!(other is Vector3))
{
return false;
}
Vector3 vector = (Vector3)other;
return this.x.Equals(vector.x) && this.y.Equals(vector.y) && this.z.Equals(vector.z);
}

I'm not sure where allocations could be coming from, especially since Vector3 is a value type... Maybe in your use case you were accidentally boxing things by casting up to Object first, before calling Equals?
19  Community / DevLogs / Re: Project Highrise (business simulation) on: January 30, 2016, 08:00:38 PM
This looks really cool! I have recently thinking about what sort of art style I can use for my startup simulation game to set it apart from every other sim game, and a side view of the building and characters was on my list of potentials. Then I came across this thread and definitely like the vibe (though I'll be going for more of a cartoony/hand-drawn look)

Hey, thanks! I have to say, having a side view makes it much easier to see what's going on in a simulation like that. We did some mock-ups of isometric 3d-like views, but that doesn't work well for a skyscraper: we ran into player friction trying to switch between floors, not being able to see everything at a single glance, etc... So the single 2d view was a clear winner. Plus, it looks like an architectural drawing come alive, which is a bonus Smiley

By the way, startup simulation sounds pretty awesome! On a related note, are you aware of startupcompanygame.com? It's something I just learned about this weekend, sounds like it's in a very similar space!
20  Community / DevLogs / Re: Project Highrise (business simulation) on: January 29, 2016, 09:19:47 PM
Check out the lobby in this building! Such sculptures! All those planters! They say money can't buy happiness - but it can certainly buy a lot of art. And art, by proxy, can buy prestige. And that's close enough to happiness, no? Smiley

(Yes, we've been doing a lot of work on the prestige and happiness systems lately.  Grin )

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