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1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 03:01:06 AM

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41  Developer / Audio / Re: Do you play an instrument? on: December 01, 2010, 04:21:05 PM
I play the piano. Unfortunately, I don't have one here in my flat, but I will have access to one when I go to my parents for Christmas! Sweet catharsis!
42  Community / Creative / Re: Tools for arranging ideas? on: December 01, 2010, 04:19:45 PM
I have a big pad of paper right next to me so that whenever I get a creative urge, or want to scribble down some code that comes to my head, it's there for reference. However, I happen to use this pad for other purposes as well, so I'm looking into purchasing a dedicated design notebook soon.
43  Community / Jams & Events / Re: TIGJAM UK in the new year? on: December 01, 2010, 04:05:17 PM
Maybe. Can't do 1st-10th Jan, but other than that, I'm available.

And I'm the most interesting man I know, obv.
44  Player / General / Re: Something you JUST did thread on: December 01, 2010, 03:43:00 PM
Worked my way around a retarded coding problem. Was smug for a while.
45  Community / DevLogs / Re: SATISFACTION! on: December 01, 2010, 02:44:25 PM
Crap. Finally thought I'd fixed that bug. Welp, sprite fonts it is!
Thanks for the help you two, I really appreciate it.

More to come, folks.

No problem!

Though you do know this means I want producer credit, right? RIGHT?
46  Community / DevLogs / Re: SATISFACTION! on: December 01, 2010, 02:12:36 PM
I NEEDS THE HELP.
It's just a whitespace with a placeholder sprite and some text that does nothing.

http://dl.dropbox.com/u/7216965/eggsmix.exe

All I want someone to do, is tell me what the BLACK font on the left looks like. Whether it is some microsoft font or if it is like the font at the top (albeit less squished).
Looks like a generic Microsoft-y font to me.

Love the concept! I'll definitely keep an eye on this!
47  Player / General / Re: What are you listening to at the moment? on: December 01, 2010, 02:06:10 PM
Listening to Clare Teal's radio show. An hour of big band whilst I work makes for +10 productivity.
48  Player / General / Re: Something you JUST did thread on: December 01, 2010, 02:01:03 PM
Finished off a Today/Tomorrow/This Week/This Month development schedule for my game. Sticky notes on the wall. Feels good, man.
I wish it was possible to Like this.

:D Thanks man! Just added a "Milestones" column.
49  Developer / Design / Re: Game play first or story first? on: December 01, 2010, 01:03:02 PM
Gameplay should always come first. This is because a game is based on its play, the rules that define the play, and the ways in which the player interacts with the rules. This is the foundation of every game.

I think the one thing that sometimes marrs this debate is the idea that since player interactivity is unique to the medium of videogames, it should therefore be considered above and beyond all else. While gameplay is necessary for there to be a game whereas story is not, gameplay on its own is either gratuitous or nothing more than a tech demo. In these cases, videogames cannot grow as a medium, and devolves into "lol chaynsors r funz".

I'd argue that in some cases, if not many, that story is the foundation of the game. If you asked someone to come up with a game idea off of the top of their head, I'd say there's a 50/50 chance that they would come up with an idea for a story, or a vague scenario. The story would then become the foundation of the game, and the mechanics would be built around the narrative in order to give it purpose as a game.

Quote
Stories are, by their nature, non-interactive. It is possible to write branching stories that will lead the player down various available paths based on decisions and input. But for the most part, the player rarely changes the story itself. It is something that the developer makes and places in the game for the player to discover.

Scripted stories are, for the most part, but not stories in general. I'd cite Dwarf Fortress as an example of this. DF is a game with no script from the developer, and yet these is plenty of story, all of which is emergent of the gameplay. The player's actions within the world create reactions, and this is the basis for narrative which is completely interactive and not simply something buried beneath the mechanics to be discovered by completing a certain objective.
50  Player / General / Re: Something you JUST did thread on: December 01, 2010, 06:57:10 AM
Finished off a Today/Tomorrow/This Week/This Month development schedule for my game. Sticky notes on the wall. Feels good, man.
51  Player / General / Re: What are you listening to at the moment? on: November 30, 2010, 06:11:04 PM
Power of the Meat from the Super Meat Boy OST.
52  Player / General / Re: Human Hugs on: November 30, 2010, 05:09:33 PM
My mom is some piece of work, fuck dementia.
*Great big manhug*

Stay strong, bro.
53  Developer / Design / Re: Game play first or story first? on: November 30, 2010, 05:06:09 PM
I echo those who have already said that gameplay and narrative should be married together. They should each inform the direction the other takes. The narrative gives the gameplay meaning, and the gameplay gives the narrative relevance.
54  Player / General / Re: The Legend of Brotato on: November 30, 2010, 04:58:43 PM
> STRIP HIS FLESH FROM HIS BONES_

> Tell potato to calm down
55  Player / Games / Re: An appeal from TIGSource founder Imperius Q. Lovejoy on: November 30, 2010, 04:54:48 PM
^ I see your fist, and raise you one of these:

(APOLOGIES FOR OBNOXIOUS IMAGE SIZE)

56  Community / Writing / Re: ITT: Possible Game Stories on: November 30, 2010, 04:52:22 PM
To reiterate an earlier post in a different topic:

DINOSAURS RIDING ON ASTEROIDS RIDING ON BIGGER ASTEROIDS.

Also, I once thought of a story about a utopia world in which everybody is satisfied with their life so nobody ever dreams, and the only boy left in it who dares to dream of better.

And then you fight a giant robot.
57  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: November 30, 2010, 04:29:49 PM
This is Poplicola from Lunar Giant Studios.  We released our first indie title, Delve Deeper, a few months back on Steam, GamersGate, and Impulse... will be XBLIG, too, soon.

We recently were accepted into Kickstarter for our next big project, a sequel to Delve Deeper.  We're also working on Delve Deeper DLC right now, and just in general working our butts off to make Delve Deeper the best game we can.

Glad to be joining the community, and I look forward to reviewing other indie games and getting feedback on our own.

Thanks!

My friend showed my Delve Deeper a few weeks back. I was impressed. Interesting concept with some nice strategical thinking! Good luck with the XBLIG release and sequel!
58  Player / General / Re: Things that Suck on: November 30, 2010, 04:27:25 PM
Super Meat Boy being laggy on my comp and experiencing rather serious issues such as walking through walls and crash on exit.
59  Player / Games / Re: Minecraft is actually a TIGsource Scam (and also sucks) on: November 30, 2010, 04:26:02 PM
No, pretty sure it's double penetration, regardless of context. When in doubt, sexiest option comes first.
60  Player / General / Re: Things that Suck on: November 30, 2010, 02:04:28 PM
My work ethic.
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