Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

Advanced search

1212014 Posts in 52591 Topics- by 43393 Members - Latest Member: EmaVan

May 04, 2016, 03:45:37 am

Need hosting? Check out Digital Ocean
(more details in this thread)
  Show Posts
Pages: 1 2 3 [4] 5
61  Player / General / Re: What is "Indie" on: December 25, 2010, 10:00:58 am
But would an indie game rebel against it's developer?
My game projects are always rebelling against me.
62  Player / General / Re: Ask someone a question! on: December 24, 2010, 01:49:33 pm

Last book you read?
63  Player / General / Re: Ask someone a question! on: December 24, 2010, 11:36:34 am
Candyman all the way. I mean, you'd never find Dino at an satanic orgy, Sammy knew how to party.

Have you been a good boy/girl this year?
64  Developer / Creative / Re: Beaten to the punch on: December 20, 2010, 06:39:30 pm
How many games are could be summed up as "jump on platforms, avoiding hazards" or "shoot everybody"? Ideas are not games, games are games. Only you can make your game.
65  Player / Games / Re: Defcon's free this week! on: December 20, 2010, 01:34:24 pm
Doesn't work for Macs because the serials are different because of stupidity. Sorry dudes.
Damn Ambrosia Software, you used to be cool!
I understand that they need to get paid for porting the game and advertising etc too, but you can get Uplink, Darwinia, Multiwinia, and Defcon together from Introversion for about the same price as any one of them from Ambrosia.
66  Player / General / Re: Ask someone a question! on: December 20, 2010, 10:10:05 am
Home of the Whopper, baby!

How you take your coffee
67  Player / General / Re: Ask someone a question! on: December 20, 2010, 09:05:10 am
(also the best game in most other categories)

Stick or automatic?
68  Feedback / DevLogs / Re: Nautica: A Sailing Adventure Game on: December 20, 2010, 09:02:54 am
Looks fantastic. Want.
The name brings me back to my years working a department store, though (shudder). Nautica is a preppy clothes brand.
69  Feedback / DevLogs / Re: Her Majesty's Royal Space Armada on: December 20, 2010, 08:52:09 am
This is relevant to my interests.

I shall of course sign on to serve with Her Majesty's Royal Space Armada forthwith upon the very moment the recruitment office opens its doors. We must all do our part for queen and planet.
70  Feedback / Playtesting / Re: SPACEMEAT DISCOVERY on: December 20, 2010, 08:39:05 am
Super fun!
I think the audio really makes it.
71  Developer / Creative / Re: Today I created... on: December 17, 2010, 04:29:21 pm
Today I created… concept art for a missile in the game I'm working on, Die In Space Repeatedly.

Sadly, thats all, but the day isn't over yet.
72  Feedback / DevLogs / Re: Unevasible Exodus on: December 16, 2010, 10:48:05 am
I love the way the score multiplier shakes as you go faster.

Sounds like you you've got some good ideas for the future of it, and it's already pretty fun.
73  Player / General / Re: Ask someone a question! on: December 15, 2010, 08:34:11 am
Because they're sober.

What is the worst injury you have sustained?
74  Feedback / Playtesting / Re: Banker's Dozen on: December 14, 2010, 02:56:57 pm
Pretty neat!

This is something I definitely haven't seen before. I had no idea what I was doing until I read Allen's comment above, though. Also the 27th birthday seems to come up much too fast, or is it just that the head of the firm is in a different temporal frame of reference?  Wink

Are you continuing development on it, or is Banker's Dozen a fait accompli?
75  Developer / Design / Re: Pitch your game topic on: December 14, 2010, 09:23:42 am
Space Opera.

An opera, in space, of a space opera. Rayguns and atomic rockets, high pitched singing, retro-futuristic aesthetic.
76  Feedback / DevLogs / Re: Die in Space, Repeatedly (working title) on: December 13, 2010, 06:50:33 pm
So today I put in a rudimentary save system. The universe and your position in it persist across sessions, AND now after you go into a battle, you come back to find the stars in the same place you left them.

I was hung up on the bloody saving for far too long. I spent hours trying to figure out what I was doing wrong with the save system, but it turned out it was working just fine, I had just told it to save the wrong data Facepalm Not a lot of progress, but that's a checkmark on the list.

Quote from: LemonScented
I haven't played many games with Star in the title, but is this a sort of long-form version of Strange Adventures In Infinite Space? I quite liked that game.

You could say that, yeah. I'm going in a bit of a different direction but those games were definitely a big influence.

The cards: Those cards, or something like them will be in the game. Definitely.

The look: The battles will be more colourful, but the basic look probably won't change much.
77  Player / Games / Re: Immersive Rail Shooter on: December 13, 2010, 07:34:18 am
That's brilliant. Like, "why didn't I think of that?" brilliant. It seems obvious in hindsight, but only in in hindsight.
78  Feedback / DevLogs / Re: You Are Ant on: December 11, 2010, 04:54:05 pm

Then we're going to need more burgers.
79  Feedback / DevLogs / Re: Game Project - Key of Ethios on: December 11, 2010, 01:54:22 pm
I'll have to check that out next time I'm booted into Windows.

The music sounds great! I especially like Windswept Terrain.

The art style looks really good to me too. That boss meter is totally boss.
80  Feedback / DevLogs / Re: Die in Space, Repeatedly (working title) on: December 11, 2010, 09:51:26 am
Lots of love for the title! I don't want to set anything in stone, but your voices are heard.

I was originally trying to think of something more conventional, I guess. Star-somthing, distant-something, space-something-something, but they all sounded lame, or the good ones were taken. Die in Space Repeatedly is a pretty accurate summation of the game, and it also expresses the tone I'm going for perfectly. Sort of a mix of wonder, desperation and humour.

Dying can be fun. When you hear people talking about Roguelikes or Dwarf Fortress it's the losses they go on about, at great length. That's something I want to have in DISR. Memorable deaths, something that puts a smile on your face even as you're swearing at yet another game over.
Pages: 1 2 3 [4] 5
Theme orange-lt created by panic