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1411264 Posts in 69322 Topics- by 58379 Members - Latest Member: bob1029

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41  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: June 15, 2009, 01:06:50 AM
Hey,
My name is Andrew, and I have been lurking on TIGSource for a while now and loving it, so I thought it was about time that I started posting. I am a hobbyist programmer, been going at it for around a year or two by now. Started off making text based games in VB, moved to 2D Pygame games and I am currently starting a few projects in XNA, which I am really enjoying. Considering starting a bigger project sometime soon, have a reasonable idea of what I want to do with it, so looking foward to that.

In terms of Indie games, I love (among many others) the Stranded series, Gang Garrison, World of Goo, Dwarf Fortress and anything by the lovely people of these boards.

This forum is awesome.  Beer!
42  Player / General / Re: Survival games on: June 15, 2009, 12:52:52 AM
Count me in as another person who loved the whole idea and execution of Stranded 2. Notrium is ok, but not really anything special, and there really are relatively few games out there like this.

I'm just gonna jump in and make the obligatory "this should be the topic of the next compo!" comment.

This should be the topic of the next compo!
Yes. Hell yes.
Or at least, this would make a killer community collaboration game.
43  Developer / Technical / Re: Pathfinding troubles (python) on: June 06, 2009, 05:10:49 PM
I don't know if you think the path finding method itself is too slow, or the whole program, but if you are talking about the program..

You are waiting 50 milliseconds after each tile is checked, which is longer than the whole path finding method takes to run if you cut it out. The drawing code is also refreshing the whole screen after each tile is drawn, it is easier just to refresh the parts of the screen that are needed.

Code:
def tilecreate(locationx,locationy,image):                 
  rec=screen.blit(image, ((locationx*tilew),(locationy*tileh)))
  pygame.display.update(rec)

I hope that helps.
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