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1411126 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 01:35:39 PM

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1  Developer / Playtesting / Re: Computer Virus Simulator - Feedback thread on: August 11, 2015, 12:45:11 PM
I don't want to rate it on a scale because I don't want to talk about taste. The way it needs to move depends heavily on what the goal of the eventual game is going to be and it's not fleshed out enough to see whats needed.

What I noticed (I don't know if this is the case for everybody) is that his movement starts to "flicker" or not be smooth at higher speeds. I don't know how you control this but one thing could be that you use an interval/tick that's too slow.

Also I think that the camera starts out too close (I noticed the scroll wheel backed it up). Although this depends on what would be the actual goal of the game (need oversight V.S. need to read the character).

My advice is to flesh it out more and ask this question again because it's a fair and important question to ask.


2  Developer / Playtesting / Re: Dark Tourism on: August 10, 2015, 11:51:18 PM
Thanks for your feedback. I will try to respond to the remarks without sounding too defending Smiley

- The interface is indeed not very consistent at times and not very clear at other times. There is a way to start the game with keyboard from the "Buildmode" (placing blocks).
You need to press C to get into the top menu for selecting the block types and when you keep pressing right you will highlight the Start button.
But for instance the options menu during gameplay is not controllable by keyboard simply because I was done with it and just wanted to finish the damn thing after 4 years.

- Good point. I might have overdone it on the acceleration. Also the jumping could use some work I think myself. It's a bit too explosive.

- I think the first 5 levels could have been more Tutorial-like and should have been skippable.

- Thanks. I think the idea is the one thing that stands out. I would like to make a version 2.0 somewhere in the future with technology that's more up to date and including all the knowledge I have gained in the past 4 years. I started this project with a hardcore D.I.Y. mentality and have learned that that takes up allot of time really developing the game.
3  Developer / Playtesting / Re: Dark Tourism on: August 10, 2015, 11:20:22 AM
You are right. I will fix this A.S.A.P.
4  Developer / Playtesting / Re: Dark Tourism on: August 10, 2015, 11:14:27 AM
Did you see negative numbers in the level select?
Then you didn't press "New Game" but instead pressed "Start Game".
It's a bug I have to fix. My bad.
5  Developer / Playtesting / Dark Tourism on: August 10, 2015, 10:27:41 AM



edit: !Important -> there is a bug; make sure you press "New Game" instead of "Start Game" in the beginning. Will fix this A.S.A.P.

After 4 years of (on and off) development I have finished my first complete game.
A puzzle/platformer where the world around you is shot to bits and pieces.
Build protection against the attacking armies and find a way to restart your time machine.

Play Dark Tourism here



I would be happy to hear what you think.
6  Developer / Audio / Re: Show us some of your music! on: March 03, 2015, 04:52:57 AM
Shotglaasje
Ether Candle
Lip met Kruitsporen

There's a lot more on the bandcamp and soundcloud to hear and discover. The songs are mostly done by myself.
7  Player / General / Re: What are you listening to at the moment? on: March 03, 2015, 04:46:02 AM


8  Player / General / Re: What are you listening to at the moment? on: February 28, 2015, 06:54:09 AM


9  Player / General / Re: What are you listening to at the moment? on: February 27, 2015, 06:13:52 AM
I saw some things from you comming by and you have a great taste and pretty similar to alot of things I'm interested in. Thanks for the Mugstar & Damo Suzuki post. Had never heard it and it sounds great. Big fan of Can (going to see Jaki Liebezeit (drummer of Can) tomorrow).  Toast Left Who, Me? Toast Right
10  Player / General / Re: What are you listening to at the moment? on: February 27, 2015, 05:02:26 AM


11  Community / DevLogs / Re: Superpowers — The extensible, collaborative HTML5 2D+3D game maker on: February 24, 2015, 04:49:11 AM
I bought craftstudio a while back and played around with it. I can testify that elisee is a really approachable guy. Superpowers looks promising. Will keep an Blink out.
Great to see three.js being used.

12  Developer / Art / Re: show us some of your pixel work on: January 09, 2013, 11:55:44 AM
My pixel art isn't particulary amazing, as it's mostly very low res, but that's style. But the colors carry them to the point where they're very good art.

Spot on. You know what you'r doing, so don't even bother defending.
13  Community / DevLogs / Re: Red Rogue on: December 05, 2012, 07:03:45 AM
Great to see this finished!

Congratulations St33d.
14  Developer / Workshop / Re: Asepl's workshop of improvement on: August 30, 2012, 01:27:10 PM
Sorry mister, but I have switched to 3ds max 2012  Gentleman

Quote
Good news everybody, I'm converting to 3ds max 2013.

Been tired of blender already, and I heard all the superbs about max so...
I've already noticed alot of great functions the "better" program has, such as "bridge", "bevel", "inset". They all were for example in wings 3d, but blender has a lack in this.

In about 2-3 days I will have finished female model. Not sure if I will already have textures by then, but there will be hair and materials for sure.


I sadly think I haven't got any texturing skill  Tongue

my excuses, but still i think it should work about the same in 3d max.
15  Developer / Workshop / Re: Asepl's workshop of improvement on: August 28, 2012, 02:00:24 PM
I don't think there is any magic involved. It's the thing you allready use: uv map.
It's just more advanced. But i see a lot of things allready happening in your work.
The text on the miners lamp. What makes it look advanced is that it's way more parts all textured with attention.

The other thing that makes a very big difference is the lighting and the reflection of the texture. You should check out lighting tutorials (not only for 3D, but also movie). If i look at the axe for instance; wood will allmost never shine like this. It looks like metal with wood texture painted on it. I know there are ways to adjust the reflection and a lot of other properties connected to the texture appearance(don't know how in Blender).

tutorials:
http://www.blender.org/education-help/tutorials/light/
16  Developer / Art / Re: show us some of your pixel work on: August 06, 2012, 03:52:54 AM



These are screenshots from a game i'm working on.
The enemy (green thingy) isn't finished yet.
I think the 2nd image makes more sense in playing the game,
since it has this worms like world demolition.
17  Jobs / Portfolios / Re: 2D/3D game artist on: July 25, 2012, 05:45:03 AM
wowie  Waaagh! , verry nice weapons!
I really like the complexity of those lazer weapons.
They feel fresh and fun.
18  Developer / Playtesting / Re: Masjin [Updates!] on: July 25, 2012, 05:42:26 AM
It's too bad more people don't play this game, this this looks like tons of fun.

I dreamed about playing machine last night. Haven't played it for a long, long time, because nobodies online when i am.
19  Player / General / Re: What are you listening to at the moment? on: July 18, 2012, 03:14:33 AM



20  Developer / Workshop / Re: Asepl's workshop of improvement on: June 22, 2012, 08:06:26 AM
thats a big improvement of skills. The proportions are pretty good. The axe is nice too.
Keep this up and change your boredome in enthousiasm.
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