Thanks for your feedback. I will try to respond to the remarks without sounding too defending

- The interface is indeed not very consistent at times and not very clear at other times. There is a way to start the game with keyboard from the "Buildmode" (placing blocks).
You need to press C to get into the top menu for selecting the block types and when you keep pressing right you will highlight the Start button.
But for instance the options menu during gameplay is not controllable by keyboard simply because I was done with it and just wanted to finish the damn thing after 4 years.
- Good point. I might have overdone it on the acceleration. Also the jumping could use some work I think myself. It's a bit too explosive.
- I think the first 5 levels could have been more Tutorial-like and should have been skippable.
- Thanks. I think the idea is the one thing that stands out. I would like to make a version 2.0 somewhere in the future with technology that's more up to date and including all the knowledge I have gained in the past 4 years. I started this project with a hardcore D.I.Y. mentality and have learned that that takes up allot of time really developing
the game.